Player Matchup

Thoth
Thoth
MalcolmX6626
Thoth
Level 26
God Stats
0W - 2L
1,088 SR
Queue Stats
2W - 6L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
MojoWitwickyy
Sun Wukong
Level 40
God Stats
5W - 4L
1,440 SR
Queue Stats
159W - 177L
1,298 Elo+
Party 1
King Arthur
King Arthur
kodyboone
King Arthur
Level 26
God Stats
3W - 2L
1,218 SR
Queue Stats
52W - 75L
1,255 Elo+
Party 1
Team Averages
Level 31
1,249 SR
1,319 Elo+

VS

Team Averages
Level 105
1,706 SR
1,503 Elo+
Sol
Sol
Malizh
Sol
Level 141
God Stats
5W - 1L
1,759 SR
Queue Stats
20W - 22L
1,676 Elo+
Party 2
Hun Batz
Hun Batz
Mr7evn6ix2wo
Hun Batz
Level 70
God Stats
2W - 6L
1,860 SR
Queue Stats
198W - 358L
1,230 Elo+
Solo
Shiva
Shiva
tisnasty98
Shiva
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 29L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
9,557
683
9,407
11,125
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
MojoWitwickyy
Sun Wukong
14
3 / 3 / 4
9,911
708
12,749
18,083
18,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
kodyboone
King Arthur
13
1 / 5 / 5
9,014
644
7,090
14,402
7,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Malizh
Sol
16
5 / 3 / 5
10,571
755
14,989
12,950
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hun Batz
Mr7evn6ix2wo
Hun Batz
15
5 / 5 / 5
10,557
754
10,230
12,754
4,326
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
15
2 / 0 / 9
10,121
723
11,238
20,225
14,069
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
7
Kills
12
12
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Sol
Malizh
Sol
5
3
5
2.5
L
Sun Wukong
MojoWitwickyy
Sun Wukong
3
3
4
1.67
W
Hun Batz
Mr7evn6ix2wo
Hun Batz
5
5
5
1.5
L
King Arthur
kodyboone
King Arthur
1
5
5
0.7
W
Shiva
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,246
Damage
36,457
43,610
Taken
45,929
30,005
Mitigated
22,835
6,772
Healing
14,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,407
760
0
2,318
11,125
3,464
0
3,566
7,319
29,642
0
W
Sol
Malizh
Sol
14,989
3,655
0
6,290
12,950
4,440
3,045
1,133
11,817
48,287
0
L
Sun Wukong
MojoWitwickyy
Sun Wukong
12,749
2,189
0
1,580
18,083
18,976
0
6,928
10,807
0
38,382
W
Hun Batz
Mr7evn6ix2wo
Hun Batz
10,230
1,258
0
114
12,754
4,326
128
3,545
9,209
0
37,867
L
King Arthur
kodyboone
King Arthur
7,090
1,826
364
2,510
14,402
7,565
0
4,047
9,976
0
19,403
W
Shiva
11,238
1,387
483
7,831
20,225
14,069
0
5,584
14,641
0
38,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,482
Gold Earned
31,249
139
Minions Killed
175
4
Camps Cleared
8
769,754
Distance Traveled
792,401
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,557
683
61
4
1
234,251
0
W
Sol
10,571
755
79
6
3
241,183
4
L
Sun Wukong
9,911
708
43
3
3
268,059
1
W
Hun Batz
10,557
754
48
3
4
275,166
1
L
King Arthur
9,014
644
35
3
0
267,444
0
W
Shiva
10,121
723
48
3
1
276,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role