Player Matchup

Shiva
Shiva
DaDamnHam
Shiva
Level 106
God Stats
2W - 0L
1,546 SR
Queue Stats
16W - 15L
1,622 Elo+
Solo
Atlas
Atlas
TTP_DaggwoodDog
Atlas
Level 40
God Stats
7W - 3L
1,749 SR
Queue Stats
35W - 51L
1,396 Elo+
Party 2
Gilgamesh
Gilgamesh
TTP_Insanedonkey
Gilgamesh
Level 95
God Stats
2W - 2L
1,268 SR
Queue Stats
30W - 33L
1,391 Elo+
Party 2
Chaac
Chaac
TTP_OnyonReng22
Chaac
Level 65
God Stats
12W - 23L
1,481 SR
Queue Stats
12W - 26L
1,353 Elo+
Party 2
Cthulhu
Cthulhu
TTP_Sharmanator
Cthulhu
Level 59
God Stats
10W - 15L
1,533 SR
Queue Stats
35W - 57L
1,340 Elo+
Party 2
Team Averages
Level 73
1,515 SR
1,420 Elo+

VS

Team Averages
Level 74
1,443 SR
1,390 Elo+
Hera
Hera
 
Hera
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ANARUE
Bellona
Level 24
God Stats
0W - 2L
1,385 SR
Queue Stats
4W - 42L
1,063 Elo+
Party 1
Tiamat
Tiamat
ITZAMoo
Tiamat
Level 72
God Stats
1W - 1L
1,691 SR
Queue Stats
4W - 5L
1,719 Elo+
Solo
Bakasura
Bakasura
Mitchy Boy42
Bakasura
Level 84
God Stats
1W - 5L
1,230 SR
Queue Stats
327W - 392L
1,363 Elo+
Party 1
Sylvanus
Sylvanus
SniffiWanKenobi
Sylvanus
Level 36
God Stats
3W - 5L
1,407 SR
Queue Stats
19W - 50L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DaDamnHam
Shiva
15
1 / 1 / 5
8,858
681
7,536
10,409
8,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 0 / 5
9,320
717
4,762
8,178
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
16
2 / 1 / 5
9,098
700
7,314
9,888
8,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 0 / 3
10,205
785
12,431
11,074
10,623
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 0 / 5
9,385
722
9,427
7,796
8,010
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
0 / 1 / 1
8,130
625
9,614
8,122
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ANARUE
Bellona
13
0 / 3 / 1
8,201
631
1,942
13,675
9,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
ITZAMoo
Tiamat
15
0 / 3 / 0
8,264
636
7,524
9,442
6,198
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Mitchy Boy42
Bakasura
14
1 / 1 / 1
8,373
644
3,297
11,049
6,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
13
1 / 3 / 1
8,277
637
2,817
13,262
15,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
11
Kills
2
2
Deaths
11
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
1
1
0.5
L
Bellona
ANARUE
Bellona
0
3
1
0.17
W
Shiva
DaDamnHam
Shiva
1
1
5
3.5
L
Tiamat
ITZAMoo
Tiamat
0
3
0
0
L
Bakasura
Mitchy Boy42
Bakasura
1
1
1
1.5
L
Sylvanus
1
3
1
0.5
W
1
0
5
3.5
W
Gilgamesh
2
1
5
4.5
W
4
0
3
5.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,470
Damage
25,194
47,345
Taken
55,550
43,155
Mitigated
40,538
14,355
Healing
18,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,614
1,775
0
750
8,122
3,150
0
2,197
5,842
41,444
0
L
Bellona
ANARUE
Bellona
1,942
109
2,234
2,258
13,675
9,908
0
2,686
10,794
0
9,590
W
Shiva
DaDamnHam
Shiva
7,536
396
534
988
10,409
8,929
1,894
3,921
5,954
0
27,231
L
Tiamat
ITZAMoo
Tiamat
7,524
798
0
1,672
9,442
6,198
0
3,645
5,714
33,579
0
L
Bakasura
Mitchy Boy42
Bakasura
3,297
2,274
281
2,157
11,049
6,240
0
1,643
9,311
0
23,180
L
Sylvanus
2,817
852
4,601
4,536
13,262
15,042
0
4,018
9,056
7,978
0
W
4,762
1,369
69
2,527
8,178
6,941
0
4,591
3,509
22,598
0
W
Gilgamesh
7,314
1,609
320
943
9,888
8,652
594
4,376
5,250
0
29,919
W
12,431
401
71
5,919
11,074
10,623
1,149
3,821
6,729
0
50,819
W
9,427
0
1,984
1,000
7,796
8,010
35
2,502
5,090
43,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,866
Gold Earned
41,245
296
Minions Killed
209
0
Camps Cleared
0
1,472,289
Distance Traveled
1,198,038
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,130
625
73
6
0
260,720
2
L
Bellona
8,201
631
18
1
0
269,207
1
W
Shiva
8,858
681
46
4
0
270,941
0
L
Tiamat
8,264
636
50
4
0
155,635
0
L
Bakasura
8,373
644
61
5
0
293,916
4
L
Sylvanus
8,277
637
7
1
0
218,560
2
W
Atlas
9,320
717
56
4
0
282,549
0
W
Gilgamesh
9,098
700
47
4
0
307,000
4
W
Chaac
10,205
785
78
6
0
285,918
1
W
Cthulhu
9,385
722
69
5
0
325,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role