Player Matchup

Shiva
Shiva
GoldenHorror
Shiva
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,211 Elo+
Party 3
Anhur
Anhur
Smeat7780
Anhur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
matthuah
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,211 Elo+
Party 3
Mulan
Mulan
opentruma
Mulan
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 3
Sol
Sol
stickybandit69
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Team Averages
Level 68
1,500 SR
1,384 Elo+

VS

Team Averages
Level 84
1,574 SR
1,452 Elo+
Zeus
Zeus
JarefoSupreme
Zeus
Level 51
God Stats
20W - 22L
1,467 SR
Queue Stats
85W - 93L
1,438 Elo+
Party 1
Hades
Hades
cristopher2556
Hades
Level 157
God Stats
33W - 16L
1,561 SR
Queue Stats
50W - 24L
1,543 Elo+
Solo
Izanami
Izanami
kkpitta
Izanami
Level 48
God Stats
3W - 3L
1,617 SR
Queue Stats
16W - 19L
1,390 Elo+
Party 2
Arachne
Arachne
kkpitta420
Arachne
Level 85
God Stats
5W - 3L
1,725 SR
Queue Stats
45W - 52L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
xXMIUSICKILLERXx
Baron Samedi
Level 78
God Stats
4W - 10L
1,500 SR
Queue Stats
90W - 96L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 2
6,987
499
4,769
12,169
8,121
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Smeat7780
Anhur
10
2 / 4 / 1
6,234
445
3,328
7,305
1,436
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
matthuah
Cthulhu
10
0 / 3 / 2
6,381
456
4,279
12,986
7,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
opentruma
Mulan
10
0 / 3 / 1
6,069
434
688
6,043
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 2 / 2
7,551
539
3,359
8,201
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,345
596
7,103
6,279
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 2
7,592
542
5,178
8,609
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
kkpitta
Izanami
12
2 / 2 / 3
7,621
544
5,596
7,133
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
kkpitta420
Arachne
15
4 / 3 / 1
8,485
606
6,835
11,658
4,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
xXMIUSICKILLERXx
Baron Samedi
14
4 / 1 / 5
8,796
628
5,885
4,347
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
15
15
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
W
4
2
3
2.75
L
Anhur
Smeat7780
Anhur
2
4
1
0.63
W
1
0
2
2
W
Izanami
kkpitta
Izanami
2
2
3
1.75
W
Arachne
kkpitta420
Arachne
4
3
1
1.5
L
Cthulhu
matthuah
Cthulhu
0
3
2
0.33
L
Mulan
opentruma
Mulan
0
3
1
0.17
L
1
2
2
1
W
Baron Samedi
xXMIUSICKILLERXx
Baron Samedi
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,423
Damage
30,597
46,704
Taken
38,026
22,467
Mitigated
18,053
10,111
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,769
863
230
1,748
12,169
8,121
0
4,926
7,243
0
28,525
W
7,103
1,100
0
559
6,279
2,074
2,355
2,130
4,149
44,563
0
L
Anhur
Smeat7780
Anhur
3,328
1,936
0
1,000
7,305
1,436
0
2,687
4,618
0
21,407
W
5,178
514
151
3,894
8,609
7,437
350
1,692
6,917
30,928
0
W
Izanami
kkpitta
Izanami
5,596
3,951
0
1,968
7,133
1,961
508
1,366
5,767
0
42,804
W
Arachne
kkpitta420
Arachne
6,835
4,350
0
5,255
11,658
4,684
426
1,401
10,257
0
63,153
L
Cthulhu
matthuah
Cthulhu
4,279
598
1,188
2,727
12,986
7,706
0
3,749
9,237
24,789
0
L
Mulan
opentruma
Mulan
688
167
0
927
6,043
3,089
0
2,233
3,810
0
20,636
L
3,359
1,361
0
2,291
8,201
2,115
508
4,571
3,630
46,551
0
W
Baron Samedi
xXMIUSICKILLERXx
Baron Samedi
5,885
691
215
1,538
4,347
1,897
2,990
1,049
3,219
43,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
40,839
282
Minions Killed
409
0
Camps Cleared
0
1,141,752
Distance Traveled
1,312,587
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,987
499
43
3
0
243,460
3
W
Zeus
8,345
596
91
7
0
272,069
3
L
Anhur
6,234
445
46
3
0
199,834
0
W
Hades
7,592
542
50
4
0
250,497
0
W
Izanami
7,621
544
77
6
0
235,874
0
W
Arachne
8,485
606
110
8
0
319,666
0
L
Cthulhu
6,381
456
41
3
0
247,731
0
L
Mulan
6,069
434
56
4
0
207,300
4
L
Sol
7,551
539
96
7
0
243,427
5
W
Baron Samedi
8,796
628
81
6
0
234,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role