Player Matchup

Janus
Janus
FK_Singularity
Janus
Level 139
God Stats
1W - 2L
1,516 SR
Queue Stats
117W - 114L
1,548 Elo+
Party 1
Skadi
Skadi
GrandLotusIroh21
Skadi
Level 88
God Stats
66W - 51L
1,618 SR
Queue Stats
324W - 254L
1,564 Elo+
Party 1
Heimdallr
Heimdallr
Ickycursedme
Heimdallr
Level 109
God Stats
1W - 6L
1,150 SR
Queue Stats
309W - 295L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
PaladinPyrrhus
Baron Samedi
Level 124
God Stats
20W - 20L
1,500 SR
Queue Stats
300W - 290L
1,531 Elo+
Solo
Cabrakan
Cabrakan
SamuraiEddie
Cabrakan
Level 65
God Stats
9W - 3L
1,464 SR
Queue Stats
178W - 164L
1,432 Elo+
Party 1
Team Averages
Level 105
1,450 SR
1,526 Elo+

VS

Team Averages
Level 126
1,487 SR
1,565 Elo+
Hades
Hades
Advance Ohma
Hades
Level 150
God Stats
2W - 1L
1,506 SR
Queue Stats
233W - 209L
1,588 Elo+
Party 2
Merlin
Merlin
Ifrìt
Merlin
Level 113
God Stats
11W - 4L
1,596 SR
Queue Stats
54W - 45L
1,539 Elo+
Solo
Skadi
Skadi
Jango Theft
Skadi
Level 107
God Stats
53W - 39L
1,632 SR
Queue Stats
137W - 119L
1,603 Elo+
Party 2
Atlas
Atlas
forsakencynath
Atlas
Level 154
God Stats
1W - 5L
1,322 SR
Queue Stats
90W - 108L
1,546 Elo+
Party 2
Fenrir
Fenrir
vJuiceWRLD
Fenrir
Level 104
God Stats
2W - 3L
1,380 SR
Queue Stats
59W - 54L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,820
529
2,483
3,694
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 2
5,682
517
4,850
6,841
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Ickycursedme
Heimdallr
11
3 / 3 / 0
6,386
581
3,238
6,283
1,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
PaladinPyrrhus
Baron Samedi
10
0 / 3 / 0
5,616
511
1,978
5,780
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
SamuraiEddie
Cabrakan
8
1 / 3 / 3
5,407
492
2,726
8,064
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,873
625
1,660
4,515
2,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Ifrìt
Merlin
13
3 / 0 / 1
7,842
713
3,143
3,339
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 2 / 2
6,688
608
4,841
5,277
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 6
5,828
530
3,135
7,441
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
vJuiceWRLD
Fenrir
10
5 / 1 / 5
6,530
594
7,490
7,380
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
13
13
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
0
2
1
L
1
4
2
0.5
L
Heimdallr
Ickycursedme
Heimdallr
3
3
0
1
W
Merlin
Ifrìt
Merlin
3
0
1
3.5
W
3
2
2
2
L
Baron Samedi
PaladinPyrrhus
Baron Samedi
0
3
0
0
L
Cabrakan
SamuraiEddie
Cabrakan
1
3
3
0.83
W
1
2
6
2
W
Fenrir
vJuiceWRLD
Fenrir
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,275
Damage
20,269
30,662
Taken
27,952
12,234
Mitigated
11,574
7,355
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,660
279
151
3,309
4,515
2,543
0
1,225
3,290
39,707
0
L
2,483
197
0
1,127
3,694
896
0
1,251
2,318
41,132
0
L
4,850
2,338
0
1,771
6,841
1,881
0
1,266
5,575
0
38,989
L
Heimdallr
Ickycursedme
Heimdallr
3,238
1,570
0
30
6,283
1,886
0
568
5,651
0
35,024
W
Merlin
Ifrìt
Merlin
3,143
89
0
704
3,339
1,156
884
1,067
2,272
58,111
0
W
4,841
1,909
0
1,824
5,277
1,230
644
502
4,771
0
44,601
L
Baron Samedi
PaladinPyrrhus
Baron Samedi
1,978
308
228
2,317
5,780
2,900
0
1,911
3,837
28,472
0
L
Cabrakan
SamuraiEddie
Cabrakan
2,726
588
0
1,882
8,064
4,671
0
2,638
5,343
9,696
4,717
W
3,135
1,082
135
1,289
7,441
4,324
0
1,834
5,607
14,199
0
W
Fenrir
vJuiceWRLD
Fenrir
7,490
2,478
0
1,360
7,380
2,321
0
2,023
5,357
0
24,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,911
Gold Earned
33,761
326
Minions Killed
388
0
Camps Cleared
0
1,016,865
Distance Traveled
1,085,027
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,873
625
105
10
0
205,603
3
L
Janus
5,820
529
85
8
0
219,805
2
L
Skadi
5,682
517
71
6
0
190,198
5
L
Heimdallr
6,386
581
75
7
0
213,614
2
W
Merlin
7,842
713
132
12
0
222,542
0
W
Skadi
6,688
608
87
8
0
210,688
3
L
Baron Samedi
5,616
511
71
6
0
185,236
4
L
Cabrakan
5,407
492
24
2
0
208,012
3
W
Atlas
5,828
530
20
2
0
209,465
3
W
Fenrir
6,530
594
44
4
0
236,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role