Player Matchup

Medusa
Medusa
BrownPaperHat
Medusa
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
127W - 122L
1,443 Elo+
Solo
Artio
Artio
Starryisacutie
Artio
Level 83
God Stats
51W - 37L
1,637 SR
Queue Stats
837W - 729L
1,550 Elo+
Solo
Vamana
Vamana
TrollToll87
Vamana
Level 109
God Stats
14W - 8L
1,571 SR
Queue Stats
114W - 108L
1,472 Elo+
Solo
Awilix
Awilix
rvela30
Awilix
Level 82
God Stats
14W - 19L
1,196 SR
Queue Stats
209W - 241L
1,408 Elo+
Party 2
Sol
Sol
velagzz
Sol
Level 78
God Stats
20W - 21L
1,448 SR
Queue Stats
225W - 270L
1,387 Elo+
Party 2
Team Averages
Level 84
1,470 SR
1,452 Elo+

VS

Team Averages
Level 72
1,493 SR
1,301 Elo+
Ra
Ra
 
Ra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Ramcirculs
Shiva
Level 91
God Stats
23W - 15L
1,591 SR
Queue Stats
197W - 194L
1,429 Elo+
Solo
Thanatos
Thanatos
WeinerTank
Thanatos
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,098 Elo+
Party 1
Atlas
Atlas
irankedstyle
Atlas
Level 26
God Stats
0W - 2L
1,285 SR
Queue Stats
9W - 17L
1,031 Elo+
Party 1
Medusa
Medusa
jambon8008
Medusa
Level 129
God Stats
11W - 4L
1,588 SR
Queue Stats
30W - 27L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 8
9,173
540
12,261
14,082
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 2 / 7
9,767
575
12,408
18,131
19,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
14
3 / 3 / 4
9,031
531
10,040
15,467
14,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
rvela30
Awilix
15
13 / 2 / 2
10,292
605
10,004
14,509
5,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
13
0 / 5 / 8
8,276
487
9,796
13,617
4,381
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 3 / 2
8,139
479
10,885
9,575
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
12
1 / 5 / 2
7,481
440
11,021
13,524
14,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
WeinerTank
Thanatos
14
3 / 8 / 2
8,306
489
7,317
15,073
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 7 / 5
7,663
451
7,902
16,047
13,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
jambon8008
Medusa
13
4 / 8 / 2
8,327
490
12,341
15,582
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
31
Kills
12
13
Deaths
31
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
2
1.33
W
7
1
8
11
L
Shiva
1
5
2
0.4
W
8
2
7
5.75
W
Vamana
3
3
4
1.67
L
Thanatos
WeinerTank
Thanatos
3
8
2
0.5
L
1
7
5
0.5
L
Medusa
jambon8008
Medusa
4
8
2
0.63
W
Awilix
rvela30
Awilix
13
2
2
7
W
Sol
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,509
Damage
49,466
75,806
Taken
69,801
48,118
Mitigated
40,840
26,058
Healing
24,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,885
369
1,328
2,987
9,575
3,176
0
4,602
4,973
52,625
0
W
12,261
5,981
0
4,873
14,082
4,344
1,657
4,261
9,357
0
51,963
L
Shiva
11,021
2,645
1,062
2,454
13,524
14,365
0
2,536
10,988
0
44,194
W
12,408
945
1,624
6,250
18,131
19,287
341
4,818
12,662
32,062
3,987
W
Vamana
10,040
6,135
50
6,230
15,467
14,783
290
2,706
12,761
0
48,108
L
Thanatos
WeinerTank
Thanatos
7,317
2,633
0
8,293
15,073
6,071
0
2,214
12,859
0
44,711
L
7,902
3,699
0
3,549
16,047
13,133
0
6,538
9,509
22,641
0
L
Medusa
jambon8008
Medusa
12,341
7,092
0
4,548
15,582
4,095
618
5,596
9,986
0
54,599
W
Awilix
rvela30
Awilix
10,004
4,694
0
2,344
14,509
5,323
727
2,310
12,199
0
48,436
W
Sol
9,796
2,389
0
4,687
13,617
4,381
1,912
5,025
8,592
38,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,539
Gold Earned
39,916
336
Minions Killed
352
0
Camps Cleared
0
1,698,004
Distance Traveled
1,554,533
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,139
479
78
5
0
350,914
3
W
Medusa
9,173
540
58
3
0
332,434
4
L
Shiva
7,481
440
81
5
0
302,241
1
W
Artio
9,767
575
53
3
0
361,087
1
W
Vamana
9,031
531
88
5
0
331,503
2
L
Thanatos
8,306
489
77
5
0
305,035
2
L
Atlas
7,663
451
31
2
0
305,707
2
L
Medusa
8,327
490
85
5
0
290,636
2
W
Awilix
10,292
605
82
5
0
380,921
3
W
Sol
8,276
487
55
3
0
292,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role