Player Matchup

Cliodhna
Cliodhna
Arlice
Cliodhna
Level 119
God Stats
12W - 13L
1,577 SR
Queue Stats
87W - 117L
1,370 Elo+
Party 1
Merlin
Merlin
Cleverbearpun
Merlin
Level 105
God Stats
15W - 12L
1,675 SR
Queue Stats
300W - 280L
1,476 Elo+
Party 1
Skadi
Skadi
FireNymph13
Skadi
Level 68
God Stats
16W - 22L
1,333 SR
Queue Stats
409W - 461L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
FriendlyFace
Cthulhu
Level 88
God Stats
39W - 56L
1,405 SR
Queue Stats
316W - 355L
1,433 Elo+
Solo
Chaac
Chaac
ObscureGorilla
Chaac
Level 125
God Stats
0W - 2L
1,161 SR
Queue Stats
35W - 39L
1,480 Elo+
Solo
Team Averages
Level 101
1,430 SR
1,451 Elo+

VS

Team Averages
Level 110
1,588 SR
1,501 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BONIFENIX
He Bo
Level 108
God Stats
5W - 2L
1,473 SR
Queue Stats
50W - 50L
1,478 Elo+
Party 2
Neith
Neith
EyeceMan
Neith
Level 66
God Stats
84W - 58L
1,646 SR
Queue Stats
92W - 69L
1,541 Elo+
Solo
Izanami
Izanami
N8thereau
Izanami
Level 108
God Stats
12W - 6L
1,741 SR
Queue Stats
156W - 146L
1,509 Elo+
Solo
Fafnir
Fafnir
Skullprock
Fafnir
Level 108
God Stats
1W - 0L
1,583 SR
Queue Stats
21W - 29L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Arlice
Cliodhna
12
1 / 5 / 2
7,270
485
4,526
11,279
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 0
8,292
553
3,171
6,280
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 6 / 0
6,567
438
5,246
9,711
2,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
FriendlyFace
Cthulhu
11
0 / 3 / 0
6,205
414
3,592
10,618
8,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 0 / 0
9,306
620
6,603
14,108
6,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
0 / 2 / 0
8,067
538
8,475
9,651
8,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
BONIFENIX
He Bo
15
3 / 0 / 1
8,646
576
5,446
6,335
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
EyeceMan
Neith
15
10 / 1 / 3
9,267
618
12,505
7,433
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
N8thereau
Izanami
15
3 / 3 / 4
8,395
560
6,708
11,614
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
Skullprock
Fafnir
13
1 / 0 / 10
8,281
552
4,428
9,899
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
17
17
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
0
0
L
Cliodhna
Arlice
Cliodhna
1
5
2
0.4
W
He Bo
BONIFENIX
He Bo
3
0
1
3.5
L
1
3
0
0.33
W
Neith
EyeceMan
Neith
10
1
3
11.5
L
0
6
0
0
L
Cthulhu
FriendlyFace
Cthulhu
0
3
0
0
W
Izanami
N8thereau
Izanami
3
3
4
1.67
L
3
0
0
3
W
Fafnir
Skullprock
Fafnir
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,138
Damage
37,562
51,996
Taken
44,932
22,629
Mitigated
26,549
13,566
Healing
17,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,475
1,925
0
3,531
9,651
8,751
0
0
9,651
58,786
0
L
Cliodhna
Arlice
Cliodhna
4,526
292
0
3,120
11,279
3,430
0
1,354
9,925
0
42,657
W
He Bo
BONIFENIX
He Bo
5,446
73
0
2,529
6,335
1,837
990
1,885
4,450
57,861
0
L
3,171
320
0
975
6,280
1,948
0
3,764
2,516
60,190
0
W
Neith
EyeceMan
Neith
12,505
6,809
0
3,449
7,433
2,462
1,736
1,436
5,997
0
64,962
L
5,246
1,553
0
950
9,711
2,152
0
1,837
7,874
0
42,406
L
Cthulhu
FriendlyFace
Cthulhu
3,592
229
0
2,047
10,618
8,610
0
2,919
7,699
29,100
1,173
W
Izanami
N8thereau
Izanami
6,708
4,026
0
3,548
11,614
3,738
1,552
1,746
9,868
0
65,369
L
6,603
2,919
0
6,474
14,108
6,489
0
8,475
5,633
0
68,379
W
Fafnir
Skullprock
Fafnir
4,428
1,182
432
4,043
9,899
9,761
147
1,616
7,952
22,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,640
Gold Earned
42,656
497
Minions Killed
508
0
Camps Cleared
0
1,405,512
Distance Traveled
1,477,694
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,067
538
122
8
0
294,515
3
L
Cliodhna
7,270
485
73
5
0
306,527
3
W
He Bo
8,646
576
118
8
0
297,097
5
L
Merlin
8,292
553
128
9
0
289,427
3
W
Neith
9,267
618
138
9
0
286,235
0
L
Skadi
6,567
438
71
5
0
242,844
3
L
Cthulhu
6,205
414
61
4
0
247,193
3
W
Izanami
8,395
560
114
8
0
310,753
3
L
Chaac
9,306
620
164
11
0
319,521
1
W
Fafnir
8,281
552
16
1
0
289,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role