Player Matchup

Anhur
Anhur
DC king 317
Anhur
Level 128
God Stats
15W - 17L
1,431 SR
Queue Stats
304W - 309L
1,470 Elo+
Party 2
Chaac
Chaac
DjDaGoatx7
Chaac
Level 108
God Stats
3W - 4L
1,628 SR
Queue Stats
17W - 20L
1,589 Elo+
Party 2
Merlin
Merlin
truthnottold
Merlin
Level 60
God Stats
234W - 265L
1,508 SR
Queue Stats
597W - 644L
1,477 Elo+
Party 2
Team Averages
Level 99
1,522 SR
1,512 Elo+

VS

Team Averages
Level 106
1,507 SR
1,480 Elo+
Ymir
Ymir
ANILDRE DOOMDAY
Ymir
Level 106
God Stats
6W - 4L
1,282 SR
Queue Stats
118W - 136L
1,458 Elo+
Party 1
Merlin
Merlin
ItzDragon321
Merlin
Level 104
God Stats
3W - 4L
1,740 SR
Queue Stats
44W - 53L
1,458 Elo+
Party 1
Chiron
Chiron
YoungHealer7197
Chiron
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 37L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
7,478
623
5,530
9,836
2,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
11
1 / 6 / 0
7,520
627
9,996
14,579
8,380
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
12
0 / 4 / 0
7,744
645
5,935
11,358
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 9
8,904
742
6,003
11,205
6,476
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
15
2 / 1 / 12
9,495
791
12,445
6,175
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
12 / 0 / 1
10,417
868
12,870
10,192
3,641
Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
16
16
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
1
6
1
0.25
L
Chaac
1
6
0
0.17
W
Merlin
2
1
12
8
W
12
0
1
12.5
L
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,461
Damage
31,318
35,773
Taken
27,572
15,091
Mitigated
12,068
9,699
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,003
1,488
311
2,604
11,205
6,476
213
1,922
9,283
20,940
0
L
5,530
2,086
169
1,098
9,836
2,632
0
5,812
4,024
0
15,240
L
Chaac
9,996
2,560
280
4,111
14,579
8,380
0
6,584
7,995
0
19,349
W
Merlin
12,445
218
0
612
6,175
1,951
634
1,520
4,655
39,869
0
W
12,870
4,954
340
4,222
10,192
3,641
1,608
3,051
7,141
0
39,933
L
Merlin
5,935
479
504
3,537
11,358
4,079
0
6,355
5,003
28,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,742
Gold Earned
28,816
96
Minions Killed
154
4
Camps Cleared
6
626,418
Distance Traveled
672,880
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,904
742
32
3
2
218,357
0
L
Anhur
7,478
623
24
2
1
210,741
2
L
Chaac
7,520
627
24
2
2
216,048
2
W
Merlin
9,495
791
57
5
1
228,362
0
W
Chiron
10,417
868
65
5
3
226,161
1
L
Merlin
7,744
645
48
4
1
199,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role