Player Matchup

Merlin
Merlin
AskZentrix
Merlin
Level 149
God Stats
15W - 13L
1,549 SR
Queue Stats
400W - 358L
1,582 Elo+
Party 1
Thor
Thor
Justlonzo71
Thor
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 114L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
Retro-Turtle-One
Baron Samedi
Level 29
God Stats
19W - 9L
1,764 SR
Queue Stats
191W - 199L
1,573 Elo+
Party 1
Team Averages
Level 93
1,604 SR
1,560 Elo+

VS

Team Averages
Level 37
1,517 SR
1,346 Elo+
Cthulhu
Cthulhu
FlamingExecutor
Cthulhu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
cvxne
Zeus
Level 57
God Stats
7W - 7L
1,551 SR
Queue Stats
258W - 345L
1,307 Elo+
Solo
Izanami
Izanami
poundmybussy1
Izanami
Level 22
God Stats
3W - 5L
1,500 SR
Queue Stats
150W - 125L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AskZentrix
Merlin
16
7 / 1 / 4
10,424
802
17,659
10,780
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 2 / 9
10,104
777
11,359
12,899
6,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Retro-Turtle-One
Baron Samedi
14
4 / 4 / 7
9,934
764
7,090
9,225
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,624
663
6,741
14,358
8,898
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
cvxne
Zeus
12
1 / 5 / 3
8,182
629
7,380
9,514
2,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
13
5 / 8 / 2
9,716
747
8,933
16,405
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
17
Kills
7
7
Deaths
17
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
AskZentrix
Merlin
7
1
4
9
L
1
4
4
0.75
W
6
2
9
5.25
W
Baron Samedi
Retro-Turtle-One
Baron Samedi
4
4
7
1.88
L
Zeus
cvxne
Zeus
1
5
3
0.5
L
Izanami
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,108
Damage
23,054
32,904
Taken
40,277
14,792
Mitigated
14,692
8,924
Healing
3,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AskZentrix
Merlin
17,659
735
0
3,165
10,780
3,926
1,389
3,668
7,112
51,207
0
L
6,741
571
124
2,066
14,358
8,898
0
9,028
5,107
19,281
0
W
11,359
1,866
341
3,488
12,899
6,772
287
6,609
6,290
0
18,432
W
Baron Samedi
Retro-Turtle-One
Baron Samedi
7,090
603
253
1,677
9,225
4,094
732
4,029
5,196
31,968
0
L
Zeus
cvxne
Zeus
7,380
387
34
897
9,514
2,336
0
4,977
4,286
27,523
0
L
Izanami
8,933
4,885
0
528
16,405
3,458
0
11,102
4,871
0
25,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,462
Gold Earned
26,522
133
Minions Killed
118
7
Camps Cleared
4
699,551
Distance Traveled
671,832
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,424
802
71
5
2
237,898
3
L
Cthulhu
8,624
663
27
2
0
241,206
0
W
Thor
10,104
777
16
1
1
249,669
0
W
Baron Samedi
9,934
764
46
4
4
211,984
0
L
Zeus
8,182
629
53
4
4
221,998
1
L
Izanami
9,716
747
38
3
0
208,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role