Player Matchup

Amaterasu
Amaterasu
DoomDoctor125
Amaterasu
Level 98
God Stats
1W - 1L
1,226 SR
Queue Stats
145W - 146L
1,509 Elo+
Party 1
Jormungandr
Jormungandr
NaofumiFinn
Jormungandr
Level 98
God Stats
1W - 2L
1,168 SR
Queue Stats
90W - 78L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
OhDangleJunkie
Cthulhu
Level 141
God Stats
20W - 15L
1,455 SR
Queue Stats
351W - 333L
1,569 Elo+
Party 1
Artemis
Artemis
lazurusHAX
Artemis
Level 116
God Stats
2W - 1L
1,509 SR
Queue Stats
78W - 80L
1,564 Elo+
Party 1
Bastet
Bastet
tangdatank
Bastet
Level 149
God Stats
16W - 10L
1,492 SR
Queue Stats
443W - 437L
1,586 Elo+
Party 1
Team Averages
Level 120
1,370 SR
1,557 Elo+

VS

Team Averages
Level 129
1,560 SR
1,493 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Band3rSntch
Khepri
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 96L
1,515 Elo+
Solo
Rama
Rama
Brosef Jachmann
Rama
Level 126
God Stats
7W - 10L
1,464 SR
Queue Stats
362W - 358L
1,527 Elo+
Solo
Ganesha
Ganesha
Dinklebergg955
Ganesha
Level 126
God Stats
0W - 1L
1,573 SR
Queue Stats
53W - 52L
1,455 Elo+
Solo
Susano
Susano
fattestbeast
Susano
Level 104
God Stats
19W - 17L
1,765 SR
Queue Stats
461W - 476L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DoomDoctor125
Amaterasu
15
2 / 2 / 15
9,257
771
7,972
16,670
14,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
NaofumiFinn
Jormungandr
17
4 / 1 / 18
10,050
838
14,682
16,049
16,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 3 / 16
10,251
854
16,789
16,322
17,669
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
lazurusHAX
Artemis
15
5 / 3 / 9
9,668
806
9,851
8,290
3,988
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
tangdatank
Bastet
16
8 / 3 / 10
10,375
865
15,041
14,663
9,206
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 5 / 5
7,623
635
8,835
12,257
13,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
17
6 / 5 / 3
10,205
850
7,834
15,556
17,624
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
3 / 4 / 7
9,266
772
12,532
10,422
4,473
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 4 / 11
9,035
753
10,585
23,585
20,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
12
1 / 5 / 5
7,505
625
12,008
9,695
4,185
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
42
23
Kills
11
12
Deaths
23
68
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
5
5
0.7
L
Khepri
6
5
3
1.5
L
3
4
7
1.63
L
0
4
11
1.38
W
Amaterasu
DoomDoctor125
Amaterasu
2
2
15
4.75
W
Jormungandr
NaofumiFinn
Jormungandr
4
1
18
13
W
4
3
16
4
L
Susano
1
5
5
0.7
W
Artemis
lazurusHAX
Artemis
5
3
9
3.17
W
Bastet
tangdatank
Bastet
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,335
Damage
51,794
71,994
Taken
71,515
62,563
Mitigated
59,717
25,871
Healing
22,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,835
720
916
2,099
12,257
13,326
0
5,450
6,514
0
14,676
L
Khepri
7,834
394
1,169
1,218
15,556
17,624
0
6,375
8,425
22,087
0
L
12,532
7,281
726
1,798
10,422
4,473
114
4,680
5,548
0
27,474
L
10,585
703
1,815
8,592
23,585
20,109
67
9,496
13,508
22,745
0
W
Amaterasu
DoomDoctor125
Amaterasu
7,972
2,754
2,207
7,043
16,670
14,817
760
5,420
11,250
0
14,638
W
Jormungandr
NaofumiFinn
Jormungandr
14,682
3,067
268
3,733
16,049
16,883
849
4,497
11,552
28,926
0
W
16,789
937
2,877
3,325
16,322
17,669
349
3,244
13,078
32,844
0
L
Susano
12,008
804
2,477
1,271
9,695
4,185
0
4,157
5,222
0
19,618
W
Artemis
lazurusHAX
Artemis
9,851
4,872
1,284
1,102
8,290
3,988
2,883
1,789
6,501
0
24,255
W
Bastet
tangdatank
Bastet
15,041
3,308
1,543
2,489
14,663
9,206
1,217
3,469
11,194
0
22,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,601
Gold Earned
43,634
116
Minions Killed
127
0
Camps Cleared
0
1,231,221
Distance Traveled
1,032,459
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,623
635
21
2
0
181,355
2
L
Khepri
10,205
850
39
3
0
216,066
3
L
Rama
9,266
772
51
4
0
202,121
1
L
Ganesha
9,035
753
0
0
0
228,937
0
W
Amaterasu
9,257
771
11
1
0
244,382
0
W
Jormungandr
10,050
838
38
3
0
239,424
0
W
Cthulhu
10,251
854
27
2
0
269,302
0
L
Susano
7,505
625
16
1
0
203,980
5
W
Artemis
9,668
806
32
3
0
237,058
1
W
Bastet
10,375
865
8
1
0
241,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role