Player Matchup

Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond I
 
Serqet
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Shiva
Shiva
Diamond III
DrewUSN
Shiva
Diamond III
Level 121
God Stats
3W - 5L
1,820 SR
Queue Stats
302W - 284L
2,373 MMR
Solo
Hachiman
Hachiman
Diamond III
ImJustToastyy
Hachiman
Diamond III
Level 160
God Stats
1W - 1L
1,767 SR
Queue Stats
228W - 227L
2,381 MMR
Solo
Bastet
Bastet
Masters
Jаkk
Bastet
Masters
Level 160
God Stats
1W - 4L
1,191 SR
Queue Stats
28W - 37L
2,688 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,556 SR
2,088 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,499 SR
2,115 MMR
Cthulhu
Cthulhu
Diamond I
 
Cthulhu
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Diamond I
 
Jormungandr
Diamond I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Awilix
Awilix
Diamond II
AngelicCross1
Awilix
Diamond II
Level 143
God Stats
11W - 10L
1,616 SR
Queue Stats
248W - 242L
2,370 MMR
Solo
Ymir
Ymir
Masters
Hurriwind
Ymir
Masters
Level 159
God Stats
10W - 24L
1,127 SR
Queue Stats
490W - 465L
2,534 MMR
Party 1
Izanami
Izanami
Masters
Zapman
Izanami
Masters
Level 160
God Stats
14W - 7L
1,752 SR
Queue Stats
796W - 753L
2,670 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 2 / 2
6,334
528
7,246
4,381
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
 
Serqet
11
1 / 4 / 3
6,193
516
3,204
7,637
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
DrewUSN
Shiva
9
0 / 3 / 2
5,459
455
4,619
11,252
8,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
ImJustToastyy
Hachiman
11
1 / 2 / 0
6,229
519
3,610
7,141
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
Jаkk
Bastet
12
1 / 2 / 1
6,713
559
5,125
8,507
2,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
NemesisCliodhnaAgni

VS

Bans
CabrakanThothCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 5
7,951
663
5,850
10,625
6,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
 
Jormungandr
12
2 / 2 / 7
6,971
581
8,351
7,246
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 2 / 3
6,693
558
4,394
7,831
2,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
10
1 / 0 / 8
6,343
529
3,854
9,201
5,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Zapman
Izanami
14
3 / 0 / 3
7,655
638
6,275
6,548
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
13
13
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
2
1.5
L
Serqet
 
Serqet
1
4
3
0.63
W
Cthulhu
 
Cthulhu
3
1
5
5.5
W
Jormungandr
 
Jormungandr
2
2
7
2.75
W
4
2
3
2.75
L
Shiva
DrewUSN
Shiva
0
3
2
0.33
W
Ymir
1
0
8
5
L
Hachiman
ImJustToastyy
Hachiman
1
2
0
0.5
L
Bastet
Jаkk
Bastet
1
2
1
0.75
W
Izanami
Zapman
Izanami
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,804
Damage
28,724
38,918
Taken
41,451
16,727
Mitigated
19,907
9,992
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,246
645
0
1,106
4,381
1,825
0
3,324
1,057
41,487
0
L
Serqet
 
Serqet
3,204
97
0
250
7,637
2,139
0
2,655
4,982
0
36,029
W
Cthulhu
 
Cthulhu
5,850
332
700
3,861
10,625
6,833
0
754
9,731
51,405
0
W
Jormungandr
 
Jormungandr
8,351
1,797
0
1,224
7,246
3,134
710
1,909
5,214
46,608
0
W
4,394
1,219
0
500
7,831
2,094
64
1,748
5,915
0
38,169
L
Shiva
DrewUSN
Shiva
4,619
755
280
3,220
11,252
8,594
0
5,341
5,653
0
12,970
W
Ymir
3,854
1,102
0
2,114
9,201
5,855
0
2,641
6,337
12,819
4,138
L
Hachiman
ImJustToastyy
Hachiman
3,610
1,662
0
2,296
7,141
1,623
0
2,153
4,988
0
40,816
L
Bastet
Jаkk
Bastet
5,125
1,451
0
2,840
8,507
2,546
0
3,920
4,587
0
41,605
W
Izanami
Zapman
Izanami
6,275
4,287
0
3,115
6,548
1,991
108
194
6,354
0
67,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,928
Gold Earned
35,613
361
Minions Killed
444
0
Camps Cleared
0
1,270,333
Distance Traveled
1,256,773
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,334
528
87
7
0
256,934
4
L
Serqet
6,193
516
74
6
0
268,614
4
W
Cthulhu
7,951
663
132
11
0
241,541
5
W
Jormungandr
6,971
581
80
7
0
259,831
4
W
Awilix
6,693
558
76
6
0
274,132
4
L
Shiva
5,459
455
11
1
0
262,082
6
W
Ymir
6,343
529
19
2
0
250,313
6
L
Hachiman
6,229
519
89
7
0
213,954
4
L
Bastet
6,713
559
100
8
0
268,749
4
W
Izanami
7,655
638
137
11
0
230,956
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role