Player Matchup

Susano
Susano
 
Susano
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Moneymike3245
Danzaburou
Level 60
God Stats
5W - 7L
1,500 SR
Queue Stats
158W - 143L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
Paullypeanuts
Cthulhu
Level 66
God Stats
9W - 12L
1,408 SR
Queue Stats
169W - 189L
1,344 Elo+
Party 1
Thoth
Thoth
alanshadyvz
Thoth
Level 69
God Stats
14W - 10L
1,606 SR
Queue Stats
413W - 420L
1,384 Elo+
Solo
Shiva
Shiva
correia2292
Shiva
Level 105
God Stats
36W - 26L
1,589 SR
Queue Stats
293W - 320L
1,332 Elo+
Party 1
Team Averages
Level 69
1,521 SR
1,381 Elo+

VS

Team Averages
Level 75
1,508 SR
1,368 Elo+
Shiva
Shiva
AuntieClapper
Shiva
Level 116
God Stats
6W - 7L
1,533 SR
Queue Stats
95W - 104L
1,482 Elo+
Solo
Cernunnos
Cernunnos
CaPNCLuTcHxx
Cernunnos
Level 69
God Stats
27W - 29L
1,451 SR
Queue Stats
442W - 463L
1,278 Elo+
Party 2
Cerberus
Cerberus
LivKitten420
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,225 Elo+
Party 2
Osiris
Osiris
LjMv
Osiris
Level 89
God Stats
1W - 3L
1,755 SR
Queue Stats
149W - 145L
1,474 Elo+
Solo
Sol
Sol
ScheherazadeZ
Sol
Level 81
God Stats
0W - 5L
1,301 SR
Queue Stats
4W - 11L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
6
1 / 2 / 1
3,743
749
604
3,986
973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Moneymike3245
Danzaburou
7
6 / 0 / 1
4,371
874
5,146
2,839
675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
5
2 / 2 / 4
3,773
755
1,574
5,588
2,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 0 / 0
3,744
749
1,776
1,487
330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 1 / 0
3,559
712
1,343
3,703
1,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
3,631
726
2,057
2,665
659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
CaPNCLuTcHxx
Cernunnos
5
2 / 4 / 0
3,339
668
1,755
3,396
1,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
LivKitten420
Cerberus
3
0 / 3 / 1
2,975
595
981
5,384
1,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
LjMv
Osiris
4
1 / 1 / 0
3,280
656
1,188
2,216
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 1 / 1
3,232
646
669
1,548
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
10
Kills
5
5
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
1
2
1
0.75
L
2
1
0
2
L
Cernunnos
CaPNCLuTcHxx
Cernunnos
2
4
0
0.5
L
Cerberus
LivKitten420
Cerberus
0
3
1
0.17
L
Osiris
LjMv
Osiris
1
1
0
1
W
Danzaburou
Moneymike3245
Danzaburou
6
0
1
6.5
W
Cthulhu
2
2
4
2
L
0
1
1
0.5
W
1
0
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,443
Damage
6,650
17,603
Taken
15,209
5,649
Mitigated
4,615
7,991
Healing
3,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
604
396
0
1,511
3,986
973
0
117
3,829
0
12,940
L
2,057
708
0
375
2,665
659
0
433
2,176
0
10,940
L
Cernunnos
CaPNCLuTcHxx
Cernunnos
1,755
1,086
0
183
3,396
1,020
0
533
2,863
0
7,714
L
Cerberus
LivKitten420
Cerberus
981
32
90
1,492
5,384
1,777
0
1,394
3,990
3,880
0
L
Osiris
LjMv
Osiris
1,188
504
0
1,053
2,216
784
0
0
2,082
0
7,362
W
Danzaburou
Moneymike3245
Danzaburou
5,146
3,074
0
2,000
2,839
675
540
554
2,285
0
17,667
W
Cthulhu
1,574
213
119
1,484
5,588
2,358
253
323
5,265
4,855
0
L
669
156
0
467
1,548
375
0
990
558
8,530
0
W
1,776
125
0
839
1,487
330
144
518
871
16,559
0
W
1,343
326
0
2,038
3,703
1,313
0
0
3,703
0
12,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,190
Gold Earned
16,457
111
Minions Killed
82
0
Camps Cleared
0
488,356
Distance Traveled
466,073
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
3,743
749
31
6
0
92,718
2
L
Shiva
3,631
726
19
4
0
105,471
1
L
Cernunnos
3,339
668
17
3
0
98,788
1
L
Cerberus
2,975
595
7
1
0
99,843
0
L
Osiris
3,280
656
18
4
0
60,697
0
W
Danzaburou
4,371
874
32
6
0
87,890
0
W
Cthulhu
3,773
755
2
0
0
112,146
2
L
Sol
3,232
646
21
4
0
101,274
0
W
Thoth
3,744
749
21
4
0
93,926
1
W
Shiva
3,559
712
25
5
0
101,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role