Player Matchup

Horus
Horus
BLlTZ3N
Horus
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 133L
1,595 Elo+
Party 2
Loki
Loki
Stone330
Loki
Level 119
God Stats
1W - 1L
1,804 SR
Queue Stats
134W - 121L
1,568 Elo+
Party 2
He Bo
He Bo
TechnicalOne55
He Bo
Level 145
God Stats
0W - 2L
1,354 SR
Queue Stats
113W - 106L
1,551 Elo+
Party 3
Janus
Janus
ThiccGinga
Janus
Level 50
God Stats
6W - 5L
1,500 SR
Queue Stats
100W - 74L
1,733 Elo+
Party 2
Sun Wukong
Sun Wukong
rvbt s2k
Sun Wukong
Level 122
God Stats
2W - 3L
1,493 SR
Queue Stats
65W - 62L
1,531 Elo+
Party 3
Team Averages
Level 111
1,530 SR
1,596 Elo+

VS

Team Averages
Level 147
1,582 SR
1,550 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DarklikeBlood
Hercules
Level 149
God Stats
14W - 14L
1,512 SR
Queue Stats
344W - 311L
1,593 Elo+
Solo
Neith
Neith
KingSalamander
Neith
Level 153
God Stats
6W - 2L
1,749 SR
Queue Stats
56W - 52L
1,604 Elo+
Solo
Thoth
Thoth
irockguy1
Thoth
Level 158
God Stats
4W - 3L
1,844 SR
Queue Stats
150W - 145L
1,581 Elo+
Party 1
Bacchus
Bacchus
troye2167
Bacchus
Level 149
God Stats
2W - 2L
1,304 SR
Queue Stats
158W - 143L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BLlTZ3N
Horus
10
1 / 4 / 2
6,566
410
3,410
11,171
6,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
15
2 / 4 / 1
8,634
540
2,109
9,952
2,554
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 6 / 2
7,068
442
6,066
10,127
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Janus
12
1 / 3 / 1
7,248
453
2,711
6,354
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
rvbt s2k
Sun Wukong
13
0 / 3 / 0
7,425
464
6,358
11,735
8,567
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 0 / 3
8,970
561
3,093
11,199
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
DarklikeBlood
Hercules
16
3 / 0 / 4
10,044
628
10,767
12,332
15,182
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 0 / 6
10,225
639
6,177
6,038
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
irockguy1
Thoth
15
7 / 1 / 6
9,516
595
8,887
5,416
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
troye2167
Bacchus
12
0 / 3 / 12
8,164
510
6,669
11,005
10,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
4
Kills
20
20
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
3
6.5
L
Horus
BLlTZ3N
Horus
1
4
2
0.5
W
Hercules
DarklikeBlood
Hercules
3
0
4
5
W
5
0
6
8
L
Loki
2
4
1
0.63
L
0
6
2
0.17
L
Janus
1
3
1
0.5
W
Thoth
irockguy1
Thoth
7
1
6
10
L
Sun Wukong
rvbt s2k
Sun Wukong
0
3
0
0
W
Bacchus
troye2167
Bacchus
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,654
Damage
35,593
49,339
Taken
45,990
21,815
Mitigated
33,009
5,934
Healing
16,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,093
2,352
0
2,711
11,199
3,861
0
937
10,220
0
73,245
L
Horus
BLlTZ3N
Horus
3,410
1,869
549
2,115
11,171
6,284
0
5,330
5,841
0
15,803
W
Hercules
DarklikeBlood
Hercules
10,767
3,573
0
7,651
12,332
15,182
204
1,627
10,705
7,779
54,335
W
6,177
3,182
0
2,359
6,038
2,221
1,292
1,888
3,702
0
73,360
L
Loki
2,109
317
0
921
9,952
2,554
0
1,414
8,538
0
62,248
L
6,066
144
0
405
10,127
2,757
0
5,011
5,116
49,372
0
L
Janus
2,711
110
0
375
6,354
1,653
0
3,709
2,645
44,754
0
W
Thoth
irockguy1
Thoth
8,887
80
0
565
5,416
1,632
0
1,942
3,384
53,039
0
L
Sun Wukong
rvbt s2k
Sun Wukong
6,358
1,513
0
1,569
11,735
8,567
0
1,624
10,111
0
45,810
W
Bacchus
troye2167
Bacchus
6,669
692
990
2,163
11,005
10,113
0
2,115
8,846
20,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,941
Gold Earned
46,919
426
Minions Killed
512
0
Camps Cleared
0
1,477,458
Distance Traveled
1,592,704
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,970
561
112
7
0
336,984
2
L
Horus
6,566
410
37
2
0
304,019
4
W
Hercules
10,044
628
138
9
0
319,085
9
W
Neith
10,225
639
129
8
0
307,043
9
L
Loki
8,634
540
116
7
0
293,211
2
L
He Bo
7,068
442
93
6
0
296,097
6
L
Janus
7,248
453
89
6
0
280,920
0
W
Thoth
9,516
595
118
7
0
324,867
3
L
Sun Wukong
7,425
464
91
6
0
303,211
2
W
Bacchus
8,164
510
15
1
0
304,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role