Player Matchup

He Bo
He Bo
DubiousFluids
He Bo
Level 45
God Stats
3W - 3L
1,543 SR
Queue Stats
106W - 71L
1,673 Elo+
Party 2
Cerberus
Cerberus
Kremdor
Cerberus
Level 26
God Stats
5W - 1L
1,655 SR
Queue Stats
80W - 31L
1,783 Elo+
Party 2
Set
Set
WholesomeFather
Set
Level 47
God Stats
2W - 0L
1,802 SR
Queue Stats
77W - 33L
1,735 Elo+
Party 2
Team Averages
Level 39
1,667 SR
1,731 Elo+

VS

Team Averages
Level 41
1,454 SR
1,224 Elo+
Bacchus
Bacchus
BillNyeTheMDGuy
Bacchus
Level 16
God Stats
4W - 7L
1,451 SR
Queue Stats
10W - 26L
1,176 Elo+
Party 1
Scylla
Scylla
JGGaming
Scylla
Level 83
God Stats
2W - 5L
1,374 SR
Queue Stats
21W - 48L
1,260 Elo+
Party 1
Neith
Neith
RELIABLEHOBO
Neith
Level 24
God Stats
7W - 7L
1,537 SR
Queue Stats
14W - 36L
1,236 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 4 / 10
11,412
815
12,669
6,583
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Kremdor
Cerberus
14
1 / 3 / 17
10,314
737
4,197
11,796
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
13 / 3 / 11
12,183
870
19,882
12,925
6,173
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 8
9,170
655
3,228
16,671
19,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
JGGaming
Scylla
15
5 / 6 / 3
10,897
778
7,313
11,051
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 10 / 3
10,075
720
5,801
12,781
3,632
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
24
Kills
9
10
Deaths
24
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
8
8
0.5
W
10
4
10
3.75
L
Scylla
JGGaming
Scylla
5
6
3
1.08
W
Cerberus
Kremdor
Cerberus
1
3
17
3.17
L
4
10
3
0.55
W
13
3
11
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,748
Damage
16,342
31,304
Taken
40,503
18,897
Mitigated
26,705
6,354
Healing
2,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,228
465
0
897
16,671
19,942
0
8,379
8,292
10,274
0
W
12,669
1,149
0
1,142
6,583
2,591
934
2,398
4,049
37,745
0
L
Scylla
JGGaming
Scylla
7,313
476
0
823
11,051
3,131
0
3,588
7,463
31,662
0
W
Cerberus
Kremdor
Cerberus
4,197
225
0
2,078
11,796
10,133
234
3,487
8,017
13,334
0
L
5,801
2,610
0
281
12,781
3,632
0
5,499
7,282
0
23,844
W
19,882
8,001
0
3,134
12,925
6,173
1,982
4,393
8,348
0
54,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,909
Gold Earned
30,142
154
Minions Killed
121
7
Camps Cleared
5
725,064
Distance Traveled
676,880
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,170
655
8
1
1
239,592
0
W
He Bo
11,412
815
55
4
3
219,000
0
L
Scylla
10,897
778
68
5
1
234,328
2
W
Cerberus
10,314
737
21
2
0
253,581
0
L
Neith
10,075
720
45
3
3
202,960
1
W
Set
12,183
870
78
6
4
252,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role