Player Matchup

Neith
Neith
JacobSimp69
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Sol
Sol
MythiKSage
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
SmiteFaker81
Thanatos
Level 8
God Stats
0W - 1L
1,079 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Mercury
Mercury
diddlediggler
Mercury
Level 60
God Stats
0W - 1L
1,677 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
iSkaggz
Kuzenbo
Level 65
God Stats
1W - 2L
1,514 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Team Averages
Level 49
1,454 SR
1,500 Elo+

VS

Team Averages
Level 74
1,565 SR
1,469 Elo+
Agni
Agni
GlenTheGod
Agni
Level 31
God Stats
2W - 0L
1,844 SR
Queue Stats
34W - 32L
1,466 Elo+
Party 1
Neith
Neith
How13r
Neith
Level 68
God Stats
55W - 55L
1,615 SR
Queue Stats
93W - 106L
1,428 Elo+
Solo
Nu Wa
Nu Wa
Kelechi_Estacado
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 69L
1,480 Elo+
Party 1
Jormungandr
Jormungandr
SevereMarroww
Jormungandr
Level 128
God Stats
2W - 2L
1,434 SR
Queue Stats
49W - 30L
1,541 Elo+
Party 1
Cerberus
Cerberus
WasabiKun
Cerberus
Level 35
God Stats
3W - 3L
1,431 SR
Queue Stats
37W - 43L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
5,844
417
4,637
7,066
1,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 5 / 0
6,690
478
3,954
8,936
2,095
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
SmiteFaker81
Thanatos
11
2 / 8 / 1
6,812
487
4,153
11,039
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Mercury
9
1 / 7 / 0
5,840
417
2,554
11,530
2,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
iSkaggz
Kuzenbo
10
1 / 4 / 1
6,603
472
3,128
13,194
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 7
7,521
537
5,534
4,656
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
How13r
Neith
13
6 / 1 / 6
7,933
567
9,013
7,599
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 11
7,645
546
10,008
4,414
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
SevereMarroww
Jormungandr
15
13 / 2 / 11
9,166
655
9,085
9,577
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
WasabiKun
Cerberus
12
4 / 1 / 10
7,870
562
5,332
9,041
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
75
6
Kills
30
30
Deaths
6
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Neith
How13r
Neith
6
1
6
9
L
1
6
1
0.25
W
3
0
11
8.5
L
1
5
0
0.2
W
Jormungandr
SevereMarroww
Jormungandr
13
2
11
9.25
L
Thanatos
SmiteFaker81
Thanatos
2
8
1
0.31
W
Cerberus
WasabiKun
Cerberus
4
1
10
9
L
Mercury
1
7
0
0.14
L
Kuzenbo
iSkaggz
Kuzenbo
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,426
Damage
38,972
51,765
Taken
35,287
17,220
Mitigated
16,907
9,176
Healing
12,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,534
131
0
462
4,656
1,387
660
849
3,807
27,408
0
W
Neith
How13r
Neith
9,013
3,334
0
4,014
7,599
2,856
1,344
1,468
6,131
0
48,929
L
4,637
1,328
0
743
7,066
1,473
0
3,497
3,569
0
27,432
W
10,008
3,440
590
1,872
4,414
1,628
1,298
1,872
2,542
40,923
3,643
L
3,954
1,011
0
2,294
8,936
2,095
0
6,130
2,696
42,309
0
W
Jormungandr
SevereMarroww
Jormungandr
9,085
1,501
0
2,280
9,577
4,684
0
1,298
8,279
53,877
0
L
Thanatos
SmiteFaker81
Thanatos
4,153
896
0
3,613
11,039
2,817
0
8,722
2,009
0
24,787
W
Cerberus
WasabiKun
Cerberus
5,332
238
466
2,574
9,041
6,352
339
1,595
7,446
24,342
0
L
Mercury
2,554
1,010
0
385
11,530
2,382
0
5,185
6,265
0
34,824
L
Kuzenbo
iSkaggz
Kuzenbo
3,128
1,646
0
2,141
13,194
8,453
0
5,909
7,285
15,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,789
Gold Earned
40,135
275
Minions Killed
384
0
Camps Cleared
0
1,216,280
Distance Traveled
1,289,545
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,521
537
59
4
0
245,270
3
W
Neith
7,933
567
112
8
0
226,001
1
L
Neith
5,844
417
60
4
0
224,008
4
W
Nu Wa
7,645
546
61
4
0
253,818
3
L
Sol
6,690
478
90
6
0
244,933
1
W
Jormungandr
9,166
655
105
8
0
277,796
2
L
Thanatos
6,812
487
55
4
0
233,513
1
W
Cerberus
7,870
562
47
3
0
286,660
1
L
Mercury
5,840
417
59
4
0
267,928
1
L
Kuzenbo
6,603
472
11
1
0
245,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role