Player Matchup

Bellona
Bellona
ANARUE
Bellona
Level 24
God Stats
0W - 2L
1,405 SR
Queue Stats
4W - 42L
1,074 Elo+
Party 2
Nu Wa
Nu Wa
DanSmooth4548
Nu Wa
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,610 Elo+
Solo
Athena
Athena
Ling Ling42
Athena
Level 37
God Stats
7W - 15L
1,353 SR
Queue Stats
36W - 75L
1,346 Elo+
Party 2
Kali
Kali
Mitchy Boy42
Kali
Level 84
God Stats
2W - 5L
1,073 SR
Queue Stats
327W - 392L
1,378 Elo+
Party 2
Izanami
Izanami
SniffiWanKenobi
Izanami
Level 36
God Stats
0W - 2L
1,209 SR
Queue Stats
19W - 50L
1,320 Elo+
Party 2
Team Averages
Level 65
1,308 SR
1,345 Elo+

VS

Team Averages
Level 133
1,508 SR
1,512 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Bradiatore
Neith
Level 142
God Stats
8W - 8L
1,359 SR
Queue Stats
114W - 73L
1,451 Elo+
Party 3
Kali
Kali
Shidou--
Kali
Level 156
God Stats
3W - 1L
1,681 SR
Queue Stats
137W - 135L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ANARUE
Bellona
12
0 / 5 / 1
7,031
639
2,586
10,202
6,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 6 / 0
8,257
751
8,623
10,131
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
12
0 / 6 / 0
6,651
605
2,905
12,201
8,942
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 7 / 1
7,020
638
2,854
11,905
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 5 / 1
6,868
624
3,538
9,938
3,624
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
6 / 0 / 11
10,039
913
16,033
5,100
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
 
Sobek
16
4 / 0 / 14
9,437
858
5,846
10,882
8,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
 
Gilgamesh
14
2 / 2 / 13
8,527
775
7,370
10,585
6,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
18
8 / 0 / 7
10,332
939
7,781
5,838
2,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
16
9 / 1 / 12
9,927
902
8,855
10,547
4,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
86
3
Kills
29
29
Deaths
3
3
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
6
0
11
11.5
W
Sobek
 
Sobek
4
0
14
11
W
Gilgamesh
 
Gilgamesh
2
2
13
4.25
L
Bellona
ANARUE
Bellona
0
5
1
0.1
W
Neith
8
0
7
11.5
L
2
6
0
0.33
L
Athena
0
6
0
0
L
1
7
1
0.21
W
Kali
9
1
12
15
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,506
Damage
45,885
54,377
Taken
42,952
26,131
Mitigated
24,427
4,791
Healing
14,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,033
830
0
974
5,100
1,939
2,133
1,170
3,804
59,987
0
W
Sobek
 
Sobek
5,846
694
0
3,688
10,882
8,676
630
1,998
8,750
20,893
0
W
Gilgamesh
 
Gilgamesh
7,370
1,166
404
1,616
10,585
6,454
537
2,294
8,085
0
15,086
L
Bellona
ANARUE
Bellona
2,586
378
1,120
905
10,202
6,765
0
3,341
6,861
0
9,553
W
Neith
7,781
2,069
0
2,479
5,838
2,407
4,669
1,878
3,820
0
54,526
L
8,623
1,167
0
422
10,131
2,772
0
3,437
6,694
31,188
0
L
Athena
2,905
382
0
691
12,201
8,942
0
4,058
8,143
8,138
0
L
2,854
933
0
622
11,905
4,028
0
5,877
6,028
0
13,642
W
Kali
8,855
3,771
0
5,209
10,547
4,951
398
3,338
6,965
0
25,713
L
3,538
1,641
458
573
9,938
3,624
0
5,166
4,772
0
13,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,827
Gold Earned
48,262
114
Minions Killed
294
0
Camps Cleared
0
1,029,006
Distance Traveled
1,154,041
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,039
913
111
10
0
247,478
4
W
Sobek
9,437
858
32
3
0
218,446
0
W
Gilgamesh
8,527
775
13
1
0
240,972
1
L
Bellona
7,031
639
13
1
0
240,617
1
W
Neith
10,332
939
103
9
0
211,854
3
L
Nu Wa
8,257
751
48
4
0
191,695
1
L
Athena
6,651
605
11
1
0
211,396
1
L
Kali
7,020
638
18
2
0
186,555
2
W
Kali
9,927
902
35
3
0
235,291
0
L
Izanami
6,868
624
24
2
0
198,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role