Player Matchup

Cabrakan
Cabrakan
Silver I
DJRobRock
Cabrakan
Silver I
Level 160
God Stats
2W - 2L
1,639 SR
Queue Stats
330W - 356L
1,122 MMR
Solo
Apollo
Apollo
Silver II
IIJLOII
Apollo
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,235 MMR
Solo
Arachne
Arachne
Silver I
Jespin
Arachne
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 55L
1,329 MMR
Solo
Amaterasu
Amaterasu
Silver II
LennethRune
Amaterasu
Silver II
Level 128
God Stats
120W - 97L
1,495 SR
Queue Stats
270W - 291L
1,123 MMR
Solo
Poseidon
Poseidon
Silver II
kevinFdz042
Poseidon
Silver II
Level 88
God Stats
2W - 3L
1,450 SR
Queue Stats
286W - 289L
1,113 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,517 SR
1,184 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,642 SR
1,204 MMR
Sylvanus
Sylvanus
Silver V
ElSinPapel
Sylvanus
Silver V
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,172 MMR
Party 2
Jormungandr
Jormungandr
Gold V
Hectic Rikudo
Jormungandr
Gold V
Level 128
God Stats
32W - 26L
1,698 SR
Queue Stats
168W - 158L
1,107 MMR
Solo
Cernunnos
Cernunnos
Gold III
LoneIySwordsman
Cernunnos
Gold III
Level 129
God Stats
13W - 11L
1,663 SR
Queue Stats
155W - 158L
1,507 MMR
Party 1
Anubis
Anubis
Silver II
MagicKilla6
Anubis
Silver II
Level 151
God Stats
10W - 10L
1,631 SR
Queue Stats
73W - 82L
1,052 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
TheMotjvator
Tsukuyomi
Gold V
Level 120
God Stats
29W - 18L
1,720 SR
Queue Stats
228W - 234L
1,180 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DJRobRock
Cabrakan
14
1 / 5 / 5
10,156
442
4,727
20,141
25,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
IIJLOII
Apollo
16
0 / 10 / 4
10,387
452
7,828
19,025
5,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Jespin
Arachne
16
8 / 12 / 3
12,241
532
14,046
28,135
8,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
LennethRune
Amaterasu
18
2 / 8 / 2
11,986
521
15,175
35,802
22,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
kevinFdz042
Poseidon
20
3 / 7 / 3
12,696
552
18,824
14,698
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasHeraBacchusZeus

VS

Bans
LokiShivaCharybdisCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ElSinPapel
Sylvanus
17
3 / 4 / 16
11,942
519
6,964
25,662
25,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Hectic Rikudo
Jormungandr
20
2 / 0 / 16
13,070
568
21,696
28,922
23,547
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
LoneIySwordsman
Cernunnos
20
14 / 1 / 7
13,787
599
20,423
17,767
8,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
19
11 / 3 / 9
13,152
572
15,629
15,888
8,537
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
TheMotjvator
Tsukuyomi
20
12 / 6 / 8
13,497
587
19,598
19,753
7,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
98
14
Kills
42
42
Deaths
14
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
DJRobRock
Cabrakan
1
5
5
0.7
W
Sylvanus
ElSinPapel
Sylvanus
3
4
16
2.75
W
Jormungandr
Hectic Rikudo
Jormungandr
2
0
16
10
L
Apollo
IIJLOII
Apollo
0
10
4
0.2
L
Arachne
Jespin
Arachne
8
12
3
0.79
L
Amaterasu
LennethRune
Amaterasu
2
8
2
0.38
W
Cernunnos
LoneIySwordsman
Cernunnos
14
1
7
17.5
W
Anubis
11
3
9
5.17
W
Tsukuyomi
TheMotjvator
Tsukuyomi
12
6
8
2.67
L
Poseidon
kevinFdz042
Poseidon
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,600
Damage
84,310
117,801
Taken
107,992
65,273
Mitigated
73,786
28,453
Healing
48,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
DJRobRock
Cabrakan
4,727
711
0
1,405
20,141
25,177
0
7,065
13,076
36,097
6,137
W
Sylvanus
ElSinPapel
Sylvanus
6,964
1,654
6,716
9,296
25,662
25,855
710
8,838
16,824
26,719
0
W
Jormungandr
Hectic Rikudo
Jormungandr
21,696
4,149
0
10,028
28,922
23,547
1,182
4,741
24,181
115,211
0
L
Apollo
IIJLOII
Apollo
7,828
4,123
0
3,109
19,025
5,528
472
3,027
15,998
0
65,777
L
Arachne
Jespin
Arachne
14,046
10,534
0
7,516
28,135
8,895
0
11,203
16,932
0
75,798
L
Amaterasu
LennethRune
Amaterasu
15,175
6,942
0
15,475
35,802
22,651
1,160
17,110
18,692
399
79,579
W
Cernunnos
LoneIySwordsman
Cernunnos
20,423
10,424
0
9,817
17,767
8,000
3,549
3,802
13,965
0
124,795
W
Anubis
15,629
576
0
6,833
15,888
8,537
2,500
6,585
9,303
97,645
0
W
Tsukuyomi
TheMotjvator
Tsukuyomi
19,598
5,300
0
5,767
19,753
7,847
298
3,253
16,500
0
111,841
L
Poseidon
kevinFdz042
Poseidon
18,824
1,547
0
948
14,698
3,022
1,772
5,884
8,814
113,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,466
Gold Earned
65,448
609
Minions Killed
711
0
Camps Cleared
0
1,995,069
Distance Traveled
2,100,090
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,156
442
67
3
0
314,720
3
W
Sylvanus
11,942
519
41
2
0
392,151
2
W
Jormungandr
13,070
568
189
8
0
430,734
4
L
Apollo
10,387
452
107
5
0
384,070
10
L
Arachne
12,241
532
92
4
0
441,873
10
L
Amaterasu
11,986
521
150
7
0
396,163
0
W
Cernunnos
13,787
599
161
7
0
410,354
5
W
Anubis
13,152
572
178
8
0
397,509
4
W
Tsukuyomi
13,497
587
142
6
0
469,342
4
L
Poseidon
12,696
552
193
8
0
458,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role