Player Matchup

Nemesis
Nemesis
InCePTioNxSnakeZ
Nemesis
Level 159
God Stats
10W - 12L
1,544 SR
Queue Stats
512W - 506L
1,618 Elo+
Solo
Baron Samedi
Baron Samedi
M0B4_P1K4_
Baron Samedi
Level 160
God Stats
5W - 7L
1,388 SR
Queue Stats
271W - 248L
1,552 Elo+
Party 1
Hachiman
Hachiman
M0B4_TROLL
Hachiman
Level 146
God Stats
7W - 6L
1,533 SR
Queue Stats
195W - 143L
1,545 Elo+
Party 1
Athena
Athena
MIKUBESTNAKANO
Athena
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
587W - 582L
1,534 Elo+
Solo
Chaac
Chaac
shaq_36-celtics
Chaac
Level 160
God Stats
3W - 4L
1,697 SR
Queue Stats
222W - 217L
1,531 Elo+
Solo
Team Averages
Level 151
1,532 SR
1,556 Elo+

VS

Team Averages
Level 112
1,555 SR
1,550 Elo+
Nemesis
Nemesis
 
Nemesis
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Sanicxl
Terra
Level 100
God Stats
7W - 7L
1,500 SR
Queue Stats
202W - 186L
1,592 Elo+
Solo
Charybdis
Charybdis
Viper_w00t
Charybdis
Level 107
God Stats
21W - 15L
1,603 SR
Queue Stats
261W - 220L
1,692 Elo+
Party 2
Anubis
Anubis
xPleaseGuardMee-
Anubis
Level 68
God Stats
10W - 6L
1,670 SR
Queue Stats
552W - 533L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,412
570
5,806
10,610
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
M0B4_P1K4_
Baron Samedi
11
3 / 7 / 1
6,556
504
5,708
8,327
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
M0B4_TROLL
Hachiman
12
1 / 3 / 1
6,978
537
4,852
9,057
1,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 5 / 4
5,951
458
3,280
11,997
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 0
6,243
480
5,388
11,336
4,498
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
12 / 0 / 2
9,265
713
11,058
7,660
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
12
0 / 2 / 2
7,260
558
6,355
9,391
6,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Sanicxl
Terra
11
0 / 1 / 10
6,549
504
3,486
7,138
4,737
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Charybdis
Viper_w00t
Charybdis
14
4 / 1 / 1
8,443
649
8,364
9,341
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 3 / 9
7,567
582
9,382
8,961
3,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
20
20
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
0
2
13
W
Sylvanus
 
Sylvanus
0
2
2
0.5
L
2
2
1
1.25
L
Baron Samedi
M0B4_P1K4_
Baron Samedi
3
7
1
0.5
L
Hachiman
M0B4_TROLL
Hachiman
1
3
1
0.5
L
0
5
4
0.4
W
Terra
Sanicxl
Terra
0
1
10
5
W
Charybdis
Viper_w00t
Charybdis
4
1
1
4.5
L
1
3
0
0.33
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,034
Damage
38,645
51,327
Taken
42,491
17,924
Mitigated
20,244
14,008
Healing
18,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,058
5,569
0
1,701
7,660
2,828
0
1,386
6,240
0
57,333
W
Sylvanus
 
Sylvanus
6,355
1,947
988
4,639
9,391
6,684
262
1,943
7,399
34,934
9,960
L
5,806
2,230
0
2,055
10,610
2,657
0
3,308
7,302
0
61,032
L
Baron Samedi
M0B4_P1K4_
Baron Samedi
5,708
133
148
953
8,327
2,118
0
3,469
4,858
30,278
0
L
Hachiman
M0B4_TROLL
Hachiman
4,852
3,290
0
3,676
9,057
1,514
0
81
8,976
0
46,662
L
3,280
1,140
0
1,772
11,997
7,137
0
5,467
6,530
13,819
0
W
Terra
Sanicxl
Terra
3,486
911
867
1,661
7,138
4,737
0
1,154
5,957
15,651
3,217
W
Charybdis
Viper_w00t
Charybdis
8,364
3,895
0
4,641
9,341
2,512
776
395
8,928
0
70,038
L
5,388
945
0
5,404
11,336
4,498
0
5,535
5,801
0
38,109
W
9,382
670
0
3,806
8,961
3,483
336
3,715
4,979
34,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,140
Gold Earned
39,084
353
Minions Killed
409
0
Camps Cleared
0
1,194,873
Distance Traveled
1,266,397
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,265
713
91
7
0
326,755
0
W
Sylvanus
7,260
558
97
7
0
200,552
0
L
Nemesis
7,412
570
101
8
0
306,455
5
L
Baron Samedi
6,556
504
63
5
0
202,244
3
L
Hachiman
6,978
537
86
7
0
206,474
3
L
Athena
5,951
458
25
2
0
267,445
6
W
Terra
6,549
504
27
2
0
262,688
4
W
Charybdis
8,443
649
117
9
0
250,240
4
L
Chaac
6,243
480
78
6
0
212,255
4
W
Anubis
7,567
582
77
6
0
226,162
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role