Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
AAGods
Anhur
Level 28
God Stats
7W - 9L
1,366 SR
Queue Stats
303W - 186L
1,781 Elo+
Party 2
Aphrodite
Aphrodite
Kmbqz
Aphrodite
Level 122
God Stats
35W - 32L
1,543 SR
Queue Stats
500W - 643L
1,534 Elo+
Party 3
Cthulhu
Cthulhu
SoBently
Cthulhu
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 118L
1,663 Elo+
Party 2
Zeus
Zeus
TOP-10-BOBOTES
Zeus
Level 48
God Stats
86W - 106L
1,448 SR
Queue Stats
573W - 708L
1,501 Elo+
Party 3
Team Averages
Level 101
1,471 SR
1,596 Elo+

VS

Team Averages
Level 82
1,469 SR
1,549 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Danta1ia
Poseidon
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,534 Elo+
Solo
Ymir
Ymir
Im1BadSuperhero
Ymir
Level 108
God Stats
8W - 7L
1,207 SR
Queue Stats
186W - 179L
1,552 Elo+
Party 1
Chiron
Chiron
KDOOBIEE
Chiron
Level 21
God Stats
3W - 3L
1,641 SR
Queue Stats
166W - 177L
1,546 Elo+
Party 1
Serqet
Serqet
TheLastFever
Serqet
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 169L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
10 / 1 / 11
9,729
649
11,910
12,220
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
AAGods
Anhur
16
7 / 1 / 10
9,317
621
12,852
10,003
3,347
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
Kmbqz
Aphrodite
13
2 / 0 / 11
8,083
539
3,836
6,760
4,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
SoBently
Cthulhu
15
4 / 0 / 5
9,619
641
5,465
7,572
10,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
7 / 0 / 8
9,409
627
13,787
10,085
3,387
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 6 / 0
6,904
460
2,952
13,132
4,577
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
Danta1ia
Poseidon
13
1 / 6 / 0
7,544
503
6,349
9,271
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 0
6,179
412
3,380
17,282
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chiron
KDOOBIEE
Chiron
9
0 / 7 / 0
5,930
395
3,825
9,072
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
12
1 / 5 / 0
7,012
467
5,238
13,609
4,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
2
30
Kills
2
2
Deaths
30
45
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
1
11
15.5
L
Gilgamesh
 
Gilgamesh
0
6
0
0
W
Anhur
AAGods
Anhur
7
1
10
12
L
Poseidon
Danta1ia
Poseidon
1
6
0
0.17
L
0
6
0
0
L
Chiron
KDOOBIEE
Chiron
0
7
0
0
W
Aphrodite
Kmbqz
Aphrodite
2
0
11
7.5
W
Cthulhu
SoBently
Cthulhu
4
0
5
6.5
W
7
0
8
11
L
Serqet
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,850
Damage
21,744
46,640
Taken
62,366
26,158
Mitigated
22,607
19,606
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,910
4,824
0
3,624
12,220
5,163
0
2,801
9,011
0
64,182
L
Gilgamesh
 
Gilgamesh
2,952
232
0
548
13,132
4,577
0
6,959
5,716
0
38,565
W
Anhur
AAGods
Anhur
12,852
7,796
0
4,385
10,003
3,347
1,468
1,340
8,663
0
72,382
L
Poseidon
Danta1ia
Poseidon
6,349
726
0
810
9,271
2,568
192
4,984
4,287
47,838
0
L
3,380
462
227
1,977
17,282
10,110
0
6,074
11,208
21,242
0
L
Chiron
KDOOBIEE
Chiron
3,825
1,661
644
1,102
9,072
1,189
0
1,778
7,232
0
22,498
W
Aphrodite
Kmbqz
Aphrodite
3,836
560
1,745
3,298
6,760
4,025
456
1,912
4,848
24,872
0
W
Cthulhu
SoBently
Cthulhu
5,465
406
0
1,506
7,572
10,236
285
90
7,482
49,808
0
W
13,787
1,226
288
4,760
10,085
3,387
2,405
3,586
6,361
59,781
0
L
Serqet
5,238
1,270
0
4,932
13,609
4,163
0
2,793
10,816
0
49,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,157
Gold Earned
33,569
477
Minions Killed
343
0
Camps Cleared
0
1,524,412
Distance Traveled
1,449,190
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,729
649
88
6
0
336,896
2
L
Gilgamesh
6,904
460
73
5
0
283,545
1
W
Anhur
9,317
621
110
7
0
270,078
0
L
Poseidon
7,544
503
104
7
0
291,796
6
L
Ymir
6,179
412
23
2
0
283,431
7
L
Chiron
5,930
395
51
3
0
277,683
1
W
Aphrodite
8,083
539
50
3
0
297,483
8
W
Cthulhu
9,619
641
119
8
0
334,162
2
W
Zeus
9,409
627
110
7
0
285,793
1
L
Serqet
7,012
467
92
6
0
312,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role