Player Matchup

Janus
Janus
Admiral_Golbez
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,273 Elo+
Party 1
Medusa
Medusa
LibraMenace014
Medusa
Level 27
God Stats
1W - 0L
1,706 SR
Queue Stats
7W - 5L
1,486 Elo+
Solo
Zeus
Zeus
Menma82
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,273 Elo+
Party 1
Cerberus
Cerberus
YourePoopyTrash
Cerberus
Level 28
God Stats
3W - 5L
1,557 SR
Queue Stats
66W - 73L
1,384 Elo+
Solo
Sobek
Sobek
x DeSoLaTiioNz
Sobek
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 167L
1,508 Elo+
Solo
Team Averages
Level 49
1,553 SR
1,385 Elo+

VS

Team Averages
Level 80
1,525 SR
1,425 Elo+
Nox
Nox
 
Nox
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DarthCrackuh
Amaterasu
Level 28
God Stats
0W - 3L
1,674 SR
Queue Stats
38W - 43L
1,242 Elo+
Party 2
Raijin
Raijin
PR0xR3AP3Rx13
Raijin
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 79L
1,358 Elo+
Party 2
Ravana
Ravana
THE MAD KAPPA
Ravana
Level 109
God Stats
1W - 2L
1,450 SR
Queue Stats
33W - 32L
1,510 Elo+
Solo
Hachiman
Hachiman
lPrison_Mike
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 10
9,596
800
5,866
9,468
3,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
9 / 3 / 11
11,066
922
17,445
11,751
6,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
Menma82
Zeus
12
0 / 9 / 6
8,328
694
6,554
10,152
4,096
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
18
4 / 2 / 15
11,130
928
11,362
18,001
26,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 2 / 15
11,211
934
7,371
14,751
23,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
8 / 3 / 9
10,287
857
12,992
9,785
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
DarthCrackuh
Amaterasu
15
3 / 4 / 9
8,768
731
3,942
12,285
11,208
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 5 / 9
10,000
833
12,816
9,436
2,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 5 / 8
8,794
733
6,092
13,450
4,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
lPrison_Mike
Hachiman
13
3 / 4 / 5
8,551
713
11,311
8,841
2,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
62
21
Kills
22
22
Deaths
21
57
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
8
3
9
4.17
W
4
6
10
1.5
L
Amaterasu
DarthCrackuh
Amaterasu
3
4
9
1.88
W
9
3
11
4.83
W
Zeus
Menma82
Zeus
0
9
6
0.33
L
4
5
9
1.7
L
4
5
8
1.6
W
Cerberus
4
2
15
5.75
L
Hachiman
lPrison_Mike
Hachiman
3
4
5
1.38
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,598
Damage
47,153
64,123
Taken
53,797
63,991
Mitigated
24,041
18,015
Healing
18,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
12,992
713
1,554
3,286
9,785
3,108
268
6,676
3,109
33,240
0
W
5,866
80
261
501
9,468
3,810
601
4,837
4,631
11,523
0
L
Amaterasu
DarthCrackuh
Amaterasu
3,942
1,169
539
2,343
12,285
11,208
296
5,617
6,668
0
8,066
W
17,445
7,302
770
3,918
11,751
6,349
3,531
6,750
5,001
0
39,918
W
Zeus
Menma82
Zeus
6,554
228
128
251
10,152
4,096
553
4,720
5,432
15,020
0
L
12,816
685
818
1,393
9,436
2,754
340
6,130
3,306
25,192
0
L
6,092
454
524
2,380
13,450
4,629
653
7,252
6,198
0
10,063
W
Cerberus
11,362
396
1,596
5,114
18,001
26,623
211
6,655
11,346
23,182
0
L
Hachiman
lPrison_Mike
Hachiman
11,311
5,279
2,477
3,306
8,841
2,342
610
5,478
3,363
0
19,248
W
7,371
232
772
4,704
14,751
23,113
541
2,846
11,905
22,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,331
Gold Earned
46,400
143
Minions Killed
113
0
Camps Cleared
0
1,152,125
Distance Traveled
1,169,861
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,287
857
60
5
0
237,845
1
W
Janus
9,596
800
9
1
0
219,623
0
L
Amaterasu
8,768
731
5
0
0
256,808
0
W
Medusa
11,066
922
46
4
0
236,278
2
W
Zeus
8,328
694
27
2
0
204,103
0
L
Raijin
10,000
833
26
2
0
184,687
1
L
Ravana
8,794
733
14
1
0
250,576
2
W
Cerberus
11,130
928
33
3
0
257,729
1
L
Hachiman
8,551
713
8
1
0
239,945
3
W
Sobek
11,211
934
28
2
0
234,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role