Player Matchup

Chaac
Chaac
Angel0593
Chaac
Level 44
God Stats
28W - 25L
1,503 SR
Queue Stats
329W - 339L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
Gamaliel1008
Hou Yi
Level 124
God Stats
27W - 24L
1,467 SR
Queue Stats
460W - 447L
1,517 Elo+
Party 1
Chang'e
Chang'e
Huachalkito
Chang'e
Level 108
God Stats
31W - 23L
1,485 SR
Queue Stats
323W - 330L
1,535 Elo+
Party 1
Kuzenbo
Kuzenbo
chrisscross117
Kuzenbo
Level 89
God Stats
4W - 6L
1,420 SR
Queue Stats
422W - 416L
1,487 Elo+
Party 1
Nemesis
Nemesis
omarshDK
Nemesis
Level 160
God Stats
1W - 0L
1,345 SR
Queue Stats
102W - 100L
1,626 Elo+
Party 1
Team Averages
Level 105
1,444 SR
1,536 Elo+

VS

Team Averages
Level 103
1,442 SR
1,425 Elo+
Cliodhna
Cliodhna
CGExAdDexsxX
Cliodhna
Level 86
God Stats
26W - 12L
1,571 SR
Queue Stats
480W - 502L
1,411 Elo+
Solo
Hera
Hera
CvldBreeze2
Hera
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,028 Elo+
Solo
Horus
Horus
Nazarius__
Horus
Level 125
God Stats
80W - 82L
1,541 SR
Queue Stats
807W - 802L
1,539 Elo+
Solo
Bellona
Bellona
Rapidd
Bellona
Level 144
God Stats
1W - 4L
1,177 SR
Queue Stats
68W - 68L
1,542 Elo+
Party 2
Sol
Sol
mellingsarijuana
Sol
Level 124
God Stats
1W - 3L
1,421 SR
Queue Stats
58W - 51L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Angel0593
Chaac
11
2 / 1 / 5
6,674
667
6,463
10,072
5,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
11
5 / 0 / 1
6,499
650
5,527
4,339
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Huachalkito
Chang'e
11
4 / 0 / 8
6,737
674
4,477
4,734
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 8
5,735
574
4,152
6,207
5,073
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
omarshDK
Nemesis
12
8 / 0 / 6
7,206
721
5,883
7,730
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CGExAdDexsxX
Cliodhna
7
0 / 4 / 0
4,757
476
5,097
8,108
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 6 / 0
4,819
482
2,675
5,255
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
7
0 / 4 / 0
4,618
462
2,444
8,108
3,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bellona
Rapidd
Bellona
9
1 / 4 / 0
5,646
565
6,044
9,466
5,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
5,103
510
2,120
5,646
674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
1
21
Kills
1
1
Deaths
21
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Angel0593
Chaac
2
1
5
4.5
L
Cliodhna
CGExAdDexsxX
Cliodhna
0
4
0
0
L
0
6
0
0
W
Hou Yi
5
0
1
5.5
W
Chang'e
Huachalkito
Chang'e
4
0
8
8
L
Horus
0
4
0
0
L
Bellona
Rapidd
Bellona
1
4
0
0.25
W
2
0
8
6
L
0
3
0
0
W
Nemesis
omarshDK
Nemesis
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,502
Damage
18,380
33,082
Taken
36,583
15,815
Mitigated
13,130
15,495
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Angel0593
Chaac
6,463
1,779
209
6,269
10,072
5,637
0
309
9,763
0
34,670
L
Cliodhna
CGExAdDexsxX
Cliodhna
5,097
316
0
2,568
8,108
2,019
0
2,482
5,454
0
25,920
L
2,675
535
128
387
5,255
1,188
164
688
4,551
24,445
0
W
Hou Yi
5,527
2,253
0
2,848
4,339
1,230
20
1,193
3,146
0
38,886
W
Chang'e
Huachalkito
Chang'e
4,477
650
1,408
1,644
4,734
1,444
299
449
4,285
36,944
782
L
Horus
2,444
1,320
315
1,779
8,108
3,484
0
3,753
4,315
0
15,833
L
Bellona
Rapidd
Bellona
6,044
1,613
0
1,711
9,466
5,765
0
1,285
8,131
0
27,792
W
4,152
1,733
670
1,237
6,207
5,073
105
1,742
4,465
15,361
0
L
2,120
694
0
1,088
5,646
674
0
99
5,547
27,255
0
W
Nemesis
omarshDK
Nemesis
5,883
2,446
0
1,210
7,730
2,431
227
1,102
6,628
0
46,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,851
Gold Earned
24,943
322
Minions Killed
263
0
Camps Cleared
0
1,133,906
Distance Traveled
949,760
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,674
667
78
8
0
225,806
3
L
Cliodhna
4,757
476
46
5
0
220,196
1
L
Hera
4,819
482
56
6
0
184,658
0
W
Hou Yi
6,499
650
65
7
0
199,680
3
W
Chang'e
6,737
674
77
8
0
216,940
6
L
Horus
4,618
462
35
4
0
188,798
1
L
Bellona
5,646
565
70
7
0
170,308
0
W
Kuzenbo
5,735
574
26
3
0
223,699
1
L
Sol
5,103
510
56
6
0
185,800
0
W
Nemesis
7,206
721
76
8
0
267,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role