Player Matchup

He Bo
He Bo
Flameoffury
He Bo
Level 159
God Stats
8W - 5L
1,748 SR
Queue Stats
80W - 42L
1,859 Elo+
Party 1
Charybdis
Charybdis
LeonardoDōjinshi
Charybdis
Level 64
God Stats
4W - 1L
1,812 SR
Queue Stats
32W - 14L
1,761 Elo+
Party 1
Sobek
Sobek
MooseNut
Sobek
Level 131
God Stats
2W - 0L
1,731 SR
Queue Stats
21W - 14L
1,702 Elo+
Party 1
Team Averages
Level 118
1,763 SR
1,774 Elo+

VS

Team Averages
Level 80
1,485 SR
1,463 Elo+
Scylla
Scylla
WeedMesiah
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 107L
1,517 Elo+
Party 2
Chiron
Chiron
alkapp
Chiron
Level 112
God Stats
1W - 2L
1,391 SR
Queue Stats
50W - 48L
1,454 Elo+
Party 2
Mulan
Mulan
sadpanda007
Mulan
Level 42
God Stats
8W - 6L
1,565 SR
Queue Stats
59W - 65L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 13
9,587
959
14,113
6,176
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
12 / 2 / 14
9,923
992
12,678
7,686
2,733
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
MooseNut
Sobek
11
2 / 4 / 18
7,912
791
3,703
9,971
10,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
WeedMesiah
Scylla
11
2 / 10 / 5
8,084
808
4,899
10,167
4,048
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
alkapp
Chiron
10
2 / 9 / 2
7,075
708
4,085
9,607
2,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 7 / 4
7,439
744
5,725
14,916
12,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
26
Kills
7
8
Deaths
26
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
12
2
13
9.25
W
12
2
14
9.5
W
Sobek
MooseNut
Sobek
2
4
18
2.75
L
Scylla
WeedMesiah
Scylla
2
10
5
0.45
L
Chiron
alkapp
Chiron
2
9
2
0.33
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,494
Damage
14,709
23,833
Taken
34,690
15,120
Mitigated
18,981
4,858
Healing
3,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,113
1,460
0
965
6,176
1,932
386
1,166
5,010
34,536
0
W
12,678
9,104
0
2,022
7,686
2,733
1,863
1,392
6,116
0
33,565
W
Sobek
MooseNut
Sobek
3,703
348
0
1,871
9,971
10,455
26
2,744
6,978
9,818
0
L
Scylla
WeedMesiah
Scylla
4,899
275
0
372
10,167
4,048
0
6,243
3,717
14,938
0
L
Chiron
alkapp
Chiron
4,085
1,719
141
431
9,607
2,682
0
5,262
4,263
0
15,018
L
5,725
426
117
1,993
14,916
12,251
0
5,986
8,781
0
18,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,422
Gold Earned
22,598
112
Minions Killed
64
5
Camps Cleared
2
501,519
Distance Traveled
439,256
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,587
959
56
6
1
184,833
4
W
Charybdis
9,923
992
50
5
3
174,262
2
W
Sobek
7,912
791
6
1
1
142,424
0
L
Scylla
8,084
808
25
3
1
152,325
5
L
Chiron
7,075
708
17
2
1
125,916
0
L
Mulan
7,439
744
22
2
0
161,015
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role