Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AncientDirt
King Arthur
Level 155
God Stats
10W - 3L
1,710 SR
Queue Stats
231W - 220L
1,510 Elo+
Party 2
Chernobog
Chernobog
Kruzenbo
Chernobog
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 170L
1,512 Elo+
Party 2
Kuzenbo
Kuzenbo
SonGohan21
Kuzenbo
Level 157
God Stats
4W - 5L
1,574 SR
Queue Stats
225W - 229L
1,625 Elo+
Solo
Janus
Janus
ThatGoodSmush
Janus
Level 143
God Stats
3W - 7L
1,100 SR
Queue Stats
135W - 121L
1,501 Elo+
Solo
Team Averages
Level 149
1,477 SR
1,529 Elo+

VS

Team Averages
Level 103
1,594 SR
1,549 Elo+
Anhur
Anhur
 
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
LilPapiChulo
Atlas
Level 47
God Stats
8W - 2L
1,930 SR
Queue Stats
13W - 10L
1,639 Elo+
Party 1
Shiva
Shiva
TOOKiiE II
Shiva
Level 128
God Stats
2W - 2L
1,532 SR
Queue Stats
26W - 33L
1,450 Elo+
Solo
Chang'e
Chang'e
kurxs
Chang'e
Level 42
God Stats
8W - 6L
1,304 SR
Queue Stats
347W - 324L
1,530 Elo+
Party 1
Nox
Nox
Сlapped
Nox
Level 148
God Stats
14W - 19L
1,702 SR
Queue Stats
376W - 330L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
3 / 0 / 4
10,391
742
4,369
4,744
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
AncientDirt
King Arthur
15
2 / 8 / 2
9,205
658
13,296
17,666
11,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Kruzenbo
Chernobog
15
1 / 5 / 5
8,972
641
10,732
13,794
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
SonGohan21
Kuzenbo
17
1 / 3 / 7
9,823
702
8,496
12,691
11,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
2 / 3 / 5
9,661
690
17,453
9,032
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 2 / 8
11,084
792
9,452
10,922
4,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 2 / 6
11,148
796
9,050
26,508
24,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
18
3 / 0 / 7
10,696
764
7,660
18,515
10,223
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Chang'e
kurxs
Chang'e
17
4 / 2 / 7
10,428
745
13,819
14,748
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 3 / 10
10,308
736
10,271
11,360
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
9
Kills
19
19
Deaths
9
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
0
4
5
W
Anhur
 
Anhur
5
2
8
4.5
L
King Arthur
AncientDirt
King Arthur
2
8
2
0.38
L
Chernobog
Kruzenbo
Chernobog
1
5
5
0.7
W
4
2
6
3.5
L
Kuzenbo
SonGohan21
Kuzenbo
1
3
7
1.5
W
Shiva
3
0
7
6.5
L
2
3
5
1.5
W
Chang'e
kurxs
Chang'e
4
2
7
3.75
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,346
Damage
50,252
57,927
Taken
82,053
29,986
Mitigated
49,148
6,921
Healing
25,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,369
992
0
1,957
4,744
1,978
0
1,763
2,981
0
33,330
W
Anhur
 
Anhur
9,452
3,866
0
1,238
10,922
4,992
3,056
3,481
7,206
0
39,524
L
King Arthur
AncientDirt
King Arthur
13,296
1,581
0
2,306
17,666
11,321
0
11,228
6,438
0
24,457
L
Chernobog
Kruzenbo
Chernobog
10,732
5,775
0
1,249
13,794
3,340
140
9,933
3,861
0
25,838
W
9,050
2,534
1,063
7,732
26,508
24,369
984
5,879
20,301
25,185
0
L
Kuzenbo
SonGohan21
Kuzenbo
8,496
2,537
0
750
12,691
11,257
0
4,310
8,381
37,200
0
W
Shiva
7,660
1,396
1,174
5,379
18,515
10,223
997
6,669
11,483
0
29,312
L
17,453
493
0
659
9,032
2,090
0
5,906
3,126
45,499
0
W
Chang'e
kurxs
Chang'e
13,819
1,704
3,421
4,409
14,748
5,131
1,289
5,606
8,937
37,666
0
W
10,271
1,049
0
738
11,360
4,433
2,067
3,780
7,306
36,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,052
Gold Earned
53,664
254
Minions Killed
237
0
Camps Cleared
0
1,459,294
Distance Traveled
1,582,308
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,391
742
53
4
0
340,777
1
W
Anhur
11,084
792
59
4
0
317,391
0
L
King Arthur
9,205
658
22
2
0
263,245
2
L
Chernobog
8,972
641
30
2
0
243,938
5
W
Atlas
11,148
796
39
3
0
317,563
5
L
Kuzenbo
9,823
702
66
5
0
309,512
1
W
Shiva
10,696
764
55
4
0
312,434
3
L
Janus
9,661
690
83
6
0
301,822
1
W
Chang'e
10,428
745
36
3
0
304,096
1
W
Nox
10,308
736
48
3
0
330,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role