Player Matchup

Fenrir
Fenrir
Gold IV
MrAnaconda41
Fenrir
Gold IV
Level 160
God Stats
8W - 3L
1,582 SR
Queue Stats
159W - 173L
1,110 MMR
Solo
Tiamat
Tiamat
Silver IV
enderman_360
Tiamat
Silver IV
Level 76
God Stats
10W - 10L
1,589 SR
Queue Stats
140W - 191L
823 MMR
Solo
Xing Tian
Xing Tian
Silver I
faceeblue
Xing Tian
Silver I
Level 88
God Stats
32W - 26L
1,499 SR
Queue Stats
76W - 73L
804 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,557 SR
912 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,471 SR
956 MMR
Medusa
Medusa
Silver III
GuN Sm0kE LoC
Medusa
Silver III
Level 147
God Stats
89W - 85L
1,582 SR
Queue Stats
169W - 199L
768 MMR
Solo
Hercules
Hercules
Silver II
crossange150
Hercules
Silver II
Level 142
God Stats
3W - 8L
1,528 SR
Queue Stats
91W - 109L
1,001 MMR
Solo
Olorun
Olorun
Silver III
onfirenoflames
Olorun
Silver III
Level 109
God Stats
0W - 2L
1,303 SR
Queue Stats
11W - 27L
1,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 3 / 8
9,288
844
9,141
9,420
5,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
15
8 / 5 / 6
9,765
888
15,478
8,795
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
faceeblue
Xing Tian
13
2 / 1 / 13
9,131
830
5,354
14,521
18,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
ShivaGilgameshAtlasZeusBastet

VS

Bans
YmirGebChaacAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 5
7,474
679
5,987
11,607
3,228
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
crossange150
Hercules
12
3 / 4 / 6
8,139
740
4,041
12,150
8,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
4 / 7 / 4
7,850
714
6,413
10,175
2,915
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
18
Kills
9
9
Deaths
18
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
W
Fenrir
8
3
8
4
L
Hercules
crossange150
Hercules
3
4
6
1.5
W
Tiamat
8
5
6
2.2
W
Xing Tian
faceeblue
Xing Tian
2
1
13
8.5
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,973
Damage
16,441
32,736
Taken
33,932
29,774
Mitigated
14,711
8,139
Healing
5,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,987
2,221
0
1,368
11,607
3,228
0
6,759
4,380
0
24,004
W
Fenrir
9,141
2,677
0
2,315
9,420
5,595
164
2,244
7,176
0
22,293
L
Hercules
crossange150
Hercules
4,041
1,314
294
2,736
12,150
8,568
0
7,391
4,123
0
13,280
W
Tiamat
15,478
967
0
884
8,795
5,724
1,013
2,210
6,585
37,129
0
W
Xing Tian
faceeblue
Xing Tian
5,354
162
0
4,940
14,521
18,455
656
2,236
12,285
14,668
0
L
6,413
3,498
280
853
10,175
2,915
0
6,087
3,656
13,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,184
Gold Earned
23,463
117
Minions Killed
88
7
Camps Cleared
2
647,921
Distance Traveled
549,201
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,474
679
48
4
2
192,141
4
W
Fenrir
9,288
844
38
3
4
223,104
3
L
Hercules
8,139
740
14
1
0
191,836
3
W
Tiamat
9,765
888
61
6
3
209,123
3
W
Xing Tian
9,131
830
18
2
0
215,694
1
L
Olorun
7,850
714
26
2
0
165,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role