Player Matchup

Horus
Horus
CaptainCoVid
Horus
Level 89
God Stats
5W - 5L
1,744 SR
Queue Stats
22W - 18L
1,565 Elo+
Party 2
King Arthur
King Arthur
Freddyyyyyyyy
King Arthur
Level 34
God Stats
2W - 2L
1,761 SR
Queue Stats
71W - 88L
1,479 Elo+
Party 2
Loki
Loki
MarkedQuasar913
Loki
Level 37
God Stats
2W - 6L
1,500 SR
Queue Stats
57W - 68L
1,343 Elo+
Solo
Ah Puch
Ah Puch
Sergio_is_Legend
Ah Puch
Level 158
God Stats
6W - 4L
1,614 SR
Queue Stats
82W - 74L
1,548 Elo+
Solo
Skadi
Skadi
yungdaggerdeck
Skadi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,488 Elo+
Party 2
Team Averages
Level 81
1,624 SR
1,485 Elo+

VS

Team Averages
Level 91
1,474 SR
1,494 Elo+
Nu Wa
Nu Wa
FTR Gridlock
Nu Wa
Level 139
God Stats
7W - 9L
1,522 SR
Queue Stats
118W - 128L
1,530 Elo+
Solo
Athena
Athena
ImpetuousMight
Athena
Level 124
God Stats
3W - 3L
1,338 SR
Queue Stats
126W - 113L
1,545 Elo+
Party 1
Jing Wei
Jing Wei
Jostillo
Jing Wei
Level 46
God Stats
6W - 7L
1,389 SR
Queue Stats
40W - 56L
1,394 Elo+
Solo
Mercury
Mercury
funnytoothpick
Mercury
Level 28
God Stats
13W - 9L
1,389 SR
Queue Stats
92W - 70L
1,553 Elo+
Party 1
Achilles
Achilles
invu4urazombie
Achilles
Level 120
God Stats
2W - 0L
1,730 SR
Queue Stats
5W - 5L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 6
9,879
617
9,887
17,933
17,680
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Freddyyyyyyyy
King Arthur
18
4 / 4 / 5
10,807
675
8,047
22,618
21,111
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
3 / 7 / 7
11,168
698
9,107
16,201
6,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
4 / 4 / 7
12,066
754
24,520
13,659
5,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
4 / 5 / 5
11,152
697
14,088
13,956
5,235
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 10
12,228
764
21,810
10,710
4,773
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
10 / 0 / 15
13,130
821
12,147
15,958
24,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Jostillo
Jing Wei
19
0 / 3 / 9
11,430
714
8,580
17,117
13,752
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 6 / 11
12,457
779
13,230
17,406
9,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
19
2 / 2 / 17
11,006
688
9,760
18,935
28,701
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
89
16
Kills
27
27
Deaths
16
30
Assists
62
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
7
5
10
2.4
L
King Arthur
Freddyyyyyyyy
King Arthur
4
4
5
1.63
W
10
0
15
17.5
W
Jing Wei
Jostillo
Jing Wei
0
3
9
1.5
L
3
7
7
0.93
L
4
4
7
1.88
W
8
6
11
2.25
W
Achilles
2
2
17
5.25
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,649
Damage
65,527
84,367
Taken
80,126
56,355
Mitigated
81,624
8,283
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,887
3,622
1,841
3,481
17,933
17,680
88
6,593
11,340
0
21,579
W
21,810
6,328
1,281
1,503
10,710
4,773
1,389
5,019
5,691
61,494
0
L
King Arthur
Freddyyyyyyyy
King Arthur
8,047
636
0
0
22,618
21,111
0
9,115
13,503
0
27,418
W
12,147
2,971
1,764
1,867
15,958
24,791
77
3,713
12,245
21,535
0
W
Jing Wei
Jostillo
Jing Wei
8,580
7,890
0
2,319
17,117
13,752
1,833
5,428
11,689
0
50,532
L
9,107
1,135
0
844
16,201
6,800
0
4,726
11,475
0
48,037
L
24,520
462
0
1,571
13,659
5,529
740
6,709
6,950
87,152
0
W
13,230
5,317
0
1,598
17,406
9,607
284
3,137
14,269
0
58,047
W
Achilles
9,760
1,565
839
1,983
18,935
28,701
60
7,223
11,712
0
24,446
L
14,088
4,531
0
546
13,956
5,235
100
6,814
7,142
0
40,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,072
Gold Earned
60,251
295
Minions Killed
332
0
Camps Cleared
0
1,512,850
Distance Traveled
1,695,448
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,879
617
20
1
0
251,809
0
W
Nu Wa
12,228
764
87
5
0
269,083
0
L
King Arthur
10,807
675
35
2
0
321,269
1
W
Athena
13,130
821
21
1
0
371,886
2
W
Jing Wei
11,430
714
112
7
0
320,903
2
L
Loki
11,168
698
59
4
0
324,544
3
L
Ah Puch
12,066
754
127
8
0
309,115
2
W
Mercury
12,457
779
87
5
0
366,464
1
W
Achilles
11,006
688
25
2
0
367,112
1
L
Skadi
11,152
697
54
3
0
306,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role