Player Matchup

Chaac
Chaac
Chef BoyarDev
Chaac
Level 73
God Stats
2W - 0L
1,774 SR
Queue Stats
46W - 33L
1,565 Elo+
Party 2
Ganesha
Ganesha
Compxsr
Ganesha
Level 139
God Stats
5W - 0L
1,878 SR
Queue Stats
59W - 60L
1,575 Elo+
Solo
Pele
Pele
Final_Boss_Grim
Pele
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 110L
1,440 Elo+
Solo
Osiris
Osiris
MOGLINATOR
Osiris
Level 128
God Stats
8W - 3L
1,567 SR
Queue Stats
270W - 292L
1,465 Elo+
Solo
Hun Batz
Hun Batz
Xboxxturnoff368
Hun Batz
Level 125
God Stats
10W - 13L
1,537 SR
Queue Stats
775W - 650L
1,542 Elo+
Party 2
Team Averages
Level 119
1,651 SR
1,518 Elo+

VS

Team Averages
Level 141
1,438 SR
1,470 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
BigDaddyCraven
Chiron
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,263 Elo+
Party 3
Izanami
Izanami
DisYangBoyz
Izanami
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,567 Elo+
Party 1
Merlin
Merlin
Readicculous
Merlin
Level 138
God Stats
0W - 4L
1,191 SR
Queue Stats
102W - 102L
1,476 Elo+
Party 3
Hun Batz
Hun Batz
Wild_Beast_209
Hun Batz
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 88L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 16
12,094
864
13,439
17,921
28,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Compxsr
Ganesha
18
0 / 6 / 26
11,086
792
9,136
28,121
39,122
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
13 / 6 / 9
12,535
895
27,301
23,142
15,499
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Osiris
MOGLINATOR
Osiris
17
5 / 4 / 11
11,094
792
11,702
18,966
24,049
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
16
4 / 6 / 12
10,079
720
13,158
14,820
7,355
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
9 / 4 / 10
11,575
827
22,005
16,692
7,652
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
2 / 6 / 11
10,493
750
11,638
14,758
6,029
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
DisYangBoyz
Izanami
19
6 / 8 / 14
11,681
834
19,865
15,853
5,868
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
18
6 / 7 / 10
11,626
830
16,730
10,885
4,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
16
2 / 6 / 14
9,669
691
12,425
25,710
11,875
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
84
30
Kills
25
25
Deaths
31
74
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
9
4
10
3.5
L
2
6
11
1.25
W
8
3
16
5.33
W
Ganesha
Compxsr
Ganesha
0
6
26
2.17
L
Izanami
DisYangBoyz
Izanami
6
8
14
1.63
W
13
6
9
2.92
W
Osiris
MOGLINATOR
Osiris
5
4
11
2.63
L
Merlin
6
7
10
1.57
L
Hun Batz
2
6
14
1.5
W
Hun Batz
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,736
Damage
82,663
102,970
Taken
83,898
114,568
Mitigated
35,676
37,086
Healing
28,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
22,005
5,980
1,055
6,739
16,692
7,652
1,313
1,863
14,829
0
35,645
L
11,638
3,932
2,577
3,223
14,758
6,029
705
2,538
12,220
0
19,681
W
13,439
1,644
2,478
6,737
17,921
28,543
1,256
2,560
15,361
0
25,872
W
Ganesha
Compxsr
Ganesha
9,136
785
2,860
6,693
28,121
39,122
59
2,725
25,187
21,351
0
L
Izanami
DisYangBoyz
Izanami
19,865
13,337
1,798
2,248
15,853
5,868
1,081
1,659
14,194
0
35,025
W
27,301
4,387
2,024
8,264
23,142
15,499
830
4,827
18,315
0
47,497
W
Osiris
MOGLINATOR
Osiris
11,702
2,188
1,679
3,129
18,966
24,049
156
3,644
15,322
1,607
22,821
L
Merlin
16,730
875
1,731
784
10,885
4,252
385
1,098
9,787
37,528
0
L
Hun Batz
12,425
1,847
1,166
7,079
25,710
11,875
126
2,830
22,880
0
18,681
W
Hun Batz
13,158
1,436
842
2,380
14,820
7,355
2,914
2,974
11,846
0
29,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,888
Gold Earned
55,044
136
Minions Killed
141
0
Camps Cleared
0
1,312,466
Distance Traveled
1,187,070
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,575
827
28
2
0
256,873
0
L
Chiron
10,493
750
22
2
0
222,284
0
W
Chaac
12,094
864
43
3
0
255,777
1
W
Ganesha
11,086
792
0
0
0
262,856
3
L
Izanami
11,681
834
34
2
0
216,234
4
W
Pele
12,535
895
40
3
0
268,111
5
W
Osiris
11,094
792
25
2
0
256,739
0
L
Merlin
11,626
830
46
3
0
230,961
1
L
Hun Batz
9,669
691
11
1
0
260,718
0
W
Hun Batz
10,079
720
28
2
0
268,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role