Player Matchup

Merlin
Merlin
AkaiJesus
Merlin
Level 84
God Stats
36W - 50L
1,437 SR
Queue Stats
298W - 351L
1,443 Elo+
Party 1
Loki
Loki
FUTENJIN
Loki
Level 85
God Stats
0W - 3L
1,733 SR
Queue Stats
11W - 13L
1,450 Elo+
Party 1
Zhong Kui
Zhong Kui
RogueSimulant
Zhong Kui
Level 160
God Stats
1W - 5L
1,604 SR
Queue Stats
228W - 234L
1,602 Elo+
Party 2
Artio
Artio
akaiboa
Artio
Level 60
God Stats
0W - 1L
1,527 SR
Queue Stats
19W - 16L
1,477 Elo+
Party 1
Osiris
Osiris
igottagetbubba
Osiris
Level 156
God Stats
2W - 3L
1,505 SR
Queue Stats
182W - 184L
1,586 Elo+
Party 2
Team Averages
Level 109
1,561 SR
1,512 Elo+

VS

Team Averages
Level 121
1,576 SR
1,462 Elo+
Medusa
Medusa
BLAcK_JacK055
Medusa
Level 141
God Stats
10W - 7L
1,789 SR
Queue Stats
195W - 222L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
Fragla
Baron Samedi
Level 146
God Stats
1W - 2L
1,260 SR
Queue Stats
53W - 47L
1,446 Elo+
Party 3
Amaterasu
Amaterasu
Slowsome
Amaterasu
Level 129
God Stats
2W - 0L
1,895 SR
Queue Stats
23W - 18L
1,415 Elo+
Party 3
Cabrakan
Cabrakan
Джиглипаф
Cabrakan
Level 160
God Stats
9W - 5L
1,474 SR
Queue Stats
290W - 286L
1,475 Elo+
Party 4
Bastet
Bastet
СочнаяТолстушка
Bastet
Level 29
God Stats
3W - 2L
1,462 SR
Queue Stats
322W - 318L
1,475 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AkaiJesus
Merlin
17
1 / 5 / 8
10,044
670
10,593
12,724
4,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
17
4 / 7 / 7
11,350
757
14,587
15,212
5,591
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
RogueSimulant
Zhong Kui
18
3 / 8 / 6
10,892
726
16,385
16,816
9,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
akaiboa
Artio
17
2 / 5 / 8
10,249
683
3,664
21,851
26,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 6 / 9
10,971
731
9,995
18,720
20,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 16
12,703
847
18,775
12,411
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
Fragla
Baron Samedi
20
11 / 1 / 10
13,106
874
21,333
11,696
5,464
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Slowsome
Amaterasu
18
2 / 4 / 13
10,855
724
11,275
17,188
16,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 4 / 18
11,445
763
12,228
18,151
29,231
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
6 / 4 / 12
10,778
719
8,508
12,450
4,773
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
100
14
Kills
31
31
Deaths
14
38
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Merlin
AkaiJesus
Merlin
1
5
8
1
W
8
1
16
16
L
Loki
4
7
7
1.07
W
Baron Samedi
Fragla
Baron Samedi
11
1
10
16
L
Zhong Kui
RogueSimulant
Zhong Kui
3
8
6
0.75
W
Amaterasu
Slowsome
Amaterasu
2
4
13
2.13
L
Artio
akaiboa
Artio
2
5
8
1.2
L
4
6
9
1.42
W
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,224
Damage
72,119
85,323
Taken
71,896
66,356
Mitigated
61,161
8,824
Healing
22,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AkaiJesus
Merlin
10,593
85
87
825
12,724
4,647
192
4,665
7,862
46,498
0
W
18,775
7,970
0
5,030
12,411
5,021
3,031
4,663
7,748
0
68,146
L
Loki
14,587
3,024
0
520
15,212
5,591
576
5,125
9,909
0
33,871
W
Baron Samedi
Fragla
Baron Samedi
21,333
1,653
6,132
4,482
11,696
5,464
1,564
4,843
6,853
74,084
0
L
Zhong Kui
RogueSimulant
Zhong Kui
16,385
2,500
0
2,090
16,816
9,390
341
7,289
9,414
47,012
0
W
Amaterasu
Slowsome
Amaterasu
11,275
4,292
0
4,501
17,188
16,672
3,194
8,397
8,791
0
28,217
L
Artio
akaiboa
Artio
3,664
480
916
2,466
21,851
26,409
64
8,516
13,129
17,387
0
L
9,995
2,048
0
1,920
18,720
20,319
76
7,966
10,552
948
30,060
W
12,228
1,602
366
1,437
18,151
29,231
580
8,154
9,997
21,552
0
W
8,508
3,176
0
488
12,450
4,773
144
5,447
6,890
0
19,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,506
Gold Earned
58,887
252
Minions Killed
282
0
Camps Cleared
0
1,442,019
Distance Traveled
1,653,438
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,044
670
67
4
0
283,825
1
W
Medusa
12,703
847
88
6
0
326,790
2
L
Loki
11,350
757
38
3
0
306,991
1
W
Baron Samedi
13,106
874
120
8
0
342,048
1
L
Zhong Kui
10,892
726
74
5
0
253,734
1
W
Amaterasu
10,855
724
44
3
0
337,525
1
L
Artio
10,249
683
27
2
0
292,455
2
L
Osiris
10,971
731
46
3
0
305,014
2
W
Cabrakan
11,445
763
17
1
0
305,772
4
W
Bastet
10,778
719
13
1
0
341,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role