Player Matchup

Merlin
Merlin
J78046
Merlin
Level 137
God Stats
1W - 1L
1,538 SR
Queue Stats
18W - 20L
1,421 Elo+
Solo
Hel
Hel
Levi ACk3rM
Hel
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,604 Elo+
Solo
Chiron
Chiron
Schlatch
Chiron
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
139W - 131L
1,464 Elo+
Solo
Janus
Janus
govissuedbush
Janus
Level 147
God Stats
8W - 5L
1,221 SR
Queue Stats
417W - 490L
1,360 Elo+
Solo
Zhong Kui
Zhong Kui
vLUNCHB0Xv
Zhong Kui
Level 154
God Stats
9W - 8L
1,528 SR
Queue Stats
298W - 296L
1,380 Elo+
Solo
Team Averages
Level 114
1,457 SR
1,446 Elo+

VS

Team Averages
Level 139
1,407 SR
1,425 Elo+
Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BLO0D V3N0M 420
Charybdis
Level 149
God Stats
4W - 4L
1,629 SR
Queue Stats
295W - 330L
1,382 Elo+
Party 1
Loki
Loki
CARNAGE-187-OWNZ
Loki
Level 113
God Stats
5W - 9L
1,380 SR
Queue Stats
190W - 192L
1,490 Elo+
Solo
Ne Zha
Ne Zha
Definite Dustin
Ne Zha
Level 158
God Stats
15W - 13L
1,278 SR
Queue Stats
360W - 434L
1,374 Elo+
Party 1
Yemoja
Yemoja
uJU5Tg0t0WN3D
Yemoja
Level 144
God Stats
3W - 2L
1,246 SR
Queue Stats
166W - 175L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
J78046
Merlin
20
4 / 2 / 14
11,786
786
14,519
9,793
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 3 / 10
9,815
654
6,348
9,123
3,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Schlatch
Chiron
20
10 / 3 / 9
12,782
852
16,826
19,993
9,220
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 5 / 7
10,750
717
9,323
11,597
3,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
vLUNCHB0Xv
Zhong Kui
19
3 / 5 / 11
11,940
796
17,297
19,479
34,534
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
5 / 3 / 4
10,073
672
20,261
16,581
6,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
BLO0D V3N0M 420
Charybdis
16
2 / 7 / 5
9,529
635
11,399
16,274
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 5 / 8
10,745
716
7,870
12,384
4,708
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
5 / 3 / 7
10,703
714
12,936
12,510
5,278
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 3 / 8
9,143
610
5,465
13,608
5,029

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
50
21
Kills
18
18
Deaths
21
51
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
3
4
2.33
L
Charybdis
BLO0D V3N0M 420
Charybdis
2
7
5
0.64
L
5
5
8
1.8
L
5
3
7
2.83
W
Merlin
J78046
Merlin
4
2
14
5.5
W
0
3
10
1.67
W
Chiron
Schlatch
Chiron
10
3
9
4.83
W
4
5
7
1.5
L
1
3
8
1.67
W
Zhong Kui
vLUNCHB0Xv
Zhong Kui
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,313
Damage
57,931
69,985
Taken
71,357
55,421
Mitigated
28,565
28,706
Healing
29,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
20,261
3,024
885
3,030
16,581
6,538
0
9,216
7,365
0
32,601
L
Charybdis
BLO0D V3N0M 420
Charybdis
11,399
4,591
1,634
1,670
16,274
7,012
26
10,364
5,910
0
23,963
L
7,870
1,161
1,004
1,367
12,384
4,708
0
9,085
3,299
0
20,631
L
12,936
2,508
634
1,584
12,510
5,278
0
8,788
3,722
0
35,263
W
Merlin
J78046
Merlin
14,519
920
1,158
1,882
9,793
4,219
510
832
8,938
34,673
0
W
6,348
1,732
5,600
3,911
9,123
3,546
28
968
8,155
11,321
0
W
Chiron
Schlatch
Chiron
16,826
7,415
2,387
8,087
19,993
9,220
3,687
1,628
18,182
0
36,894
W
9,323
778
495
487
11,597
3,902
893
431
11,137
23,433
0
L
5,465
523
13,736
4,006
13,608
5,029
0
10,034
3,574
11,815
0
W
Zhong Kui
vLUNCHB0Xv
Zhong Kui
17,297
1,595
500
4,199
19,479
34,534
463
1,606
17,496
42,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,073
Gold Earned
50,193
191
Minions Killed
138
0
Camps Cleared
0
1,267,519
Distance Traveled
1,350,745
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,073
672
42
3
0
286,250
3
L
Charybdis
9,529
635
32
2
0
220,203
6
L
Loki
10,745
716
22
1
0
278,480
1
L
Ne Zha
10,703
714
28
2
0
295,325
1
W
Merlin
11,786
786
53
4
0
277,464
2
W
Hel
9,815
654
9
1
0
229,360
0
W
Chiron
12,782
852
45
3
0
274,611
0
W
Janus
10,750
717
33
2
0
238,961
1
L
Yemoja
9,143
610
14
1
0
270,487
4
W
Zhong Kui
11,940
796
51
3
0
247,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role