Player Matchup

Anhur
Anhur
Chasebenjis3965
Anhur
Level 48
God Stats
4W - 8L
1,500 SR
Queue Stats
107W - 156L
1,343 Elo+
Solo
Kuzenbo
Kuzenbo
itslongballyall
Kuzenbo
Level 128
God Stats
5W - 4L
1,324 SR
Queue Stats
49W - 63L
1,298 Elo+
Party 1
Gilgamesh
Gilgamesh
quazie-king
Gilgamesh
Level 5
God Stats
4W - 5L
1,490 SR
Queue Stats
13W - 25L
1,422 Elo+
Party 1
Team Averages
Level 60
1,438 SR
1,354 Elo+

VS

Team Averages
Level 37
1,515 SR
1,200 Elo+
Ganesha
Ganesha
Jittery_Jackal
Ganesha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,144 Elo+
Party 2
Fenrir
Fenrir
chillseth420
Fenrir
Level 58
God Stats
3W - 5L
1,545 SR
Queue Stats
116W - 171L
1,312 Elo+
Solo
Merlin
Merlin
xD3ATHELF
Merlin
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 10
9,225
923
8,400
6,910
2,334
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
4 / 2 / 10
8,464
846
5,691
11,197
13,686
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
quazie-king
Gilgamesh
12
7 / 1 / 10
8,911
891
8,767
9,497
5,370
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,926
693
2,476
10,289
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
11
3 / 5 / 1
7,752
775
5,904
11,036
3,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
xD3ATHELF
Merlin
10
0 / 8 / 1
6,175
618
2,890
7,616
1,894
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
4
4
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
L
1
5
2
0.4
L
Fenrir
3
5
1
0.7
W
4
2
10
4.5
W
Gilgamesh
quazie-king
Gilgamesh
7
1
10
12
L
Merlin
xD3ATHELF
Merlin
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,858
Damage
11,270
27,604
Taken
28,941
21,390
Mitigated
12,849
6,096
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,400
3,984
103
2,510
6,910
2,334
1,375
1,374
5,536
0
34,204
L
2,476
734
73
511
10,289
7,830
0
1,933
8,356
6,721
0
L
Fenrir
5,904
1,335
0
1,815
11,036
3,125
0
2,439
8,597
0
17,123
W
5,691
1,687
615
1,193
11,197
13,686
269
1,924
9,273
16,811
0
W
Gilgamesh
quazie-king
Gilgamesh
8,767
3,446
236
1,439
9,497
5,370
872
2,487
7,010
0
24,443
L
Merlin
xD3ATHELF
Merlin
2,890
665
61
101
7,616
1,894
0
1,943
5,673
17,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,600
Gold Earned
20,853
87
Minions Killed
65
4
Camps Cleared
1
586,597
Distance Traveled
457,510
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,225
923
62
6
3
171,022
1
L
Ganesha
6,926
693
1
0
0
140,095
0
L
Fenrir
7,752
775
33
3
1
185,555
6
W
Kuzenbo
8,464
846
10
1
0
199,339
0
W
Gilgamesh
8,911
891
15
2
1
216,236
0
L
Merlin
6,175
618
31
3
0
131,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role