Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum IV
 
Chaac
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
TerryFolder
Zhong Kui
Gold III
Level 119
God Stats
4W - 1L
1,644 SR
Queue Stats
18W - 16L
1,543 MMR
Solo
Hou Yi
Hou Yi
Gold II
Vinnyvez
Hou Yi
Gold II
Level 88
God Stats
9W - 9L
1,518 SR
Queue Stats
48W - 42L
1,542 MMR
Solo
Geb
Geb
Gold I
swolverene
Geb
Gold I
Level 122
God Stats
6W - 3L
1,655 SR
Queue Stats
71W - 69L
1,542 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,563 SR
1,525 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,516 SR
1,539 MMR
Osiris
Osiris
Gold IV
EcuAxl75
Osiris
Gold IV
Level 127
God Stats
0W - 3L
1,350 SR
Queue Stats
209W - 201L
1,537 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Mu7ed
Baron Samedi
Silver I
Level 123
God Stats
62W - 76L
1,601 SR
Queue Stats
135W - 145L
1,475 MMR
Party 1
Ymir
Ymir
Gold IV
MutedProbably
Ymir
Gold IV
Level 128
God Stats
3W - 3L
1,677 SR
Queue Stats
129W - 131L
1,613 MMR
Party 1
Hera
Hera
Silver II
Puresidious
Hera
Silver II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,539 MMR
Solo
Medusa
Medusa
Gold III
RoyalMag3
Medusa
Gold III
Level 129
God Stats
7W - 9L
1,453 SR
Queue Stats
284W - 292L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
15 / 3 / 7
13,727
654
20,338
19,916
7,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
 
Chaac
20
5 / 1 / 7
13,074
623
13,878
27,820
31,390
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
TerryFolder
Zhong Kui
19
6 / 2 / 10
12,671
603
14,887
13,161
13,599
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Vinnyvez
Hou Yi
20
5 / 2 / 3
13,080
623
13,078
15,926
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 1 / 11
10,584
504
9,658
19,714
17,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
CliodhnaAtlasThoth

VS

Bans
KaliShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EcuAxl75
Osiris
15
0 / 4 / 2
9,406
448
10,070
21,796
21,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Mu7ed
Baron Samedi
15
1 / 6 / 4
9,054
431
9,972
18,227
10,604
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 6 / 3
10,323
492
11,463
20,907
9,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 8 / 2
9,530
454
13,637
11,875
4,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
RoyalMag3
Medusa
17
2 / 7 / 1
10,871
518
9,679
14,557
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
31
Kills
9
9
Deaths
31
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
15
3
7
6.17
W
Chaac
 
Chaac
5
1
7
8.5
L
Osiris
EcuAxl75
Osiris
0
4
2
0.25
L
Baron Samedi
Mu7ed
Baron Samedi
1
6
4
0.5
L
3
6
3
0.75
L
3
8
2
0.5
L
Medusa
RoyalMag3
Medusa
2
7
1
0.36
W
Zhong Kui
TerryFolder
Zhong Kui
6
2
10
5.5
W
Hou Yi
Vinnyvez
Hou Yi
5
2
3
3.25
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,839
Damage
54,821
96,537
Taken
87,362
75,242
Mitigated
50,648
36,134
Healing
20,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
20,338
16,409
0
6,928
19,916
7,433
47
8,361
11,299
0
121,543
W
Chaac
 
Chaac
13,878
3,354
0
11,779
27,820
31,390
549
5,124
22,267
16,230
75,187
L
Osiris
EcuAxl75
Osiris
10,070
4,668
0
6,673
21,796
21,748
694
6,604
15,192
0
66,515
L
Baron Samedi
Mu7ed
Baron Samedi
9,972
1,165
1,246
4,086
18,227
10,604
0
9,406
8,821
45,342
0
L
11,463
2,270
0
4,983
20,907
9,257
0
6,183
14,724
84,002
0
L
13,637
2,945
0
276
11,875
4,445
672
4,173
7,702
51,368
0
L
Medusa
RoyalMag3
Medusa
9,679
3,679
0
2,826
14,557
4,594
1,883
2,030
12,527
0
82,431
W
Zhong Kui
TerryFolder
Zhong Kui
14,887
2,244
0
6,748
13,161
13,599
815
8,333
4,828
81,356
0
W
Hou Yi
Vinnyvez
Hou Yi
13,078
6,849
0
8,428
15,926
5,594
6,604
3,960
11,966
0
107,050
W
9,658
466
0
2,251
19,714
17,226
0
10,337
8,571
40,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,136
Gold Earned
49,184
653
Minions Killed
564
0
Camps Cleared
0
2,133,837
Distance Traveled
1,904,526
34
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,727
654
132
6
0
451,972
4
W
Chaac
13,074
623
176
8
0
454,079
5
L
Osiris
9,406
448
137
7
0
407,181
8
L
Baron Samedi
9,054
431
67
3
0
366,402
8
L
Ymir
10,323
492
123
6
0
386,643
2
L
Hera
9,530
454
87
4
0
370,765
6
L
Medusa
10,871
518
150
7
0
373,535
8
W
Zhong Kui
12,671
603
146
7
0
372,901
8
W
Hou Yi
13,080
623
163
8
0
389,339
5
W
Geb
10,584
504
36
2
0
465,546
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role