Player Matchup

Hera
Hera
B_HelSinG
Hera
Level 154
God Stats
14W - 17L
1,403 SR
Queue Stats
229W - 237L
1,329 Elo+
Solo
Skadi
Skadi
GabiMorgan15
Skadi
Level 81
God Stats
25W - 26L
1,633 SR
Queue Stats
29W - 33L
1,457 Elo+
Solo
Khepri
Khepri
GodfatherJonez
Khepri
Level 100
God Stats
1W - 3L
1,630 SR
Queue Stats
29W - 42L
1,415 Elo+
Solo
Mulan
Mulan
HotWench420
Mulan
Level 62
God Stats
5W - 7L
1,465 SR
Queue Stats
86W - 84L
1,370 Elo+
Solo
Ullr
Ullr
jmae06012001
Ullr
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 38L
1,412 Elo+
Solo
Team Averages
Level 97
1,526 SR
1,397 Elo+

VS

Team Averages
Level 91
1,470 SR
1,348 Elo+
Artio
Artio
BoomBear344
Artio
Level 64
God Stats
5W - 6L
1,255 SR
Queue Stats
47W - 54L
1,323 Elo+
Solo
Chang'e
Chang'e
CalixM99
Chang'e
Level 103
God Stats
84W - 66L
1,649 SR
Queue Stats
474W - 473L
1,313 Elo+
Solo
Izanami
Izanami
Hearrteaterr
Izanami
Level 94
God Stats
3W - 6L
1,674 SR
Queue Stats
117W - 125L
1,376 Elo+
Solo
Janus
Janus
blusterfiend17
Janus
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 236L
1,376 Elo+
Solo
Pele
Pele
play_wicked
Pele
Level 105
God Stats
1W - 1L
1,271 SR
Queue Stats
156W - 183L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 5 / 2
7,258
484
7,617
8,140
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 1
6,279
419
6,322
8,525
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 5 / 1
6,497
433
3,338
11,792
7,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 5 / 1
7,567
504
8,932
12,893
8,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
1 / 2 / 0
5,135
342
921
2,606
607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,582
572
5,893
11,383
12,695
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
CalixM99
Chang'e
11
5 / 0 / 3
7,456
497
5,498
5,064
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Hearrteaterr
Izanami
15
3 / 1 / 4
9,006
600
5,442
8,468
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 4 / 4
9,053
604
10,336
10,592
3,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 2 / 2
7,844
523
4,395
13,693
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
20
20
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hera
3
5
2
0.8
W
4
0
0
4
W
Chang'e
CalixM99
Chang'e
5
0
3
6.5
L
0
3
1
0.17
L
1
5
1
0.3
W
Izanami
Hearrteaterr
Izanami
3
1
4
5
L
2
5
1
0.5
W
5
4
4
1.75
L
1
2
0
0.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,130
Damage
31,564
43,956
Taken
49,200
21,306
Mitigated
27,998
5,969
Healing
24,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
7,617
1,860
60
1,514
8,140
2,461
595
4,040
3,750
26,088
0
W
5,893
1,327
751
5,256
11,383
12,695
71
1,003
9,936
39,863
0
W
Chang'e
CalixM99
Chang'e
5,498
302
1,221
2,471
5,064
3,548
0
1,525
3,397
12,753
0
L
6,322
2,899
0
1,921
8,525
2,374
1,161
2,566
5,937
0
41,493
L
3,338
223
295
876
11,792
7,631
145
5,453
6,212
15,673
0
W
Izanami
Hearrteaterr
Izanami
5,442
2,773
0
2,749
8,468
3,736
3,230
1,035
7,433
0
61,752
L
8,932
2,225
0
737
12,893
8,233
0
8,444
4,418
0
39,557
W
10,336
1,692
124
3,714
10,592
3,578
1,863
4,036
6,143
61,793
0
L
921
738
0
566
2,606
607
164
664
1,912
0
9,228
W
4,395
1,461
121
8,029
13,693
4,441
206
2,752
10,779
0
46,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,736
Gold Earned
41,941
222
Minions Killed
403
0
Camps Cleared
0
1,072,903
Distance Traveled
1,283,397
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,258
484
48
3
0
207,434
0
W
Artio
8,582
572
84
6
0
289,926
2
W
Chang'e
7,456
497
11
1
0
176,203
1
L
Skadi
6,279
419
62
4
0
253,867
3
L
Khepri
6,497
433
18
1
0
283,622
0
W
Izanami
9,006
600
115
8
0
262,281
6
L
Mulan
7,567
504
71
5
0
245,463
1
W
Janus
9,053
604
119
8
0
260,057
1
L
Ullr
5,135
342
23
2
0
82,517
1
W
Pele
7,844
523
74
5
0
294,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role