Player Matchup

Sylvanus
Sylvanus
Granddegis
Sylvanus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,551 Elo+
Solo
Nemesis
Nemesis
HedgeWizard
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Just_Jordan245
Xing Tian
Level 125
God Stats
2W - 3L
1,771 SR
Queue Stats
155W - 169L
1,492 Elo+
Solo
Ares
Ares
THE_GreYz
Ares
Level 109
God Stats
9W - 11L
1,720 SR
Queue Stats
255W - 292L
1,445 Elo+
Party 1
Scylla
Scylla
Z-XJ13
Scylla
Level 126
God Stats
4W - 8L
1,250 SR
Queue Stats
204W - 251L
1,417 Elo+
Party 1
Team Averages
Level 108
1,548 SR
1,481 Elo+

VS

Team Averages
Level 92
1,453 SR
1,456 Elo+
Skadi
Skadi
Bluestar069
Skadi
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
207W - 207L
1,440 Elo+
Solo
Sol
Sol
CARNAGE-187-OWNZ
Sol
Level 113
God Stats
3W - 2L
1,327 SR
Queue Stats
190W - 192L
1,488 Elo+
Solo
Nemesis
Nemesis
IANsaysGAMEon
Nemesis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,370 Elo+
Solo
Geb
Geb
INT3RNAL D3A7H
Geb
Level 125
God Stats
15W - 9L
1,439 SR
Queue Stats
293W - 299L
1,441 Elo+
Solo
Sylvanus
Sylvanus
KapitKobe22
Sylvanus
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
157W - 155L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Granddegis
Sylvanus
19
6 / 6 / 15
11,829
657
16,306
31,779
29,715
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nemesis
HedgeWizard
Nemesis
13
1 / 7 / 10
10,203
567
3,433
10,891
6,294
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Just_Jordan245
Xing Tian
20
6 / 3 / 25
13,668
759
17,710
37,596
46,730
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ares
20
7 / 5 / 24
13,072
726
19,116
35,145
51,977
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Z-XJ13
Scylla
20
14 / 3 / 14
14,762
820
30,744
12,956
6,776
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 9
13,878
771
34,445
21,740
11,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 7 / 9
11,162
620
18,072
16,683
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
20
5 / 12 / 14
13,278
738
15,655
24,797
11,827
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
5 / 3 / 16
13,673
760
19,147
23,228
32,739
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
KapitKobe22
Sylvanus
20
3 / 5 / 14
12,067
670
17,808
23,799
18,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
86
34
Kills
24
24
Deaths
35
88
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
8
9
1.69
W
2
7
9
0.93
L
Sylvanus
Granddegis
Sylvanus
6
6
15
2.25
L
Nemesis
HedgeWizard
Nemesis
1
7
10
0.86
W
Nemesis
5
12
14
1
W
5
3
16
4.33
L
Xing Tian
Just_Jordan245
Xing Tian
6
3
25
6.17
W
Sylvanus
KapitKobe22
Sylvanus
3
5
14
2
L
Ares
7
5
24
3.8
L
Scylla
Z-XJ13
Scylla
14
3
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,309
Damage
105,127
128,367
Taken
110,247
141,492
Mitigated
81,035
43,744
Healing
42,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,445
15,791
1,784
2,309
21,740
11,025
1,711
16,548
5,192
0
67,876
W
18,072
5,732
868
2,313
16,683
6,751
2,115
14,511
2,172
27,606
0
L
Sylvanus
Granddegis
Sylvanus
16,306
3,367
10,314
7,973
31,779
29,715
1,195
9,768
21,619
24,140
0
L
Nemesis
HedgeWizard
Nemesis
3,433
1,240
0
456
10,891
6,294
0
3,786
6,971
0
6,077
W
Nemesis
15,655
4,683
0
2,222
24,797
11,827
1,093
19,004
5,793
0
28,801
W
19,147
1,150
2,520
5,065
23,228
32,739
148
15,998
7,230
47,723
0
L
Xing Tian
Just_Jordan245
Xing Tian
17,710
1,670
0
11,842
37,596
46,730
933
15,270
21,728
37,268
0
W
Sylvanus
KapitKobe22
Sylvanus
17,808
5,570
15,446
9,690
23,799
18,693
805
17,815
5,984
27,060
3,588
L
Ares
19,116
735
2,822
6,923
35,145
51,977
1,110
16,149
18,584
26,372
0
L
Scylla
Z-XJ13
Scylla
30,744
3,895
1,770
1,644
12,956
6,776
2,860
6,604
6,240
69,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,534
Gold Earned
64,058
179
Minions Killed
195
0
Camps Cleared
0
1,315,764
Distance Traveled
1,387,373
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,878
771
73
4
0
232,930
0
W
Sol
11,162
620
32
2
0
270,153
0
L
Sylvanus
11,829
657
21
1
0
255,053
4
L
Nemesis
10,203
567
7
0
0
166,784
0
W
Nemesis
13,278
738
24
1
0
293,199
0
W
Geb
13,673
760
20
1
0
351,773
0
L
Xing Tian
13,668
759
32
2
0
306,900
0
W
Sylvanus
12,067
670
46
3
0
239,318
2
L
Ares
13,072
726
22
1
0
291,341
0
L
Scylla
14,762
820
97
5
0
295,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role