Player Matchup

Mulan
Mulan
GoHawks1802
Mulan
Level 24
God Stats
13W - 14L
1,446 SR
Queue Stats
24W - 38L
1,302 Elo+
Party 1
Anubis
Anubis
Miras-Thighs-
Anubis
Level 107
God Stats
7W - 4L
1,650 SR
Queue Stats
39W - 62L
1,309 Elo+
Party 1
Ymir
Ymir
RytecAMR
Ymir
Level 15
God Stats
3W - 8L
1,719 SR
Queue Stats
3W - 9L
1,624 Elo+
Party 1
Team Averages
Level 49
1,605 SR
1,412 Elo+

VS

Team Averages
Level 85
1,423 SR
1,327 Elo+
Chang'e
Chang'e
ArchdruidDonovan
Chang'e
Level 80
God Stats
4W - 10L
1,503 SR
Queue Stats
9W - 23L
1,157 Elo+
Solo
Da Ji
Da Ji
DSq_rodzkev
Da Ji
Level 107
God Stats
6W - 12L
1,265 SR
Queue Stats
57W - 102L
1,421 Elo+
Party 2
Izanami
Izanami
iShxrTyy-
Izanami
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
28W - 52L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 7
8,962
640
5,522
14,449
13,248
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
15 / 0 / 4
11,932
852
24,314
11,459
6,115
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
16
2 / 1 / 15
10,950
782
7,627
12,517
13,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 5
8,418
601
9,413
14,300
3,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 7 / 2
8,685
620
10,670
16,494
5,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
iShxrTyy-
Izanami
12
1 / 8 / 4
8,624
616
5,751
13,069
3,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
20
Kills
6
6
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
L
4
7
2
0.71
W
3
5
7
1.3
W
15
0
4
17
W
Ymir
2
1
15
9.5
L
Izanami
iShxrTyy-
Izanami
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,463
Damage
25,834
38,425
Taken
43,863
32,844
Mitigated
12,569
7,021
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,413
522
1,664
4,071
14,300
3,901
0
11,135
3,165
30,662
0
L
10,670
3,848
0
982
16,494
5,035
0
12,483
4,011
0
16,073
W
5,522
591
0
110
14,449
13,248
264
3,809
10,640
0
19,285
W
24,314
915
0
5,905
11,459
6,115
1,427
2,442
9,017
63,149
0
W
Ymir
7,627
1,208
0
1,006
12,517
13,481
400
3,315
9,202
22,967
0
L
Izanami
iShxrTyy-
Izanami
5,751
3,406
35
2,314
13,069
3,633
0
8,746
4,323
0
32,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,844
Gold Earned
25,727
145
Minions Killed
121
5
Camps Cleared
4
687,844
Distance Traveled
584,830
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,418
601
46
3
2
228,108
2
L
Da Ji
8,685
620
13
1
1
192,343
0
W
Mulan
8,962
640
31
2
1
214,968
0
W
Anubis
11,932
852
84
6
4
214,413
0
W
Ymir
10,950
782
30
2
0
258,463
0
L
Izanami
8,624
616
62
4
1
164,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role