Player Matchup

Zhong Kui
Zhong Kui
Bart04
Zhong Kui
Level 61
God Stats
5W - 7L
1,688 SR
Queue Stats
271W - 266L
1,520 Elo+
Party 1
Zeus
Zeus
C_mccutcheon_7
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 145L
1,468 Elo+
Party 1
Hou Yi
Hou Yi
DoubtSin
Hou Yi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 175L
1,390 Elo+
Solo
King Arthur
King Arthur
epreston2
King Arthur
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 48L
1,532 Elo+
Party 1
Ares
Ares
tjpreston_21
Ares
Level 28
God Stats
3W - 2L
1,723 SR
Queue Stats
56W - 55L
1,466 Elo+
Party 1
Team Averages
Level 54
1,582 SR
1,475 Elo+

VS

Team Averages
Level 74
1,434 SR
1,392 Elo+
Ra
Ra
SimpForAkeno-
Ra
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
269W - 232L
1,311 Elo+
Party 2
Mercury
Mercury
castorcalvo69
Mercury
Level 128
God Stats
15W - 16L
1,468 SR
Queue Stats
137W - 144L
1,471 Elo+
Party 3
Erlang Shen
Erlang Shen
dianrool
Erlang Shen
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,506 Elo+
Party 3
Neith
Neith
mbutler2
Neith
Level 37
God Stats
3W - 1L
1,369 SR
Queue Stats
32W - 45L
1,223 Elo+
Party 2
Yemoja
Yemoja
samadara1418
Yemoja
Level 86
God Stats
1W - 1L
1,332 SR
Queue Stats
247W - 257L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bart04
Zhong Kui
9
1 / 0 / 0
5,074
564
5,144
5,076
2,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 1
4,600
511
1,809
4,837
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
DoubtSin
Hou Yi
8
2 / 2 / 0
4,605
512
2,495
5,115
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

King Arthur
epreston2
King Arthur
5
0 / 3 / 0
3,866
430
1,043
5,440
2,372
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 3 / 1
4,155
462
2,701
6,456
3,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,262
585
2,674
3,427
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
10
4 / 0 / 1
5,551
617
3,136
5,970
1,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
dianrool
Erlang Shen
10
3 / 1 / 0
6,077
675
5,045
6,361
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
mbutler2
Neith
8
2 / 0 / 2
4,620
513
3,078
2,653
768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
8
0 / 1 / 3
4,767
530
2,159
5,929
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
10
10
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bart04
Zhong Kui
1
0
0
1
L
0
2
1
0.25
L
Hou Yi
DoubtSin
Hou Yi
2
2
0
1
W
1
1
1
1.5
W
Mercury
4
0
1
4.5
W
Erlang Shen
dianrool
Erlang Shen
3
1
0
3
L
King Arthur
epreston2
King Arthur
0
3
0
0
W
Neith
mbutler2
Neith
2
0
2
3
W
Yemoja
0
1
3
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,192
Damage
16,092
26,924
Taken
24,340
10,842
Mitigated
10,109
8,760
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bart04
Zhong Kui
5,144
868
72
2,914
5,076
2,865
0
482
4,548
24,063
0
L
1,809
193
83
1,815
4,837
1,122
0
1,985
2,662
24,494
0
L
Hou Yi
DoubtSin
Hou Yi
2,495
953
0
1,693
5,115
1,277
0
1,194
3,921
0
21,028
W
2,674
64
113
743
3,427
1,014
0
2,287
1,140
25,976
0
W
Mercury
3,136
961
0
745
5,970
1,703
0
1,401
4,569
0
29,318
W
Erlang Shen
dianrool
Erlang Shen
5,045
2,445
0
2,696
6,361
3,861
0
3,184
3,177
0
33,233
L
King Arthur
epreston2
King Arthur
1,043
375
46
974
5,440
2,372
0
0
5,440
0
12,665
W
Neith
mbutler2
Neith
3,078
1,155
0
1,311
2,653
768
90
1,083
1,570
0
22,764
W
Yemoja
2,159
938
585
2,696
5,929
2,763
63
1,699
4,230
13,509
0
L
2,701
189
64
1,099
6,456
3,206
0
936
5,520
10,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,300
Gold Earned
26,277
189
Minions Killed
254
0
Camps Cleared
0
767,874
Distance Traveled
851,028
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,074
564
50
6
0
147,350
3
L
Zeus
4,600
511
49
5
0
168,636
1
L
Hou Yi
4,605
512
46
5
0
159,047
2
W
Ra
5,262
585
58
6
0
183,719
1
W
Mercury
5,551
617
58
6
0
203,919
1
W
Erlang Shen
6,077
675
71
8
0
185,494
4
L
King Arthur
3,866
430
33
4
0
143,571
0
W
Neith
4,620
513
39
4
0
147,955
1
W
Yemoja
4,767
530
28
3
0
129,941
1
L
Ares
4,155
462
11
1
0
149,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role