Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Awkward_Gaymer
Merlin
Level 66
God Stats
0W - 1L
1,693 SR
Queue Stats
47W - 46L
1,504 Elo+
Solo
Kukulkan
Kukulkan
Doughbeezy
Kukulkan
Level 21
God Stats
13W - 10L
1,509 SR
Queue Stats
13W - 12L
1,581 Elo+
Party 2
Chiron
Chiron
STONEYD7274
Chiron
Level 42
God Stats
10W - 8L
1,571 SR
Queue Stats
10W - 8L
1,627 Elo+
Party 2
Kali
Kali
Snickys
Kali
Level 89
God Stats
62W - 59L
1,489 SR
Queue Stats
101W - 95L
1,436 Elo+
Party 2
Team Averages
Level 64
1,552 SR
1,529 Elo+

VS

Team Averages
Level 86
1,514 SR
1,488 Elo+
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AntonioSL13
Thoth
Level 68
God Stats
5W - 10L
1,339 SR
Queue Stats
243W - 224L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
BadgerMilk24
Ne Zha
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 18L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
Dragonzjs
Sun Wukong
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 211L
1,508 Elo+
Party 1
Ymir
Ymir
SIERRAX666
Ymir
Level 29
God Stats
5W - 1L
1,731 SR
Queue Stats
77W - 70L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 1 / 1
4,903
490
2,222
4,463
3,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 1
4,975
498
437
3,476
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Doughbeezy
Kukulkan
9
0 / 2 / 1
5,197
520
2,529
3,067
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
8
1 / 3 / 0
4,627
463
1,545
6,627
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Snickys
Kali
9
1 / 3 / 1
5,073
507
3,594
7,621
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 1 / 1
6,383
638
5,801
4,679
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,829
583
1,596
2,434
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
2 / 1 / 3
5,913
591
3,529
6,765
1,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Dragonzjs
Sun Wukong
12
4 / 0 / 1
6,823
682
3,076
6,086
2,777
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 0 / 3
6,194
619
2,149
5,155
3,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
11
11
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
1
0.5
W
Medusa
 
Medusa
4
1
1
4.5
W
0
1
1
0.5
L
0
2
1
0.25
W
Ne Zha
2
1
3
3.5
L
Kukulkan
Doughbeezy
Kukulkan
0
2
1
0.25
W
Sun Wukong
Dragonzjs
Sun Wukong
4
0
1
4.5
W
1
0
3
2.5
L
Chiron
1
3
0
0.33
L
Kali
Snickys
Kali
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,327
Damage
16,151
25,254
Taken
25,119
8,345
Mitigated
9,648
7,225
Healing
6,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,222
662
1,240
1,755
4,463
3,289
0
501
3,962
14,559
0
W
Medusa
 
Medusa
5,801
1,778
0
1,653
4,679
1,321
1,385
928
3,751
0
40,312
W
1,596
86
0
507
2,434
595
0
190
2,244
31,364
0
L
437
0
0
728
3,476
662
210
674
2,802
23,376
0
W
Ne Zha
3,529
1,041
0
946
6,765
1,790
0
393
6,372
0
33,495
L
Kukulkan
Doughbeezy
Kukulkan
2,529
0
0
0
3,067
844
0
0
3,067
26,629
0
W
Sun Wukong
Dragonzjs
Sun Wukong
3,076
175
0
1,395
6,086
2,777
0
2,559
3,527
0
30,222
W
2,149
350
134
2,060
5,155
3,165
0
1,118
4,037
11,494
0
L
Chiron
1,545
615
120
1,973
6,627
1,271
0
1,217
5,410
0
18,220
L
Kali
Snickys
Kali
3,594
1,663
0
1,409
7,621
2,279
0
1,353
6,268
0
27,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,775
Gold Earned
31,142
216
Minions Killed
318
0
Camps Cleared
0
941,203
Distance Traveled
1,038,010
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,903
490
28
3
0
172,279
3
W
Medusa
6,383
638
86
9
0
189,837
2
W
Thoth
5,829
583
83
8
0
190,756
3
L
Merlin
4,975
498
45
5
0
181,515
4
W
Ne Zha
5,913
591
55
6
0
234,403
0
L
Kukulkan
5,197
520
60
6
0
185,421
0
W
Sun Wukong
6,823
682
79
8
0
217,493
5
W
Ymir
6,194
619
15
2
0
205,521
0
L
Chiron
4,627
463
32
3
0
200,408
0
L
Kali
5,073
507
51
5
0
201,580
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role