Player Matchup

Bakasura
Bakasura
Billberto1
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4
Atlas
Atlas
Daddamer
Atlas
Level 43
God Stats
13W - 11L
1,513 SR
Queue Stats
170W - 196L
1,402 Elo+
Party 1
Discordia
Discordia
MinJunsei
Discordia
Level 98
God Stats
0W - 4L
1,405 SR
Queue Stats
176W - 181L
1,443 Elo+
Party 1
Cthulhu
Cthulhu
Schmuko
Cthulhu
Level 107
God Stats
0W - 1L
1,291 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4
Xbalanque
Xbalanque
YoungShrimpycawk
Xbalanque
Level 23
God Stats
40W - 47L
1,352 SR
Queue Stats
129W - 146L
1,353 Elo+
Party 1
Team Averages
Level 60
1,412 SR
1,439 Elo+

VS

Team Averages
Level 82
1,662 SR
1,542 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DietDrKelpp
Sylvanus
Level 112
God Stats
3W - 0L
1,841 SR
Queue Stats
44W - 40L
1,616 Elo+
Party 2
Hercules
Hercules
MCPSean
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,606 Elo+
Party 2
Nox
Nox
Senrion
Nox
Level 69
God Stats
3W - 2L
1,587 SR
Queue Stats
13W - 10L
1,523 Elo+
Party 3
Thanatos
Thanatos
lpDragunovlp
Thanatos
Level 73
God Stats
14W - 4L
1,882 SR
Queue Stats
337W - 326L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Billberto1
Bakasura
10
0 / 2 / 1
5,823
485
963
8,251
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
Daddamer
Atlas
9
1 / 2 / 1
5,940
495
4,658
11,356
5,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
MinJunsei
Discordia
11
4 / 1 / 0
6,594
550
9,084
3,957
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Schmuko
Cthulhu
9
1 / 4 / 0
5,868
489
3,693
7,325
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xbalanque
9
0 / 5 / 2
5,269
439
3,271
6,085
1,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 1 / 1
7,700
642
4,736
8,556
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
DietDrKelpp
Sylvanus
11
2 / 2 / 4
6,648
554
6,255
8,712
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
MCPSean
Hercules
9
2 / 0 / 4
6,591
549
6,027
9,592
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nox
11
3 / 2 / 1
6,842
570
1,773
3,789
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
lpDragunovlp
Thanatos
12
4 / 1 / 3
7,027
586
4,106
7,163
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
14
14
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
1
3.5
L
Bakasura
Billberto1
Bakasura
0
2
1
0.25
L
Atlas
Daddamer
Atlas
1
2
1
0.75
W
Sylvanus
DietDrKelpp
Sylvanus
2
2
4
2
W
Hercules
MCPSean
Hercules
2
0
4
4
L
Discordia
MinJunsei
Discordia
4
1
0
4
L
Cthulhu
Schmuko
Cthulhu
1
4
0
0.25
W
Nox
3
2
1
1.75
L
Xbalanque
0
5
2
0.2
W
Thanatos
lpDragunovlp
Thanatos
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,669
Damage
22,897
36,974
Taken
37,812
14,868
Mitigated
16,228
6,103
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,736
2,825
0
3,394
8,556
2,722
520
3,593
4,759
0
44,985
L
Bakasura
Billberto1
Bakasura
963
718
0
920
8,251
1,869
0
78
8,173
0
33,897
L
Atlas
Daddamer
Atlas
4,658
2,254
141
3,237
11,356
5,159
0
3,621
7,735
19,791
0
W
Sylvanus
DietDrKelpp
Sylvanus
6,255
2,361
1,407
3,643
8,712
3,413
660
4,819
3,893
31,190
8,026
W
Hercules
MCPSean
Hercules
6,027
2,194
0
2,986
9,592
6,504
291
4,504
5,063
0
14,113
L
Discordia
MinJunsei
Discordia
9,084
130
0
394
3,957
735
0
460
3,497
39,580
0
L
Cthulhu
Schmuko
Cthulhu
3,693
454
0
804
7,325
5,674
0
1,087
6,238
21,750
0
W
Nox
1,773
216
0
0
3,789
1,198
934
1,480
2,097
26,137
0
L
Xbalanque
3,271
1,472
0
607
6,085
1,431
0
1,864
4,221
0
23,374
W
Thanatos
lpDragunovlp
Thanatos
4,106
1,453
0
7,295
7,163
2,391
0
2,756
4,320
0
32,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,494
Gold Earned
34,808
269
Minions Killed
332
0
Camps Cleared
0
1,140,310
Distance Traveled
1,154,010
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,700
642
103
9
0
206,290
6
L
Bakasura
5,823
485
71
6
0
279,850
0
L
Atlas
5,940
495
22
2
0
226,004
2
W
Sylvanus
6,648
554
80
7
0
211,696
1
W
Hercules
6,591
549
23
2
0
230,147
1
L
Discordia
6,594
550
66
6
0
239,699
4
L
Cthulhu
5,868
489
54
5
0
199,002
1
W
Nox
6,842
570
65
5
0
242,453
2
L
Xbalanque
5,269
439
56
5
0
195,755
0
W
Thanatos
7,027
586
61
5
0
263,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role