Player Matchup

Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DefaultT
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,475 Elo+
Party 1
Shiva
Shiva
ItsJJTho
Shiva
Level 80
God Stats
1W - 2L
1,248 SR
Queue Stats
5W - 12L
1,377 Elo+
Party 1
Janus
Janus
Slane117
Janus
Level 147
God Stats
10W - 33L
1,277 SR
Queue Stats
366W - 350L
1,598 Elo+
Solo
Ullr
Ullr
tuskedwings
Ullr
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,519 Elo+
Party 1
Team Averages
Level 118
1,405 SR
1,494 Elo+

VS

Team Averages
Level 125
1,613 SR
1,600 Elo+
Pele
Pele
All__America
Pele
Level 126
God Stats
1W - 1L
1,255 SR
Queue Stats
127W - 145L
1,586 Elo+
Solo
Ymir
Ymir
Art-D-Man
Ymir
Level 136
God Stats
3W - 2L
1,698 SR
Queue Stats
134W - 120L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
BarmyDuck386
Baron Samedi
Level 124
God Stats
1W - 0L
1,831 SR
Queue Stats
25W - 15L
1,612 Elo+
Solo
Jing Wei
Jing Wei
Golden-24_Eros
Jing Wei
Level 131
God Stats
6W - 2L
1,648 SR
Queue Stats
78W - 46L
1,623 Elo+
Solo
Horus
Horus
meancegoonz
Horus
Level 110
God Stats
7W - 4L
1,631 SR
Queue Stats
136W - 101L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 4 / 0
7,473
747
5,745
7,502
2,309
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
DefaultT
Atlas
13
1 / 4 / 3
7,259
726
11,051
12,926
11,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
ItsJJTho
Shiva
13
1 / 5 / 2
6,711
671
5,551
9,198
6,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Slane117
Janus
14
1 / 1 / 2
7,310
731
13,135
5,899
2,231
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 3 / 3
7,190
719
5,415
8,196
3,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 2
8,299
830
8,170
12,251
5,087
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
12
3 / 3 / 8
7,343
734
6,069
10,047
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
BarmyDuck386
Baron Samedi
14
2 / 0 / 10
7,372
737
10,447
9,805
5,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
15
1 / 0 / 6
8,006
801
7,038
7,810
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 12
8,072
807
6,585
13,428
10,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
5
Kills
17
17
Deaths
5
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
4
0
0.5
W
9
1
2
10
W
Ymir
3
3
8
2.33
W
Baron Samedi
BarmyDuck386
Baron Samedi
2
0
10
7
L
Atlas
DefaultT
Atlas
1
4
3
0.63
W
Jing Wei
1
0
6
4
L
Shiva
ItsJJTho
Shiva
1
5
2
0.4
L
Janus
Slane117
Janus
1
1
2
2
W
2
1
12
8
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,897
Damage
38,309
43,721
Taken
53,341
25,536
Mitigated
31,507
6,027
Healing
24,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,745
840
0
1,768
7,502
2,309
0
2,355
5,147
0
11,665
W
8,170
1,264
0
2,484
12,251
5,087
7
5,408
6,776
0
28,275
W
Ymir
6,069
1,443
0
1,110
10,047
6,955
0
2,301
7,527
12,539
534
W
Baron Samedi
BarmyDuck386
Baron Samedi
10,447
1,764
2,650
4,026
9,805
5,562
301
6,244
3,446
27,615
0
L
Atlas
DefaultT
Atlas
11,051
4,549
0
516
12,926
11,195
0
4,680
8,246
18,174
0
W
Jing Wei
7,038
5,339
0
4,479
7,810
2,985
1,957
4,450
3,297
0
41,163
L
Shiva
ItsJJTho
Shiva
5,551
653
263
1,495
9,198
6,717
0
3,977
5,221
60
13,521
L
Janus
Slane117
Janus
13,135
468
0
1,510
5,899
2,231
0
2,629
3,270
42,232
0
W
6,585
2,032
4,066
5,285
13,428
10,918
64
5,783
7,524
0
12,289
L
5,415
1,960
0
475
8,196
3,084
0
2,650
5,546
0
23,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,943
Gold Earned
39,092
162
Minions Killed
210
0
Camps Cleared
0
1,023,515
Distance Traveled
984,505
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,473
747
15
2
0
209,049
2
W
Pele
8,299
830
53
5
0
203,893
0
W
Ymir
7,343
734
21
2
0
190,062
1
W
Baron Samedi
7,372
737
37
4
0
190,828
2
L
Atlas
7,259
726
12
1
0
200,863
2
W
Jing Wei
8,006
801
80
8
0
194,728
3
L
Shiva
6,711
671
19
2
0
199,316
1
L
Janus
7,310
731
67
7
0
225,137
4
W
Horus
8,072
807
19
2
0
204,994
2
L
Ullr
7,190
719
49
5
0
189,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role