Player Matchup

Atlas
Atlas
Diamond I
 
Atlas
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond I
IllusioN20XX
Thoth
Diamond I
Level 158
God Stats
4W - 3L
1,690 SR
Queue Stats
132W - 65L
2,259 MMR
Party 1
Hou Yi
Hou Yi
Diamond III
OurMemeMachine
Hou Yi
Diamond III
Level 156
God Stats
7W - 3L
1,698 SR
Queue Stats
151W - 62L
2,078 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 157
1,629 SR
1,946 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,649 SR
1,890 MMR
Tyr
Tyr
Diamond I
 
Tyr
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Diamond I
Bolsonaro2809
Sol
Diamond I
Level 158
God Stats
1W - 2L
1,616 SR
Queue Stats
82W - 65L
2,156 MMR
Party 2
Achilles
Achilles
Diamond III
GOE GALO
Achilles
Diamond III
Level 147
God Stats
8W - 6L
1,831 SR
Queue Stats
72W - 60L
2,015 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 2 / 12
7,706
771
4,652
8,964
6,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 10
7,441
744
10,876
3,874
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
11 / 0 / 1
8,994
899
14,179
8,037
2,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ShivaAh Muzen CabBastetGilgameshCabrakan

VS

Bans
FenrirGebOdinSobekMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 4 / 2
6,214
621
4,550
10,899
5,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
0 / 4 / 2
5,923
592
6,452
9,230
2,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Achilles
GOE GALO
Achilles
10
2 / 4 / 0
6,757
676
5,869
13,197
8,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
2
2
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
2
12
3
L
Tyr
 
Tyr
0
4
2
0.25
L
0
4
2
0.25
L
Achilles
GOE GALO
Achilles
2
4
0
0.5
W
1
0
10
6
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,707
Damage
16,871
20,875
Taken
33,326
10,564
Mitigated
15,561
8,880
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,652
1,480
580
2,537
8,964
6,426
365
2,094
6,662
14,067
0
L
Tyr
 
Tyr
4,550
438
48
3,062
10,899
5,264
0
4,047
6,656
0
16,594
L
6,452
1,583
0
2,473
9,230
2,253
0
4,489
4,467
21,214
1,862
L
Achilles
GOE GALO
Achilles
5,869
1,108
701
3,244
13,197
8,044
0
6,189
6,596
0
11,623
W
10,876
378
0
2,064
3,874
1,240
1,092
1,082
2,764
32,714
0
W
14,179
8,617
0
3,699
8,037
2,898
1,316
2,965
4,946
0
24,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,141
Gold Earned
18,894
112
Minions Killed
91
3
Camps Cleared
4
566,684
Distance Traveled
549,134
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,706
771
20
2
0
198,253
3
L
Tyr
6,214
621
43
4
1
193,900
4
L
Sol
5,923
592
35
4
3
169,071
4
L
Achilles
6,757
676
13
1
0
186,163
3
W
Thoth
7,441
744
53
5
1
183,279
4
W
Hou Yi
8,994
899
39
4
2
185,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role