Player Matchup

Medusa
Medusa
ImVeryBad1
Medusa
Level 102
God Stats
3W - 1L
1,739 SR
Queue Stats
49W - 48L
1,512 Elo+
Party 2
Osiris
Osiris
Siphona
Osiris
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 60L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
SourCell
Cthulhu
Level 102
God Stats
2W - 1L
1,960 SR
Queue Stats
37W - 37L
1,456 Elo+
Party 2
Shiva
Shiva
Vareciaa
Shiva
Level 119
God Stats
2W - 1L
1,662 SR
Queue Stats
82W - 77L
1,605 Elo+
Solo
Baron Samedi
Baron Samedi
vmsfroggy
Baron Samedi
Level 155
God Stats
2W - 1L
1,841 SR
Queue Stats
36W - 35L
1,456 Elo+
Party 2
Team Averages
Level 117
1,740 SR
1,513 Elo+

VS

Team Averages
Level 109
1,580 SR
1,545 Elo+
Heimdallr
Heimdallr
MrSagee
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,509 Elo+
Party 3
Bellona
Bellona
OneLonesomeBagel
Bellona
Level 146
God Stats
3W - 7L
1,500 SR
Queue Stats
404W - 377L
1,626 Elo+
Party 1
Vulcan
Vulcan
PhoenixKojin
Vulcan
Level 99
God Stats
50W - 43L
1,690 SR
Queue Stats
327W - 298L
1,543 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TwoTimeTony
Tsukuyomi
Level 106
God Stats
17W - 10L
1,743 SR
Queue Stats
465W - 484L
1,488 Elo+
Solo
Sylvanus
Sylvanus
grimykosta
Sylvanus
Level 88
God Stats
1W - 3L
1,468 SR
Queue Stats
4W - 7L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ImVeryBad1
Medusa
13
3 / 0 / 4
7,640
637
6,730
5,077
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Siphona
Osiris
12
6 / 2 / 7
7,834
653
6,587
9,730
7,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
SourCell
Cthulhu
10
3 / 1 / 4
6,473
539
3,088
8,877
4,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
Vareciaa
Shiva
14
2 / 1 / 1
7,591
633
7,399
9,479
9,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
vmsfroggy
Baron Samedi
13
5 / 1 / 4
7,903
659
9,437
6,665
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MrSagee
Heimdallr
11
1 / 4 / 0
6,380
532
3,922
9,029
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 1
6,945
579
5,882
10,344
9,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
11
2 / 3 / 0
6,639
553
6,220
5,612
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
TwoTimeTony
Tsukuyomi
11
0 / 5 / 1
6,340
528
4,372
10,355
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
grimykosta
Sylvanus
9
0 / 4 / 2
5,630
469
2,661
8,748
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
5
5
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
ImVeryBad1
Medusa
3
0
4
5
L
Heimdallr
MrSagee
Heimdallr
1
4
0
0.25
L
2
3
1
0.83
L
Vulcan
2
3
0
0.67
W
Osiris
Siphona
Osiris
6
2
7
4.75
W
Cthulhu
SourCell
Cthulhu
3
1
4
5
L
Tsukuyomi
TwoTimeTony
Tsukuyomi
0
5
1
0.1
W
Shiva
Vareciaa
Shiva
2
1
1
2.5
L
Sylvanus
grimykosta
Sylvanus
0
4
2
0.25
W
Baron Samedi
vmsfroggy
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,241
Damage
23,057
39,828
Taken
44,088
25,307
Mitigated
20,116
12,256
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ImVeryBad1
Medusa
6,730
3,178
0
2,692
5,077
1,175
1,016
725
4,342
0
54,282
L
Heimdallr
MrSagee
Heimdallr
3,922
2,222
0
1,798
9,029
2,305
0
1,456
7,535
0
47,746
L
5,882
2,225
58
3,309
10,344
9,237
0
1,158
9,174
0
33,083
L
Vulcan
6,220
947
0
548
5,612
1,924
0
1,658
3,812
44,246
0
W
Osiris
Siphona
Osiris
6,587
2,715
0
631
9,730
7,767
0
3,826
5,745
0
39,548
W
Cthulhu
SourCell
Cthulhu
3,088
626
0
1,560
8,877
4,203
0
1,371
6,261
12,589
5,643
L
Tsukuyomi
TwoTimeTony
Tsukuyomi
4,372
1,333
0
528
10,355
2,858
0
4,354
5,853
0
43,083
W
Shiva
Vareciaa
Shiva
7,399
1,494
24
4,790
9,479
9,205
0
659
8,812
0
43,689
L
Sylvanus
grimykosta
Sylvanus
2,661
1,168
325
1,700
8,748
3,792
0
3,148
5,532
12,671
0
W
Baron Samedi
vmsfroggy
Baron Samedi
9,437
1,005
866
1,693
6,665
2,957
0
2,025
4,580
50,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,441
Gold Earned
31,934
400
Minions Killed
375
0
Camps Cleared
0
1,299,734
Distance Traveled
1,227,370
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,640
637
102
9
0
259,553
1
L
Heimdallr
6,380
532
85
7
0
224,372
4
L
Bellona
6,945
579
85
7
0
257,342
1
L
Vulcan
6,639
553
103
9
0
253,646
3
W
Osiris
7,834
653
67
6
0
310,225
0
W
Cthulhu
6,473
539
27
2
0
242,061
4
L
Tsukuyomi
6,340
528
75
6
0
251,066
1
W
Shiva
7,591
633
95
8
0
240,251
1
L
Sylvanus
5,630
469
27
2
0
240,944
2
W
Baron Samedi
7,903
659
109
9
0
247,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role