Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
CNsmiteKING主宰
Arachne
Level 160
God Stats
4W - 3L
1,526 SR
Queue Stats
223W - 179L
1,561 Elo+
Party 1
Janus
Janus
Luolanlove
Janus
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
214W - 213L
1,426 Elo+
Party 1
Medusa
Medusa
MeiNaoZiA
Medusa
Level 57
God Stats
1W - 0L
1,798 SR
Queue Stats
110W - 45L
1,675 Elo+
Party 1
Chronos
Chronos
土豆泥づ
Chronos
Level 86
God Stats
5W - 1L
1,931 SR
Queue Stats
60W - 40L
1,583 Elo+
Party 1
Team Averages
Level 116
1,651 SR
1,549 Elo+

VS

Team Averages
Level 85
1,396 SR
1,506 Elo+
Hercules
Hercules
 
Hercules
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
K9997
Sobek
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,595 Elo+
Solo
Izanami
Izanami
Nauhao
Izanami
Level 93
God Stats
5W - 7L
1,274 SR
Queue Stats
124W - 144L
1,354 Elo+
Solo
Bakasura
Bakasura
Omega20309
Bakasura
Level 77
God Stats
16W - 21L
1,205 SR
Queue Stats
295W - 311L
1,468 Elo+
Solo
Vulcan
Vulcan
takeyourlumps
Vulcan
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 50L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
4 / 2 / 8
5,828
583
5,568
6,374
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 0 / 1
6,414
641
3,778
5,821
1,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
11
2 / 0 / 2
6,298
630
4,449
4,334
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
MeiNaoZiA
Medusa
10
3 / 0 / 8
5,879
588
6,434
5,753
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
土豆泥づ
Chronos
11
0 / 2 / 2
6,368
637
4,163
7,153
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 2 / 0
5,293
529
4,688
7,350
3,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
K9997
Sobek
6
0 / 5 / 1
4,199
420
3,502
9,121
3,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Nauhao
Izanami
8
0 / 5 / 2
4,605
461
2,793
6,249
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Omega20309
Bakasura
10
1 / 2 / 0
5,409
541
3,220
6,778
1,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,446
545
1,779
4,553
1,295
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
15
Kills
3
4
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
2
8
4
L
Hercules
 
Hercules
2
2
0
1
W
6
0
1
6.5
L
Sobek
K9997
Sobek
0
5
1
0.1
W
Janus
2
0
2
3
W
Medusa
MeiNaoZiA
Medusa
3
0
8
7
L
Izanami
Nauhao
Izanami
0
5
2
0.2
L
Bakasura
Omega20309
Bakasura
1
2
0
0.5
L
0
1
0
0
W
Chronos
土豆泥づ
Chronos
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,392
Damage
15,982
29,435
Taken
34,051
13,408
Mitigated
12,430
11,654
Healing
6,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,568
2,384
1,670
2,508
6,374
5,348
34
1,640
4,569
17,983
6,030
L
Hercules
 
Hercules
4,688
1,292
0
2,092
7,350
3,925
0
3,062
4,288
0
20,637
W
3,778
2,888
0
1,443
5,821
1,963
32
804
5,017
0
33,571
L
Sobek
K9997
Sobek
3,502
0
24
1,276
9,121
3,871
0
3,343
5,778
7,979
0
W
Janus
4,449
773
0
1,620
4,334
1,238
90
1,267
3,027
44,730
0
W
Medusa
MeiNaoZiA
Medusa
6,434
3,202
0
1,681
5,753
2,273
408
1,570
4,183
0
30,747
L
Izanami
Nauhao
Izanami
2,793
1,655
0
922
6,249
1,419
0
2,198
4,051
0
18,878
L
Bakasura
Omega20309
Bakasura
3,220
2,095
0
1,325
6,778
1,920
0
2,000
4,778
0
28,202
L
1,779
566
0
1,186
4,553
1,295
0
1,856
2,697
32,338
0
W
Chronos
土豆泥づ
Chronos
4,163
2,010
0
2,732
7,153
2,586
684
0
6,843
31,878
4,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,787
Gold Earned
24,952
336
Minions Killed
245
0
Camps Cleared
0
1,032,977
Distance Traveled
953,860
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,828
583
37
4
0
176,916
3
L
Hercules
5,293
529
42
4
0
185,464
0
W
Arachne
6,414
641
60
6
0
235,094
6
L
Sobek
4,199
420
11
1
0
172,335
3
W
Janus
6,298
630
101
10
0
211,744
2
W
Medusa
5,879
588
44
4
0
206,889
2
L
Izanami
4,605
461
41
4
0
163,177
3
L
Bakasura
5,409
541
70
7
0
245,206
0
L
Vulcan
5,446
545
81
8
0
187,678
5
W
Chronos
6,368
637
94
9
0
202,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role