Player Matchup

Camazotz
Camazotz
Platinum I
 
Camazotz
Platinum I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
GrowTortillaxX
Medusa
Platinum II
Level 145
God Stats
8W - 7L
1,627 SR
Queue Stats
366W - 354L
1,903 MMR
Solo
Nox
Nox
Platinum I
UnkleBunklesTTV
Nox
Platinum I
Level 145
God Stats
6W - 9L
1,451 SR
Queue Stats
192W - 189L
1,893 MMR
Solo
Bacchus
Bacchus
Diamond V
Zyrant
Bacchus
Diamond V
Level 145
God Stats
17W - 6L
1,891 SR
Queue Stats
578W - 549L
1,869 MMR
Solo
Nemesis
Nemesis
Platinum I
lordfeiza
Nemesis
Platinum I
Level 100
God Stats
24W - 25L
1,653 SR
Queue Stats
256W - 225L
1,932 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,625 SR
1,819 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,711 SR
1,861 MMR
Zhong Kui
Zhong Kui
Gold I
 
Zhong Kui
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum IV
CashMoneyMawk
Ullr
Platinum IV
Level 64
God Stats
5W - 3L
1,873 SR
Queue Stats
73W - 63L
1,962 MMR
Solo
Horus
Horus
Platinum I
Maightt
Horus
Platinum I
Level 160
God Stats
8W - 6L
1,696 SR
Queue Stats
215W - 190L
1,928 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Rádnor
Cthulhu
Platinum III
Level 145
God Stats
0W - 3L
1,500 SR
Queue Stats
246W - 241L
1,933 MMR
Solo
Hun Batz
Hun Batz
Platinum II
starcruiser64
Hun Batz
Platinum II
Level 100
God Stats
7W - 10L
1,986 SR
Queue Stats
846W - 860L
1,979 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
18
2 / 0 / 5
11,096
616
11,683
18,456
11,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
9 / 1 / 3
12,852
714
11,272
9,455
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 9
10,054
559
7,959
7,552
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Zyrant
Bacchus
16
3 / 2 / 14
10,682
593
8,484
14,374
16,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
lordfeiza
Nemesis
18
11 / 1 / 4
11,654
647
10,430
8,784
3,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ShivaPersephoneThothCabrakan

VS

Bans
BastetGebArtioCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
2 / 2 / 2
9,297
517
9,434
6,986
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 7 / 0
9,177
510
2,673
11,465
3,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
Maightt
Horus
11
1 / 6 / 6
7,966
443
4,778
17,334
13,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Rádnor
Cthulhu
14
0 / 5 / 0
8,653
481
7,710
18,698
17,924
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
starcruiser64
Hun Batz
14
2 / 6 / 2
8,617
479
7,953
12,390
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
26
Kills
7
8
Deaths
26
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
2
0
5
4.5
L
Zhong Kui
 
Zhong Kui
2
2
2
1.5
L
2
7
0
0.29
W
9
1
3
10.5
L
Horus
Maightt
Horus
1
6
6
0.67
L
Cthulhu
Rádnor
Cthulhu
0
5
0
0
W
1
4
9
1.38
W
Bacchus
Zyrant
Bacchus
3
2
14
5
W
Nemesis
lordfeiza
Nemesis
11
1
4
13
L
Hun Batz
starcruiser64
Hun Batz
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,828
Damage
32,548
58,621
Taken
66,873
38,211
Mitigated
43,785
21,485
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
11,683
4,905
0
16,066
18,456
11,843
0
8,377
9,768
0
83,294
L
Zhong Kui
 
Zhong Kui
9,434
1,290
0
858
6,986
4,934
0
1,057
5,929
72,818
0
L
2,673
1,147
0
392
11,465
3,219
0
1,639
9,826
0
67,015
W
11,272
5,747
0
1,101
9,455
3,530
4,136
2,531
6,878
0
109,855
L
Horus
Maightt
Horus
4,778
1,867
2,202
2,399
17,334
13,600
0
4,590
12,744
0
17,859
L
Cthulhu
Rádnor
Cthulhu
7,710
986
0
4,685
18,698
17,924
0
4,780
13,733
57,826
0
W
7,959
906
0
772
7,552
2,798
788
2,235
5,201
62,372
0
W
Bacchus
Zyrant
Bacchus
8,484
1,230
0
2,094
14,374
16,303
0
3,709
10,455
27,041
0
W
Nemesis
lordfeiza
Nemesis
10,430
5,363
0
1,452
8,784
3,737
1,630
2,244
6,416
0
81,473
L
Hun Batz
starcruiser64
Hun Batz
7,953
2,077
0
2,421
12,390
4,108
0
4,411
7,916
0
45,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,338
Gold Earned
43,710
599
Minions Killed
540
0
Camps Cleared
0
1,902,172
Distance Traveled
1,623,067
33
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,096
616
143
8
0
360,367
5
L
Zhong Kui
9,297
517
162
9
0
340,129
4
L
Ullr
9,177
510
132
7
0
328,704
5
W
Medusa
12,852
714
183
10
0
381,687
4
L
Horus
7,966
443
15
1
0
309,564
3
L
Cthulhu
8,653
481
138
8
0
308,022
5
W
Nox
10,054
559
115
6
0
316,038
4
W
Bacchus
10,682
593
31
2
0
398,687
19
W
Nemesis
11,654
647
127
7
0
445,393
1
L
Hun Batz
8,617
479
93
5
0
336,648
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role