Player Matchup

Sol
Sol
Bronze III
wfstar2
Sol
Bronze III
Level 55
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 55
1,565 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,628 SR
1,498 MMR
Fenrir
Fenrir
Silver III
Corklin
Fenrir
Silver III
Level 85
God Stats
2W - 3L
1,628 SR
Queue Stats
13W - 16L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
6 / 5 / 0
12,392
953
14,213
13,145
10,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
ChronosSkadiHe BoAh Muzen CabAnhur

VS

Bans
KaliPoseidonFreyaIzanamiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Corklin
Fenrir
17
5 / 6 / 0
11,210
862
11,794
20,164
13,325
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
6
Kills
5
5
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Corklin
Fenrir
5
6
0
0.83
W
Sol
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,213
Damage
11,794
13,145
Taken
20,164
10,503
Mitigated
13,325
4,287
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Corklin
Fenrir
11,794
3,387
0
5,525
20,164
13,325
1,068
13,211
6,953
0
53,890
W
Sol
14,213
4,799
0
4,287
13,145
10,503
1,549
317
12,828
60,514
4,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,392
Gold Earned
11,210
122
Minions Killed
90
7
Camps Cleared
5
233,631
Distance Traveled
259,985
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,210
862
90
7
5
259,985
2
W
Sol
12,392
953
122
9
7
233,631
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role