Player Matchup

Cthulhu
Cthulhu
D1sc0dEn
Cthulhu
Level 93
God Stats
16W - 13L
1,540 SR
Queue Stats
129W - 139L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
DADDY_L0NG_LEGSI
Baron Samedi
Level 109
God Stats
3W - 0L
1,303 SR
Queue Stats
224W - 199L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
Drestroyer_Drago
Gilgamesh
Level 88
God Stats
5W - 6L
1,462 SR
Queue Stats
104W - 105L
1,452 Elo+
Solo
Arachne
Arachne
LeadMagnolia22
Arachne
Level 59
God Stats
6W - 9L
1,440 SR
Queue Stats
729W - 758L
1,369 Elo+
Solo
Apollo
Apollo
StanTheMan765
Apollo
Level 58
God Stats
3W - 3L
1,352 SR
Queue Stats
110W - 122L
1,164 Elo+
Solo
Team Averages
Level 81
1,419 SR
1,366 Elo+

VS

Team Averages
Level 58
1,506 SR
1,377 Elo+
Terra
Terra
SIL3NT_DRXM
Terra
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
278W - 286L
1,347 Elo+
Solo
Izanami
Izanami
YouCallMeElChapo
Izanami
Level 37
God Stats
3W - 12L
1,232 SR
Queue Stats
18W - 43L
1,244 Elo+
Solo
Loki
Loki
aleelraro
Loki
Level 31
God Stats
7W - 23L
1,500 SR
Queue Stats
21W - 42L
1,500 Elo+
Solo
Chronos
Chronos
kevin_angelo20
Chronos
Level 64
God Stats
18W - 21L
1,764 SR
Queue Stats
393W - 390L
1,342 Elo+
Solo
Osiris
Osiris
kmharr
Osiris
Level 91
God Stats
8W - 6L
1,533 SR
Queue Stats
121W - 116L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D1sc0dEn
Cthulhu
15
0 / 4 / 10
9,463
430
9,549
19,790
19,609
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
DADDY_L0NG_LEGSI
Baron Samedi
20
16 / 0 / 1
13,906
632
18,708
11,563
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
18
1 / 2 / 1
11,531
524
10,736
19,542
22,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 5 / 3
10,527
479
7,302
11,742
7,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 2 / 5
10,231
465
10,853
9,941
3,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
8,700
395
5,780
21,333
23,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 5 / 1
8,954
407
11,170
16,426
5,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
15
3 / 4 / 4
9,405
428
7,386
12,744
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 6 / 2
10,332
470
5,607
10,274
3,668
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Osiris
kmharr
Osiris
17
4 / 2 / 0
10,316
469
13,097
16,771
21,906
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
22
Kills
13
13
Deaths
22
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D1sc0dEn
Cthulhu
0
4
10
1.25
W
Baron Samedi
DADDY_L0NG_LEGSI
Baron Samedi
16
0
1
16.5
W
Gilgamesh
1
2
1
0.75
W
3
5
3
0.9
L
0
5
6
0.6
W
2
2
5
2.25
L
4
5
1
0.9
L
Loki
3
4
4
1.25
L
2
6
2
0.5
L
Osiris
kmharr
Osiris
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,148
Damage
43,040
72,578
Taken
77,548
58,484
Mitigated
59,723
28,775
Healing
18,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D1sc0dEn
Cthulhu
9,549
578
1,271
4,928
19,790
19,609
60
4,827
14,963
36,590
0
W
Baron Samedi
DADDY_L0NG_LEGSI
Baron Samedi
18,708
1,356
1,869
6,390
11,563
5,479
62
1,650
9,913
112,019
0
W
Gilgamesh
10,736
3,126
0
8,545
19,542
22,524
390
1,524
18,018
0
74,902
W
7,302
4,849
0
2,744
11,742
7,521
302
2,407
9,335
0
65,795
L
5,780
1,417
1,291
4,437
21,333
23,635
76
7,837
13,496
22,103
0
W
10,853
7,505
0
3,028
9,941
3,351
38
979
8,962
0
79,225
L
11,170
7,415
621
5,635
16,426
5,951
570
8,865
7,561
0
67,693
L
Loki
7,386
1,526
0
4,467
12,744
4,563
0
4,568
8,176
0
64,390
L
5,607
1,399
0
176
10,274
3,668
0
6,987
3,287
65,706
0
L
Osiris
kmharr
Osiris
13,097
4,495
0
2,173
16,771
21,906
0
0
16,771
0
69,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,658
Gold Earned
47,707
563
Minions Killed
514
0
Camps Cleared
0
2,066,773
Distance Traveled
1,917,922
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,463
430
53
2
0
413,292
1
W
Baron Samedi
13,906
632
162
7
0
427,751
9
W
Gilgamesh
11,531
524
151
7
0
386,087
2
W
Arachne
10,527
479
97
4
0
443,101
1
L
Terra
8,700
395
27
1
0
384,316
3
W
Apollo
10,231
465
100
5
0
396,542
4
L
Izanami
8,954
407
133
6
0
353,730
0
L
Loki
9,405
428
112
5
0
413,380
2
L
Chronos
10,332
470
120
5
0
374,395
5
L
Osiris
10,316
469
122
6
0
392,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role