Player Matchup

Cupid
Cupid
Fatal Wound69
Cupid
Level 69
God Stats
3W - 7L
1,248 SR
Queue Stats
134W - 265L
1,260 Elo+
Party 1
Hel
Hel
SHAGGYSANDWICH
Hel
Level 17
God Stats
1W - 5L
1,134 SR
Queue Stats
15W - 52L
1,172 Elo+
Party 1
Anhur
Anhur
XxAaron420xX397
Anhur
Level 29
God Stats
2W - 5L
1,322 SR
Queue Stats
71W - 142L
1,144 Elo+
Party 1
Team Averages
Level 38
1,235 SR
1,192 Elo+

VS

Team Averages
Level 77
1,552 SR
1,523 Elo+
Geb
Geb
Druit18
Geb
Level 89
God Stats
3W - 3L
1,634 SR
Queue Stats
30W - 25L
1,456 Elo+
Solo
Nu Wa
Nu Wa
Infernalpegase
Nu Wa
Level 65
God Stats
2W - 5L
1,269 SR
Queue Stats
17W - 24L
1,351 Elo+
Solo
Susano
Susano
Surtrs-Champion
Susano
Level 77
God Stats
4W - 1L
1,755 SR
Queue Stats
18W - 21L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,853
604
5,792
12,860
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 2
7,428
571
6,521
12,066
3,500
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 2
7,169
551
3,906
10,406
2,485
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
4 / 0 / 8
10,203
785
6,931
13,337
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 1 / 6
9,855
758
12,994
7,525
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 1 / 4
9,417
724
8,315
7,676
3,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
14
14
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Geb
4
0
8
8
L
2
5
0
0.4
W
4
1
6
7
L
0
3
2
0.33
W
6
1
4
8
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,219
Damage
28,240
35,332
Taken
28,538
9,775
Mitigated
15,128
7,895
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
6,931
822
160
5,151
13,337
9,169
463
2,128
11,209
23,339
0
L
5,792
3,445
1,012
1,642
12,860
3,790
153
7,883
4,369
0
24,389
W
12,994
2,905
0
1,603
7,525
2,457
1,002
2,868
4,657
36,955
0
L
6,521
942
2,043
2,488
12,066
3,500
0
6,285
5,388
23,842
0
W
8,315
1,545
0
366
7,676
3,502
153
1,945
5,731
0
31,344
L
3,906
1,538
0
710
10,406
2,485
0
5,337
4,749
0
13,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,450
Gold Earned
29,475
101
Minions Killed
125
3
Camps Cleared
6
615,797
Distance Traveled
722,926
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,203
785
26
2
0
256,337
2
L
Cupid
7,853
604
29
2
2
200,609
0
W
Nu Wa
9,855
758
52
4
2
215,347
1
L
Hel
7,428
571
41
3
0
226,433
0
W
Susano
9,417
724
47
4
4
251,242
0
L
Anhur
7,169
551
31
2
1
188,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role