Player Matchup

Neith
Neith
BNDOBSON
Neith
Level 160
God Stats
6W - 7L
1,356 SR
Queue Stats
60W - 78L
1,497 Elo+
Party 1
Bacchus
Bacchus
Faridas
Bacchus
Level 109
God Stats
1W - 0L
1,291 SR
Queue Stats
14W - 13L
1,604 Elo+
Solo
Persephone
Persephone
Stumpman007
Persephone
Level 156
God Stats
2W - 0L
1,325 SR
Queue Stats
56W - 70L
1,536 Elo+
Party 1
Team Averages
Level 142
1,324 SR
1,546 Elo+

VS

Team Averages
Level 124
1,326 SR
1,408 Elo+
Fenrir
Fenrir
Shattered_LoyalT
Fenrir
Level 67
God Stats
0W - 3L
1,246 SR
Queue Stats
10W - 11L
1,508 Elo+
Solo
Sol
Sol
Valhalla_Ragnark
Sol
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,249 Elo+
Party 2
Tyr
Tyr
tonydavila
Tyr
Level 159
God Stats
0W - 1L
1,230 SR
Queue Stats
6W - 6L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BNDOBSON
Neith
11
3 / 2 / 6
7,818
711
6,423
8,998
3,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Faridas
Bacchus
13
4 / 1 / 5
8,626
784
4,194
6,480
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Stumpman007
Persephone
14
4 / 0 / 7
8,795
800
13,433
6,558
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,433
585
3,276
9,708
7,672
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 4 / 1
7,269
661
4,988
9,145
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 2
6,613
601
7,990
12,017
6,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
3
3
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
BNDOBSON
Neith
3
2
6
3
W
Bacchus
Faridas
Bacchus
4
1
5
6.5
L
0
2
3
0.75
W
Persephone
Stumpman007
Persephone
4
0
7
7.5
L
2
4
1
0.63
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,050
Damage
16,254
22,036
Taken
30,870
14,719
Mitigated
17,331
5,296
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BNDOBSON
Neith
6,423
1,637
0
1,755
8,998
3,379
194
1,747
7,251
0
24,912
W
Bacchus
Faridas
Bacchus
4,194
686
0
746
6,480
8,986
0
1,658
4,822
9,337
0
L
3,276
669
417
788
9,708
7,672
81
5,499
4,209
0
12,285
W
Persephone
Stumpman007
Persephone
13,433
921
0
2,795
6,558
2,354
0
1,403
5,155
41,912
0
L
4,988
1,484
0
3,337
9,145
3,132
343
5,861
3,284
23,649
2,599
L
7,990
1,218
0
1,984
12,017
6,527
0
6,711
5,306
0
17,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,239
Gold Earned
20,315
114
Minions Killed
103
6
Camps Cleared
3
578,812
Distance Traveled
572,278
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,818
711
32
3
4
177,493
1
W
Bacchus
8,626
784
8
1
0
187,934
0
L
Fenrir
6,433
585
29
3
1
196,154
3
W
Persephone
8,795
800
74
7
2
213,385
8
L
Sol
7,269
661
53
5
2
180,207
2
L
Tyr
6,613
601
21
2
0
195,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role