Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
Ferraldino95
Ah Muzen Cab
Gold V
Level 96
God Stats
33W - 37L
1,561 SR
Queue Stats
494W - 497L
1,017 MMR
Solo
Cthulhu
Cthulhu
Silver II
RealLeon98
Cthulhu
Silver II
Level 122
God Stats
3W - 5L
1,370 SR
Queue Stats
40W - 54L
1,086 MMR
Party 1
Chaac
Chaac
Silver III
leefaucheur
Chaac
Silver III
Level 86
God Stats
20W - 14L
1,509 SR
Queue Stats
145W - 163L
898 MMR
Solo
Arachne
Arachne
Silver II
zero13be
Arachne
Silver II
Level 46
God Stats
36W - 19L
1,600 SR
Queue Stats
259W - 259L
1,168 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,508 SR
1,134 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,433 SR
1,060 MMR
Kumbhakarna
Kumbhakarna
Bronze I
Adam-Smasher_2
Kumbhakarna
Bronze I
Level 108
God Stats
3W - 3L
1,443 SR
Queue Stats
27W - 46L
1,093 MMR
Solo
Anhur
Anhur
Bronze IV
BerkSert
Anhur
Bronze IV
Level 57
God Stats
0W - 2L
1,501 SR
Queue Stats
48W - 86L
1,261 MMR
Solo
Thanatos
Thanatos
Silver I
CoBrA_SLO_89
Thanatos
Silver I
Level 100
God Stats
11W - 14L
1,207 SR
Queue Stats
511W - 529L
1,207 MMR
Solo
Ullr
Ullr
Silver I
PeurcyJ
Ullr
Silver I
Level 156
God Stats
32W - 53L
1,434 SR
Queue Stats
191W - 219L
1,131 MMR
Solo
Merlin
Merlin
Silver V
TheMarkOfLux
Merlin
Silver V
Level 69
God Stats
7W - 5L
1,578 SR
Queue Stats
91W - 118L
607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
7 / 2 / 8
14,273
549
13,016
12,610
4,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Ferraldino95
Ah Muzen Cab
20
8 / 4 / 13
14,579
561
26,901
17,012
5,838
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
RealLeon98
Cthulhu
20
9 / 3 / 11
14,495
558
15,490
24,552
38,948
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
3 / 7 / 9
13,408
516
15,754
35,832
43,134
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
zero13be
Arachne
20
5 / 5 / 11
13,461
518
11,617
25,435
10,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ZeusLokiBacchus

VS

Bans
CliodhnaPersephoneShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Adam-Smasher_2
Kumbhakarna
16
0 / 5 / 6
10,669
410
8,508
28,652
36,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
BerkSert
Anhur
16
1 / 8 / 3
10,386
399
3,175
19,118
6,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
CoBrA_SLO_89
Thanatos
18
8 / 7 / 5
12,603
485
14,348
23,701
10,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
PeurcyJ
Ullr
20
6 / 5 / 5
13,169
507
21,057
24,239
10,302
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
20
6 / 7 / 2
12,873
495
15,412
15,272
6,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
42
32
Kills
21
21
Deaths
32
52
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
8
5.5
L
Kumbhakarna
Adam-Smasher_2
Kumbhakarna
0
5
6
0.6
L
Anhur
BerkSert
Anhur
1
8
3
0.31
L
Thanatos
CoBrA_SLO_89
Thanatos
8
7
5
1.5
W
Ah Muzen Cab
Ferraldino95
Ah Muzen Cab
8
4
13
3.63
L
Ullr
PeurcyJ
Ullr
6
5
5
1.7
W
Cthulhu
RealLeon98
Cthulhu
9
3
11
4.83
L
Merlin
6
7
2
1
W
3
7
9
1.07
W
Arachne
zero13be
Arachne
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,778
Damage
62,500
115,441
Taken
110,982
102,312
Mitigated
70,316
31,807
Healing
25,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,016
929
0
3,445
12,610
4,317
3,258
4,073
8,537
102,123
0
L
Kumbhakarna
Adam-Smasher_2
Kumbhakarna
8,508
482
0
3,060
28,652
36,587
160
9,402
19,250
44,111
0
L
Anhur
BerkSert
Anhur
3,175
1,058
0
5,436
19,118
6,030
2,290
5,497
13,621
0
58,432
L
Thanatos
CoBrA_SLO_89
Thanatos
14,348
3,047
0
14,542
23,701
10,947
0
6,084
17,617
0
75,678
W
Ah Muzen Cab
Ferraldino95
Ah Muzen Cab
26,901
9,948
0
5,029
17,012
5,838
7,070
5,926
11,086
0
111,283
L
Ullr
PeurcyJ
Ullr
21,057
7,930
0
1,962
24,239
10,302
2,814
2,915
21,324
0
86,925
W
Cthulhu
RealLeon98
Cthulhu
15,490
714
1,166
5,735
24,552
38,948
586
5,861
18,691
46,814
0
L
Merlin
15,412
414
0
304
15,272
6,450
0
5,106
10,166
88,966
0
W
15,754
2,218
405
9,310
35,832
43,134
561
3,909
31,923
0
70,855
W
Arachne
zero13be
Arachne
11,617
9,423
0
6,717
25,435
10,075
2,692
8,040
17,395
0
107,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,216
Gold Earned
59,700
624
Minions Killed
578
0
Camps Cleared
0
2,485,563
Distance Traveled
2,232,176
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,273
549
190
7
0
514,069
9
L
Kumbhakarna
10,669
410
54
2
0
448,123
4
L
Anhur
10,386
399
107
4
0
407,010
0
L
Thanatos
12,603
485
104
4
0
513,887
8
W
Ah Muzen Cab
14,579
561
143
6
0
450,750
5
L
Ullr
13,169
507
134
5
0
425,570
6
W
Cthulhu
14,495
558
39
2
0
504,000
8
L
Merlin
12,873
495
179
7
0
437,586
8
W
Chaac
13,408
516
124
5
0
482,331
4
W
Arachne
13,461
518
128
5
0
534,413
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role