Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Greug
Ymir
Level 120
God Stats
3W - 0L
1,821 SR
Queue Stats
46W - 54L
1,482 Elo+
Party 2
Sol
Sol
Hawk-Hawkissimo
Sol
Level 125
God Stats
3W - 4L
1,723 SR
Queue Stats
44W - 39L
1,537 Elo+
Solo
Hachiman
Hachiman
PhD Vibes
Hachiman
Level 84
God Stats
8W - 8L
1,329 SR
Queue Stats
455W - 515L
1,431 Elo+
Solo
Discordia
Discordia
Retroactiv3
Discordia
Level 55
God Stats
3W - 3L
1,369 SR
Queue Stats
36W - 45L
1,294 Elo+
Party 2
Team Averages
Level 100
1,548 SR
1,449 Elo+

VS

Team Averages
Level 24
1,358 SR
1,265 Elo+
Achilles
Achilles
Fresh Hot Yeets
Achilles
Level 17
God Stats
1W - 2L
1,302 SR
Queue Stats
79W - 125L
1,301 Elo+
Party 1
Susano
Susano
KOTA287
Susano
Level 16
God Stats
2W - 13L
1,204 SR
Queue Stats
34W - 61L
1,239 Elo+
Party 1
Khepri
Khepri
RedBaron697957
Khepri
Level 16
God Stats
0W - 2L
1,283 SR
Queue Stats
12W - 35L
883 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xx 3PE6 xX
Morgan Le Fay
Level 68
God Stats
4W - 9L
1,500 SR
Queue Stats
106W - 138L
1,401 Elo+
Party 1
Cupid
Cupid
primuscatus
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
5 / 0 / 13
9,692
808
10,984
9,726
7,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Greug
Ymir
17
8 / 0 / 17
9,944
829
13,173
12,736
13,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 1 / 12
9,948
829
9,508
9,595
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
PhD Vibes
Hachiman
16
2 / 0 / 11
9,068
756
8,613
6,380
2,338
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Retroactiv3
Discordia
17
6 / 0 / 13
9,839
820
10,365
7,842
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
0 / 7 / 0
7,341
612
4,432
15,172
14,938
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
KOTA287
Susano
13
0 / 6 / 0
7,344
612
5,242
16,857
6,867
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 1
7,388
616
1,570
8,098
3,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Morgan Le Fay
Xx 3PE6 xX
Morgan Le Fay
15
1 / 3 / 0
8,410
701
15,817
11,690
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 7 / 1
7,844
654
3,683
10,189
3,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
3
26
Kills
1
1
Deaths
26
66
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
0
13
11.5
L
Achilles
0
7
0
0
W
Ymir
Greug
Ymir
8
0
17
16.5
W
5
1
12
11
L
Susano
KOTA287
Susano
0
6
0
0
W
Hachiman
PhD Vibes
Hachiman
2
0
11
7.5
L
0
3
1
0.17
W
Discordia
Retroactiv3
Discordia
6
0
13
12.5
L
Morgan Le Fay
Xx 3PE6 xX
Morgan Le Fay
1
3
0
0.33
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,643
Damage
30,744
46,279
Taken
62,006
30,352
Mitigated
32,850
19,973
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,984
1,796
0
8,876
9,726
7,849
979
3,250
6,476
0
35,571
L
Achilles
4,432
1,431
0
521
15,172
14,938
84
8,073
6,748
0
9,322
W
Ymir
Greug
Ymir
13,173
2,807
193
2,552
12,736
13,874
64
3,070
9,666
26,934
0
W
9,508
1,817
0
3,915
9,595
3,679
1,581
4,701
4,894
42,540
2,323
L
Susano
KOTA287
Susano
5,242
1,077
0
0
16,857
6,867
734
8,656
7,901
0
20,828
W
Hachiman
PhD Vibes
Hachiman
8,613
5,384
0
2,049
6,380
2,338
4,204
2,541
3,839
0
25,905
L
1,570
26
0
311
8,098
3,342
0
3,191
4,751
6,349
0
W
Discordia
Retroactiv3
Discordia
10,365
514
0
2,388
7,842
2,612
445
3,825
4,017
32,499
0
L
Morgan Le Fay
Xx 3PE6 xX
Morgan Le Fay
15,817
1,823
58
3,936
11,690
4,220
655
5,505
5,987
48,619
0
L
3,683
546
1,275
984
10,189
3,483
44
6,197
3,842
0
10,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,491
Gold Earned
38,327
215
Minions Killed
127
0
Camps Cleared
0
1,322,656
Distance Traveled
998,531
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,692
808
45
4
0
301,450
1
L
Achilles
7,341
612
5
0
0
205,058
0
W
Ymir
9,944
829
27
2
0
262,968
1
W
Sol
9,948
829
53
4
0
255,130
3
L
Susano
7,344
612
22
2
0
211,131
0
W
Hachiman
9,068
756
41
3
0
229,179
0
L
Khepri
7,388
616
9
1
0
161,571
0
W
Discordia
9,839
820
49
4
0
273,929
1
L
Morgan Le Fay
8,410
701
75
6
0
220,081
1
L
Cupid
7,844
654
16
1
0
200,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role