Player Matchup

Ares
Ares
Farmerking
Ares
Level 127
God Stats
1W - 2L
1,321 SR
Queue Stats
105W - 135L
1,534 Elo+
Solo
Nu Wa
Nu Wa
Tyranduriel
Nu Wa
Level 127
God Stats
9W - 10L
1,756 SR
Queue Stats
65W - 76L
1,376 Elo+
Solo
Da Ji
Da Ji
Zalypyshka
Da Ji
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Solo
Team Averages
Level 98
1,526 SR
1,470 Elo+

VS

Team Averages
Level 156
1,507 SR
1,801 Elo+
Ganesha
Ganesha
Asunä
Ganesha
Level 152
God Stats
2W - 1L
1,177 SR
Queue Stats
74W - 49L
1,688 Elo+
Party 1
Chronos
Chronos
TheWarriorDark3
Chronos
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 30L
1,879 Elo+
Party 1
Charybdis
Charybdis
lNich
Charybdis
Level 160
God Stats
2W - 0L
1,844 SR
Queue Stats
64W - 22L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 2
8,033
730
4,461
13,683
11,704
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 7 / 4
6,682
607
4,263
9,230
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
11
3 / 7 / 4
7,885
717
5,163
10,100
4,280
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Asunä
Ganesha
12
2 / 2 / 10
8,823
802
3,610
8,956
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 2 / 7
8,637
785
6,799
6,849
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
lNich
Charybdis
15
9 / 4 / 5
10,335
940
15,921
10,149
3,907
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
16
17
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Asunä
Ganesha
2
2
10
3.5
L
5
3
2
2
W
5
2
7
4.25
L
0
7
4
0.29
L
Da Ji
3
7
4
0.71
W
Charybdis
lNich
Charybdis
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,887
Damage
26,330
33,013
Taken
25,954
17,934
Mitigated
13,187
2,048
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Asunä
Ganesha
3,610
302
0
2,305
8,956
6,530
70
2,151
5,599
17,676
0
L
4,461
192
0
1,110
13,683
11,704
0
4,248
9,435
10,455
0
W
6,799
2,717
0
2,141
6,849
2,750
624
2,416
4,341
27,120
0
L
4,263
910
0
338
9,230
1,950
0
2,841
6,389
23,232
0
L
Da Ji
5,163
1,637
0
600
10,100
4,280
0
3,870
6,230
0
13,285
W
Charybdis
lNich
Charybdis
15,921
8,840
0
2,739
10,149
3,907
1,032
4,144
5,769
0
47,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,600
Gold Earned
27,795
69
Minions Killed
130
3
Camps Cleared
7
494,687
Distance Traveled
576,523
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,823
802
1
0
0
202,357
4
L
Ares
8,033
730
21
2
1
176,800
3
W
Chronos
8,637
785
57
5
4
203,724
3
L
Nu Wa
6,682
607
40
4
1
149,875
3
L
Da Ji
7,885
717
8
1
1
168,012
3
W
Charybdis
10,335
940
72
7
3
170,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role