Player Matchup

Amaterasu
Amaterasu
Aleastot
Amaterasu
Level 129
God Stats
7W - 1L
1,607 SR
Queue Stats
103W - 122L
1,587 Elo+
Party 2
Izanami
Izanami
Daleastot
Izanami
Level 83
God Stats
5W - 5L
1,988 SR
Queue Stats
114W - 132L
1,596 Elo+
Party 2
Ra
Ra
Zomborum
Ra
Level 80
God Stats
1W - 0L
1,736 SR
Queue Stats
30W - 26L
1,668 Elo+
Party 2
Bastet
Bastet
greedtheava
Bastet
Level 127
God Stats
2W - 0L
1,761 SR
Queue Stats
111W - 122L
1,602 Elo+
Party 2
Geb
Geb
panyo147
Geb
Level 59
God Stats
32W - 37L
1,508 SR
Queue Stats
513W - 623L
1,359 Elo+
Solo
Team Averages
Level 96
1,720 SR
1,562 Elo+

VS

Team Averages
Level 70
1,499 SR
1,450 Elo+
Danzaburou
Danzaburou
ChapinGame
Danzaburou
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 10L
1,270 Elo+
Party 3
Khepri
Khepri
Facelock
Khepri
Level 119
God Stats
4W - 4L
1,694 SR
Queue Stats
214W - 193L
1,625 Elo+
Party 3
Fenrir
Fenrir
Storm100
Fenrir
Level 60
God Stats
1W - 2L
1,517 SR
Queue Stats
112W - 132L
1,501 Elo+
Solo
Ra
Ra
androw2005
Ra
Level 60
God Stats
2W - 9L
1,285 SR
Queue Stats
85W - 103L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sherbel06
Cu Chulainn
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 123L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aleastot
Amaterasu
20
9 / 1 / 3
12,949
682
20,102
22,803
22,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Daleastot
Izanami
20
5 / 3 / 3
12,167
640
17,609
11,494
3,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 3 / 5
10,256
540
6,098
8,852
5,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
18
10 / 3 / 5
11,776
620
17,249
15,817
5,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 5
9,521
501
3,498
8,617
7,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChapinGame
Danzaburou
13
3 / 6 / 3
8,191
431
7,773
14,168
4,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Facelock
Khepri
14
3 / 2 / 4
9,417
496
5,072
14,538
13,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Storm100
Fenrir
14
4 / 11 / 2
9,281
488
6,531
19,534
7,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
0 / 3 / 4
9,947
524
7,892
10,268
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
sherbel06
Cu Chulainn
14
1 / 5 / 1
8,153
429
10,828
20,880
20,623
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
27
Kills
11
11
Deaths
27
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Aleastot
Amaterasu
9
1
3
10.5
L
Danzaburou
ChapinGame
Danzaburou
3
6
3
0.75
W
Izanami
Daleastot
Izanami
5
3
3
2.17
L
Khepri
Facelock
Khepri
3
2
4
2.5
L
Fenrir
Storm100
Fenrir
4
11
2
0.45
W
1
3
5
1.17
L
0
3
4
0.67
W
Bastet
10
3
5
4.17
W
2
1
5
4.5
L
Cu Chulainn
sherbel06
Cu Chulainn
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,556
Damage
38,096
67,583
Taken
79,388
44,895
Mitigated
50,268
31,811
Healing
18,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Aleastot
Amaterasu
20,102
12,331
0
15,903
22,803
22,740
299
2,551
20,252
0
91,327
L
Danzaburou
ChapinGame
Danzaburou
7,773
3,837
0
2,659
14,168
4,284
0
972
13,156
0
49,652
W
Izanami
Daleastot
Izanami
17,609
13,506
0
5,371
11,494
3,637
5,066
2,808
8,686
0
114,731
L
Khepri
Facelock
Khepri
5,072
735
3,072
2,576
14,538
13,440
0
2,939
11,511
13,573
0
L
Fenrir
Storm100
Fenrir
6,531
674
0
3,679
19,534
7,678
0
2,303
17,110
0
46,784
W
6,098
813
392
1,061
8,852
5,374
2,169
2,584
6,268
65,389
0
L
7,892
567
386
3,127
10,268
4,243
0
1,610
8,576
87,944
0
W
Bastet
17,249
5,364
0
6,241
15,817
5,891
609
3,398
12,419
0
79,920
W
3,498
521
360
2,483
8,617
7,253
52
1,623
6,768
12,905
0
L
Cu Chulainn
sherbel06
Cu Chulainn
10,828
3,606
0
2,766
20,880
20,623
0
1,403
19,439
0
49,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,669
Gold Earned
44,989
633
Minions Killed
441
0
Camps Cleared
0
1,816,737
Distance Traveled
1,680,812
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,949
682
163
9
0
368,150
2
L
Danzaburou
8,191
431
96
5
0
298,345
0
W
Izanami
12,167
640
220
12
0
340,368
4
L
Khepri
9,417
496
11
1
0
375,106
1
L
Fenrir
9,281
488
87
5
0
333,935
5
W
Ra
10,256
540
132
7
0
322,827
1
L
Ra
9,947
524
164
9
0
365,718
2
W
Bastet
11,776
620
105
6
0
445,713
0
W
Geb
9,521
501
13
1
0
339,679
7
L
Cu Chulainn
8,153
429
83
4
0
307,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role