Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
DYNAMITE 420886
Gilgamesh
Level 111
God Stats
4W - 3L
1,507 SR
Queue Stats
176W - 177L
1,523 Elo+
Party 2
Ymir
Ymir
Phant0mZzz
Ymir
Level 83
God Stats
1W - 4L
1,303 SR
Queue Stats
14W - 15L
1,232 Elo+
Party 2
Arachne
Arachne
Redstone Robber
Arachne
Level 121
God Stats
55W - 43L
1,661 SR
Queue Stats
174W - 180L
1,523 Elo+
Party 2
Hades
Hades
not_a_closet
Hades
Level 69
God Stats
56W - 80L
1,521 SR
Queue Stats
56W - 80L
1,497 Elo+
Party 3
Team Averages
Level 103
1,498 SR
1,455 Elo+

VS

Team Averages
Level 143
1,585 SR
1,517 Elo+
King Arthur
King Arthur
EMIYA577
King Arthur
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,273 Elo+
Party 1
Shiva
Shiva
Feedback 270
Shiva
Level 127
God Stats
2W - 1L
1,469 SR
Queue Stats
51W - 59L
1,584 Elo+
Solo
Thanatos
Thanatos
Podrick Erik
Thanatos
Level 142
God Stats
4W - 0L
1,691 SR
Queue Stats
171W - 117L
1,650 Elo+
Party 1
Ullr
Ullr
elihu123123
Ullr
Level 160
God Stats
40W - 38L
1,566 SR
Queue Stats
266W - 203L
1,543 Elo+
Party 1
Hera
Hera
xAPPxRuloYeah
Hera
Level 159
God Stats
7W - 4L
1,699 SR
Queue Stats
106W - 94L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 4 / 4
5,521
502
3,572
8,054
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
DYNAMITE 420886
Gilgamesh
10
1 / 5 / 0
5,640
513
3,802
10,072
6,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 1 / 3
5,405
491
1,902
6,298
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 3 / 4
6,553
596
6,502
9,907
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 1
5,341
486
3,629
7,453
2,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EMIYA577
King Arthur
13
5 / 1 / 0
7,481
680
10,032
10,488
7,722
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 4
5,771
525
4,737
9,311
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Podrick Erik
Thanatos
12
7 / 1 / 1
7,064
642
7,422
7,696
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 3 / 1
6,014
547
4,747
5,382
1,271
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 1
7,236
658
4,274
4,093
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
9
Kills
16
16
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
4
1
L
Gilgamesh
DYNAMITE 420886
Gilgamesh
1
5
0
0.2
W
King Arthur
EMIYA577
King Arthur
5
1
0
5
W
0
3
4
0.67
L
1
1
3
2.5
W
Thanatos
Podrick Erik
Thanatos
7
1
1
7.5
L
5
3
4
2.33
W
1
3
1
0.5
L
0
3
1
0.17
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,407
Damage
31,212
41,784
Taken
36,970
18,497
Mitigated
18,085
11,630
Healing
15,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,572
2,056
0
2,146
8,054
1,863
0
113
7,941
0
33,328
L
Gilgamesh
DYNAMITE 420886
Gilgamesh
3,802
1,532
0
3,254
10,072
6,661
0
0
10,072
0
24,495
W
King Arthur
EMIYA577
King Arthur
10,032
1,742
0
1,900
10,488
7,722
600
0
10,488
0
44,655
W
4,737
750
136
2,905
9,311
5,194
126
1,384
7,927
0
19,612
L
1,902
877
0
1,312
6,298
3,714
0
593
5,705
13,866
0
W
Thanatos
Podrick Erik
Thanatos
7,422
1,393
0
8,671
7,696
2,642
570
1,418
6,278
0
34,977
L
6,502
4,279
0
2,649
9,907
4,038
0
911
8,996
0
34,648
W
4,747
1,019
0
656
5,382
1,271
636
832
4,550
0
36,466
L
3,629
601
49
2,220
7,453
2,221
104
2,657
4,796
27,793
0
W
4,274
815
0
1,377
4,093
1,256
52
1,897
2,196
47,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,460
Gold Earned
33,566
255
Minions Killed
383
0
Camps Cleared
0
1,058,417
Distance Traveled
1,155,739
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,521
502
65
6
0
195,022
4
L
Gilgamesh
5,640
513
50
5
0
205,500
0
W
King Arthur
7,481
680
90
8
0
213,628
3
W
Shiva
5,771
525
44
4
0
227,101
3
L
Ymir
5,405
491
31
3
0
206,791
0
W
Thanatos
7,064
642
70
6
0
275,971
0
L
Arachne
6,553
596
55
5
0
242,471
4
W
Ullr
6,014
547
72
7
0
203,944
1
L
Hades
5,341
486
54
5
0
208,633
1
W
Hera
7,236
658
107
10
0
235,095
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role