Player Matchup

Charybdis
Charybdis
LionXL
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,500 Elo+
Solo
Chang'e
Chang'e
Ruleroth17
Chang'e
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 122L
1,469 Elo+
Party 2
Ymir
Ymir
SounclCheck
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Solo
Achilles
Achilles
TheMadHatter115
Achilles
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 109L
1,447 Elo+
Party 2
Agni
Agni
lukornsk
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,492 Elo+
Solo
Team Averages
Level 46
1,500 SR
1,444 Elo+

VS

Team Averages
Level 130
1,462 SR
1,545 Elo+
Terra
Terra
ArmedLherisson
Terra
Level 158
God Stats
2W - 1L
1,281 SR
Queue Stats
240W - 256L
1,608 Elo+
Party 1
Neith
Neith
CptFlipStar13
Neith
Level 107
God Stats
2W - 0L
1,661 SR
Queue Stats
10W - 5L
1,613 Elo+
Party 1
King Arthur
King Arthur
GIGGiTY2gOO11
King Arthur
Level 121
God Stats
1W - 1L
1,173 SR
Queue Stats
37W - 32L
1,436 Elo+
Solo
Da Ji
Da Ji
choripollo
Da Ji
Level 120
God Stats
1W - 3L
1,643 SR
Queue Stats
144W - 137L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
h kerb
Sun Wukong
Level 142
God Stats
8W - 2L
1,553 SR
Queue Stats
89W - 89L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LionXL
Charybdis
13
1 / 5 / 7
7,555
756
5,618
10,045
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ruleroth17
Chang'e
14
2 / 6 / 8
8,286
829
4,417
9,454
2,367
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 6 / 6
6,683
668
3,443
13,772
12,347
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
15
9 / 4 / 2
9,298
930
8,362
15,831
17,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Agni
14
2 / 7 / 7
7,528
753
10,301
10,102
2,772
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 23
8,870
887
5,714
9,023
8,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
10 / 1 / 15
10,848
1,085
24,288
8,911
4,970
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
GIGGiTY2gOO11
King Arthur
12
0 / 6 / 19
7,826
783
3,954
11,581
12,525
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
15
11 / 4 / 13
9,501
950
14,786
11,289
6,067
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
h kerb
Sun Wukong
14
5 / 2 / 15
8,960
896
6,648
11,661
11,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
113
14
Kills
28
28
Deaths
14
30
Assists
85
Player
Kills
Deaths
Assists
KDA
W
2
1
23
13.5
W
10
1
15
17.5
W
King Arthur
GIGGiTY2gOO11
King Arthur
0
6
19
1.58
L
Charybdis
LionXL
Charybdis
1
5
7
0.9
L
Chang'e
Ruleroth17
Chang'e
2
6
8
1
L
0
6
6
0.5
L
Achilles
9
4
2
2.5
W
Da Ji
11
4
13
4.38
W
Sun Wukong
h kerb
Sun Wukong
5
2
15
6.25
L
Agni
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,141
Damage
55,390
59,204
Taken
52,465
37,732
Mitigated
43,440
14,391
Healing
26,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,714
132
10,426
5,076
9,023
8,776
121
2,758
6,265
10,108
0
W
24,288
5,424
767
2,314
8,911
4,970
4,114
2,828
6,083
0
51,268
W
King Arthur
GIGGiTY2gOO11
King Arthur
3,954
512
1,000
1,233
11,581
12,525
312
4,411
7,170
0
8,840
L
Charybdis
LionXL
Charybdis
5,618
2,717
1,098
742
10,045
2,662
207
1,068
8,790
0
14,317
L
Chang'e
Ruleroth17
Chang'e
4,417
529
4,113
1,708
9,454
2,367
240
1,000
8,318
14,640
0
L
3,443
46
1,092
538
13,772
12,347
0
1,823
11,689
5,763
0
L
Achilles
8,362
1,266
530
2,523
15,831
17,584
0
1,058
14,149
0
14,986
W
Da Ji
14,786
2,819
514
856
11,289
6,067
352
4,737
6,552
0
19,597
W
Sun Wukong
h kerb
Sun Wukong
6,648
735
1,207
2,696
11,661
11,102
204
3,427
8,234
444
14,483
L
Agni
10,301
557
1,320
727
10,102
2,772
0
840
9,262
20,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
46,005
83
Minions Killed
92
0
Camps Cleared
0
879,419
Distance Traveled
1,021,645
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,870
887
9
1
0
249,254
0
W
Neith
10,848
1,085
55
6
0
211,049
2
W
King Arthur
7,826
783
5
1
0
174,611
3
L
Charybdis
7,555
756
11
1
0
168,923
0
L
Chang'e
8,286
829
29
3
0
176,669
1
L
Ymir
6,683
668
4
0
0
173,633
3
L
Achilles
9,298
930
17
2
0
197,059
2
W
Da Ji
9,501
950
6
1
0
188,749
0
W
Sun Wukong
8,960
896
17
2
0
197,982
0
L
Agni
7,528
753
22
2
0
163,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role